How to become a clanner...
#61
Posted 05 July 2012 - 08:34 PM
There are so very many options. Clanbashers get caught up in stats and tech, and is that really what it's about to us Clan lovers? no. It's the culture. It's not just some cool sticker on our shiney 'mech. If the developers attend to that, and not just MAD-CATs and Totem animals, we'll have the most solid Mech game ever.
Trial is a Clansman's way, before the weapon there must be the will.
#62
Posted 08 July 2012 - 10:04 PM
Edited by JAMESPRYDE, 08 July 2012 - 10:04 PM.
#64
Posted 10 July 2012 - 11:37 AM
You have to run an AC/20 Urbie with the AC/20 replaced with an AC/5 until the Clan invasion.
If you decide to just not play until the Clan invasion starts, then you have to play your first 100 matches with this same Urbie.
#65
Posted 10 July 2012 - 03:17 PM
#66
Posted 10 July 2012 - 05:58 PM
#68
Posted 11 July 2012 - 05:36 AM
#69
Posted 11 July 2012 - 05:54 AM
#70
Posted 11 July 2012 - 06:27 AM
Shade Ward, on 11 July 2012 - 05:36 AM, said:
There were 800 in the beginning. At least ~50 have been eliminated that we know of specifically. Warriors of Kerensky, however, stated that there were only 682 surviving Bloodnames before Operations Bulldog and Serpent (pp. 37). That includes having some names added, which means even more of the originals have been lost (pp. 38). It also states that there were originally 800 warriors, but the eugenics program also included 600 non-warriors for genetic diversity (Ibid). Many Bloodnames do not have the maximum number of holders (25) due to reaving (pp. 40), and some have only a handful of holders. The Clans actually reactivated many Bloodnames for the invasion, which allowed Clan Wolf to field its maximum number of Bloodnamed warriors (Ibid.).
Seemingly every Clanner claims a Bloodname. Most claim the most important and common ones. No Bloodcount should exceed 25 at most. Lack of diversity leads to lack of accuracy.
#71
Posted 11 July 2012 - 06:32 AM
JAMESPRYDE, on 10 July 2012 - 11:35 PM, said:
I have held my bloodname for about 20 years
When the Jade Falcon Sourcebook came out? Tabletop Clanners at least have a little more credibility in my view than the ones that only know/care about MechWarrior 2 and other non-canonical products.
#73
Posted 11 July 2012 - 08:43 AM
Hunson Abadeer, on 11 July 2012 - 06:32 AM, said:
When the Jade Falcon Sourcebook came out? Tabletop Clanners at least have a little more credibility in my view than the ones that only know/care about MechWarrior 2 and other non-canonical products.
it is not inconceivable for a long term player to have started with the clans in 92... rare but not inconceivable. i myself started with the clans as soon as I got my hands on clan books wolf and falcon... I chose falcon because my initial reading of the wolf clan book pretty much made them seem like jerks to me. By the time I was playing MW2 online I was a jadefalcon freebirth named ironhawk because A: I liked the Jenner (a second line mech), and B: I disagreed with everyone using bloodnames as the game does not really provide a proper mechanic for actually earning one. during the time I played MW2 (through 99) I ran into literally hundreds of kerenskys prydes and wards, plus no shortage of jorgensons and tsengs... I even ran into a number of known elemental bloodnames piloting mechs. (never could figure out how those overgrown gorillas fit in the cockpits<G>) many of these "bloodnamed" fools really knew very li'l about the clans, and most where far from elite warriors who could call themselves one of the top pilots in the clan.
still there is going to be a balance issue when the clans are released, which is likely why the devs gave themselves a year to figure out how to deal with it. when the clans where released to tabletop, very few table top players where willing to play against them. they cared nothing for the culture of the clans they saw only the improved stats. I usually had to agree to play my weapons at IS stats (disregarding tonnage differences to make it quicker and easier to calculate... if we had access to the computer mech creators I would have probably been working with IS mechs given clan names<G>) the tonnage difference did not tend to make a difference as I only used an alphastrike against an opponent one time in the two decades plus I have played.
Edited by SOGNeon, 11 July 2012 - 08:45 AM.
#74
Posted 11 July 2012 - 08:51 AM
#75
Posted 11 July 2012 - 08:59 AM
#76
Posted 11 July 2012 - 10:52 AM
SOGNeon, on 11 July 2012 - 08:43 AM, said:
it is not inconceivable for a long term player to have started with the clans in 92... rare but not inconceivable. i myself started with the clans as soon as I got my hands on clan books wolf and falcon... I chose falcon because my initial reading of the wolf clan book pretty much made them seem like jerks to me. By the time I was playing MW2 online I was a jadefalcon freebirth named ironhawk because A: I liked the Jenner (a second line mech), and B: I disagreed with everyone using bloodnames as the game does not really provide a proper mechanic for actually earning one. during the time I played MW2 (through 99) I ran into literally hundreds of kerenskys prydes and wards, plus no shortage of jorgensons and tsengs... I even ran into a number of known elemental bloodnames piloting mechs. (never could figure out how those overgrown gorillas fit in the cockpits<G>) many of these "bloodnamed" fools really knew very li'l about the clans, and most where far from elite warriors who could call themselves one of the top pilots in the clan.
still there is going to be a balance issue when the clans are released, which is likely why the devs gave themselves a year to figure out how to deal with it. when the clans where released to tabