Mystere, on 23 April 2015 - 04:49 PM, said:
Translation: Use Mark 1 eyeballs, see enemy mech, shoot and kill enemy mech.
Alternate 1: Use Mark 1 eyeballs, see suspected enemy ECM mech, shoot and kill enemy ECM mech.
Do real-life electronic countermeasure systems spread enemy fire? Or do they blind enemy radar, or make enemy radar see things that are not there?
oh I didn't know we play a RL game, I always thoguht this was a Batteltech based game.
and even in RL there is no 100% brekaing your radar thing, it will just make it inaccurate. dependign on the systems interaction both have. But the current way is always a 0 or 100 efficientcy. Which is why lrms ae poop, because they are unreliable and MM random dependend.
It's funny that my sensors simply can find a mech with heat vision, but the magic box disallow my heatvision to identify the location of that mech. In RL I only would need 2 camreas for this and not even complex "radar systems". Ecm implemention makes just no sense the way it was done. Not by logic, not by RL, not even by BT lore. And it for the gameplay can break an entire weaponsystem, which is one of a few reason why this weapon system is one of the worst and hardly used above average elo.
Also, that eyeball theory is great, I didn't knew my eyeballs could guilde missiles. It's exactly why laservomit is such meta today, because use mark 1 eyeballs, try to dumpfire lrms at the mech just walking 10m to the side, and not destroy the mech.
End match, use mark 1 brain and unequip lrms. If keeping the enemy mech in the crosshair would cause the missiles to fly to the crosshair location, now that would be working with eyeballs mark 1 and not obsoleting lrm's vs ecm covered mechs.
Dumpfire works only on short ranges when traveltime is short enough to land when the mech is still there, which is unfortunately with the minimum lrm range not feasable. or it works vs sitting ducks, but this is what I do not consider because my setup will not base on the hope of my opponents making dump decisions.
and then, wow, look what ams makes with missiles and what the weight of ams, is. ecm also negates the need for ams, because that one t ecm. All those benefits for you and your team, vs the tonnage ams and its ammo has and thats lousy benefits. How can one consider ecm being balanced. it would be a strong and okish system when only affecting the mech having it. But the current way with the entire bubble thing, the cost/benefit of an ecm system is just over the top of what it should be.
Geist Null, on 23 April 2015 - 09:21 PM, said:
because missile spread modifiers leaving the launcher is easy to code, but arriving on target thru XX ecm bubbles is impossible to code.
You need a lock anyways to launch lrms's and if the target locked has ecm, just make leaving missiles having the bigger spread. Then its entirely a "leaving launcher" mechanic and the check routine is not that much higher or truly complex. I guess the current checkroutine if a ecm is applied to teammates and all this is causing quite a lot more complexity.