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Misunderstanding? Pug Drops.. And What They Are To You


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#21 XtremWarrior

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Posted 23 April 2015 - 11:00 AM

View Postxe N on, on 23 April 2015 - 10:49 AM, said:


Nope. This game is about killing things.


So true. Why is everyone so much concerned about their so high damages when in fact, you really don't need much to kill a Mech?

(That's a thought i have any time i see someone post a 1200+ dmg in a direwolf. That's enough damage to core the whole enemy team, so if you don't get the 12 kills to go along, it just means you aim poorly)

#22 xe N on

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Posted 23 April 2015 - 11:00 AM

View PostMcgral18, on 23 April 2015 - 10:59 AM, said:


And you kill them with damage.

100 damage isn't even a guaranteed Lolcust kill.


You can do 500 damage over 5 components. Or you can do 250 damage to the CT. The latter is much better.


In addition, we have serious hit reg problems in this game, at least European players. So, low damage sometimes only means that you got bad luck in the hit reg lottery.

Damage really in this games means nothing.

Edited by xe N on, 23 April 2015 - 11:04 AM.


#23 Mcgral18

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Posted 23 April 2015 - 11:06 AM

View Postxe N on, on 23 April 2015 - 11:00 AM, said:


You can do 500 damage over 5 components. Or you can do 250 damage to the CT. The latter is much better.


In addition, we have serious hit reg in this game. So, low damage sometimes only means that you got bad luck in the hit reg lottery.

Damage really in this games means nothing.


There are 12 mechs out there.

To deal 1200 damage is to deal 100 to each.


To deal 120 damage is to deal 10 damage to each.
That doesn't even remove the head armour.


100 is a pathetic amount. 200 damage lets you kill a robot solo, assuming he's moderately competent.


500 damage is where you can feel you've done meaningful damage to multiple enemies, getting multiple kills.


There isn't an argument against that. To kill something you need to damage it. Lasers being more efficient than missiles with their damage application.

#24 cSand

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Posted 23 April 2015 - 11:08 AM

View Postxe N on, on 23 April 2015 - 10:34 AM, said:

In my Jenner I do score less then 200, because it is a walking CT easily to be cored.


Funny you say that cause my friend I play with all the time is consistently over 700 damage in his Oxide :D

View PostXtremWarrior, on 23 April 2015 - 11:00 AM, said:


(That's a thought i have any time i see someone post a 1200+ dmg in a direwolf. That's enough damage to core the whole enemy team, so if you don't get the 12 kills to go along, it just means you aim poorly)


Or your opponents are actually half decent and rolling damage.

I know though... facing the enemy, aiming for the CT and firing all guns is pretty much the going strategy these days

#25 Burktross

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Posted 23 April 2015 - 11:09 AM

View PostMcgral18, on 23 April 2015 - 10:18 AM, said:


Gotta love it when a Locust beats two Whales in score.

That's the best feeling in the whole game, I tell you what,

#26 cSand

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Posted 23 April 2015 - 11:10 AM

View Postxe N on, on 23 April 2015 - 11:00 AM, said:


You can do 500 damage over 5 components. Or you can do 250 damage to the CT. The latter is much better.


In addition, we have serious hit reg problems in this game, at least European players. So, low damage sometimes only means that you got bad luck in the hit reg lottery.

Damage really in this games means nothing.


I'm seeing a lot of scapegoating and redirection here


some people will eventually have to face the fact that sometimes (or all the time) they just plain suck and need to get better


You know how you can tell the real good players?

They don't blame the team, hit reg, the mech etc etc when they do poorly in a match.

Edited by cSand, 23 April 2015 - 11:11 AM.


#27 XtremWarrior

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Posted 23 April 2015 - 11:12 AM

View PostMcgral18, on 23 April 2015 - 11:06 AM, said:


To deal 120 damage is to deal 10 damage to each.
That doesn't even remove the head armour.



Or you killed 2 lights capping (skirmish or assault mode), leaving your team ahead in caps, which takes some pressure off your team mates who could then concentrate on focusing fire and better positionning, bringing a victory.

#28 xe N on

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Posted 23 April 2015 - 11:15 AM

View PostcSand, on 23 April 2015 - 11:08 AM, said:


Funny you say that cause my friend I play with all the time is consistently over 700 damage in his Oxide :D



Oxide doesn't count :P

#29 xe N on

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Posted 23 April 2015 - 11:22 AM

View PostcSand, on 23 April 2015 - 11:10 AM, said:


I'm seeing a lot of scapegoating and redirection here


some people will eventually have to face the fact that sometimes (or all the time) they just plain suck and need to get better


You know how you can tell the real good players?

They don't blame the team, hit reg, the mech etc etc when they do poorly in a match.


The fact is that it quite depends on the mech how high you score. In my mech bays there are mechs with that I score regulary 3 to 4 times higher then in others.

#30 Deathlike

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Posted 23 April 2015 - 11:29 AM

It would be nice if people would carry their weight in damage (not literally though).

The thing about PUG matches is that unreliability/inconsistency is usually what dooms a team.

The better players/teams are more consistent in their success, and you generally never have to worry about their performance in battle... unless they get outplayed (and it happens once in a blue moon, but it happens).

#31 Mcgral18

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Posted 23 April 2015 - 11:30 AM

View PostXtremWarrior, on 23 April 2015 - 11:12 AM, said:


Or you killed 2 lights capping (skirmish or assault mode), leaving your team ahead in caps, which takes some pressure off your team mates who could then concentrate on focusing fire and better positionning, bringing a victory.


With 100 damage?

Maybe Lolcusts, if you're using Dual Gauss. And don't miss, 4 times.

Unless he's being a Derp and you ST core him with a LOLpha, he can tank 100 damage.

#32 Lily from animove

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Posted 23 April 2015 - 01:06 PM

View Postxe N on, on 23 April 2015 - 10:34 AM, said:


That is just ignorant.

In my TDR-5SS or SCR-Prime I pug and do 600+ damage and several kills. In my Jenner I do score less then 200, because it is a walking CT easily to be cored.

It quite depends on the mech and the mech class you field not only on your experience or skill.


so you think this

Posted Image

is normal? this is whn randomness is giving you 8 teammates that either felt asleep in the aiting queue or never touched a mech in their live before.

sry one can have a bad match from time to time, but this kind of games, is like "did you even tried guys?"

the game is in first place about not dying, because someone that dies can not kill stuff.
Someone that does not die is a potential threat
Someoen that does not die is a possible distraction
Someone that does not die is an additional eye and ear for the team
Someone that does not die is making positioning harder for the opponent.
but nearly 8 minutes played and those lousy damage done as many did? what have they done all the time? teatime?

Edited by Lily from animove, 23 April 2015 - 01:39 PM.


#33 Iskareot

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Posted 23 April 2015 - 01:25 PM

Some amazing reponses.. I do not feel so alone now with the concern. FOR the record as some have said... along the lines of... "Since PGI has dropped the ball we should teach and or lead"... I say with respect No. It really is not why I play. I am being honest and sincere with that being said.... Helping someone and making them understand some basics is not so hard like :

PLEASE DO NOT SHOOT ME IN THE ******* BACK.

PLEASE DO NOT RUN AWAY EXPOSING YOUR BACK IN THE HEAT OF BATTLE.

PLEASE DO NOT RUN TO THE FAR CORNER OF THE MAP ON YOUR OWN WITH NO IDEA WHAT YOU ARE DOING.

I admit I will do those if needed I guess... but the point is I should not have to.

I am here to PLAY.. not teach.. call me a ****, fine.. call me an ass for not wanting to teach anything.. but I will leave that for the leet crew or someone with a perfect KDR now or some crap.

I want to play and hope to play with decent players with some experience. Am I asking too much? PGI comment? I mean no offense.. I just do not think we should all be teaching instead of focusing on the drop.

I like to play but I notice that PUG DROPS are turning into a mess with cluelessnes and with STEAM coming it looks to be even worse.

Good to see all these resposnes along the rough same lines though. I mean I get the idea of (TEACH THEM SO THEY DONT SUCK) but people keep forgetting that is NOT at all what those drops are for. If anything this goes back to PGI's dropping of the ball getting a better method for the new people or people that do not know what to do in drops.

I mean seeing a guy run around shooting his own team because he thinks it counts towards his score just makes me want to drive over his face.

#34 Stoned Prophet

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Posted 23 April 2015 - 01:26 PM

View PostHotthedd, on 23 April 2015 - 10:18 AM, said:


I wasn't bitching, I was admonishing. But let's say that I WAS bitching.

Bitching about people who are bitching about other people bitching would surely come across even MORE poorly, no?

i wasn't bitching, i was giving feedback. youll notice i gave actual suggestions. But you ran. Right past that didnt you...
i also didnt feel the need t8o make a thread about it. You did. I suggested you not do that. Theres the differemce sunny boy. English, do you even know it?

Edited by Stoned Prophet, 23 April 2015 - 01:28 PM.


#35 bmulkshake

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Posted 23 April 2015 - 01:27 PM

OMG, what a bunch of babies. it's a game. You win some you lose some. Sometimes people do well sometimes they don't.
I know I'll have matches where I'll kick ass. Then the very next match I'll do something stupid or get focused by the enemy team and die quickly. The cool thing is, I can hit the "launch" button and try again.

#36 Iskareot

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Posted 23 April 2015 - 01:32 PM

View PostTriordinant, on 23 April 2015 - 10:21 AM, said:

Not sure if the OP is referring to CW, the public queue or both. I only play in the public solo-only queue and I must be in Elo Heaven or something because I rarely see PUGs screw up badly.



Yep you are the luckiest guy I know then in the last two years plus in the game for sure. If you RARELY see this then just be happy and somehow enjoy that ELO/ranking MM you have. My Kdr of like 1.3 now is horrid compared to what it was at one time due to this.. at this point really I know KDR means jack crap. But hey if you having good runs then grats on that. I play on CST times (after work and night) etc.. And I run into insane drops. Normal pug que drops...

I just think PGI needs to rethink the experience intended for those drops. To Teach... or to play.. Should the people that need the teaching have a different que? A better experience for them too? Nobody yelling at them but helping them?

LET ME TURN IT AROUND... What new person wants to be chewed out because he does not know what to do? Be called stupid? Called out for team shooting then get owned because he did?

See this can work on both sides... but I do feel something has got to give... BEFORE WE OPEN it to Steam clients.

View Postbmulkshake, on 23 April 2015 - 01:27 PM, said:

OMG, what a bunch of babies. it's a game. You win some you lose some. Sometimes people do well sometimes they don't.
I know I'll have matches where I'll kick ass. Then the very next match I'll do something stupid or get focused by the enemy team and die quickly. The cool thing is, I can hit the "launch" button and try again.



You have missed the entire point to this thread. Sorry you did...

#37 Triordinant

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Posted 23 April 2015 - 01:39 PM

View PostIskareot, on 23 April 2015 - 01:32 PM, said:



Yep you are the luckiest guy I know then in the last two years plus in the game for sure. If you RARELY see this then just be happy and somehow enjoy that ELO/ranking MM you have. My Kdr of like 1.3 now is horrid compared to what it was at one time due to this.. at this point really I know KDR means jack crap. But hey if you having good runs then grats on that. I play on CST times (after work and night) etc.. And I run into insane drops. Normal pug que drops...

I just think PGI needs to rethink the experience intended for those drops. To Teach... or to play.. Should the people that need the teaching have a different que? A better experience for them too? Nobody yelling at them but helping them?

LET ME TURN IT AROUND... What new person wants to be chewed out because he does not know what to do? Be called stupid? Called out for team shooting then get owned because he did?

See this can work on both sides... but I do feel something has got to give... BEFORE WE OPEN it to Steam clients.

Maybe it's the odd hours I end up on, like before lunch (East coast time) or 2 am with the crickets...

I agree the new player experience needs a major overhaul before any Steam release. Russ was saying something about PvE "training missions" during the last Town Hall but I don't know if that'll be enough.

#38 Lily from animove

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Posted 23 April 2015 - 01:44 PM

View PostTriordinant, on 23 April 2015 - 01:39 PM, said:


I agree the new player experience needs a major overhaul before any Steam release. Russ was saying something about PvE "training missions" during the last Town Hall but I don't know if that'll be enough.


PvE is PvE and PvP is PvP, one hardly provides a real preparation for the other.

but there is a massive amount of people who do not even go to the testingground:

-sorting your weapon groups.
-how do I need to time my shooting to not overheat. Thast something the trainign groudn can provide you very quick with many easy attemps. I do that with every build.
-How has my shotrotation to be done with various wepaons.
-how long does it even take fro that laodout to kill standing mech dolls. if it faisl already here, better not even take it to a real battle.

And for newbies who hardly can handle walking, real battles are the least suited "training" they get. if they cna slowly train this vs some AI, that may be better, because it would have been indefinately harder for me to get ito MWO have I never played a MW game before.

New palyer experience will make you try to imagien the player has never ever in his live touched ANY GAME before. if you cna make this guy lern how MWO works, then its a good "new player experience" was it MW 2 or 3? one had quite a nice training mission explaining most from the absolute base.

Edited by Lily from animove, 23 April 2015 - 01:46 PM.


#39 Hotthedd

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Posted 23 April 2015 - 02:34 PM

View PostStoned Prophet, on 23 April 2015 - 01:26 PM, said:


i wasn't bitching, i was giving feedback. youll notice i gave actual suggestions. But you ran. Right past that didnt you...
i also didnt feel the need t8o make a thread about it. You did. I suggested you not do that. Theres the differemce sunny boy. English, do you even know it?

I didn't make a thread about it. I was responding to the OP, AND making a suggestion on what he could do about the problem.

"sunny boy"....

Do YOU know English, SONNY Boy?

#40 Molossian Dog

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Posted 23 April 2015 - 03:36 PM

View PostHotthedd, on 23 April 2015 - 08:42 AM, said:

Agreed the PGI has dropped the ball on new player integration.
However, that does make the responsibility fall onto the veteran players, like it or not. ...


The problem here is twofold.

1- PGI didn´t ask if you WANT said responsibility. It throws people with 10 and 10K games into the same game.
2- PGI (to this day) doesn´t provide an enviroment where those who WANT to teach CAN teach.

----

Currently our "elo" systems thinks that 10+10+30+500 = 100+150+150+150.
Which is utter crap. And no fun at all for the 500 ELO player. He is given responsibility over a pack of scrubs. Theoretically he had a chance if he had the time to talk, organize and instruct those three scrubs. But he doesn´t. In fact he doesn´t even know he is supposed to carry until after he game.
And worst of all: He didn´t ask or consciously decide to become a scrub trainer.

-----

Also we have no real training grounds where you could run around with other players outside of an ongoing game and show them -hands on- how stuff works.

To actually, consciously TEACH you got to
- invite random people as friends (who may or may not be interested)
- send those utter noobs messages (who may or may not know where the social tab is)
- explain them how to arrange private matches
- explain them how Teamspeak works, where to download it and which channel you are
- make them buy MC

Only then you can realistically be an instructor to new players with the tools currently available. I think I am not exxagerating when I summarize, that:

>>> This - is - sh!t. <<<

>>> Horsesh!t <<<



.

Edited by Molossian Dog, 23 April 2015 - 03:49 PM.






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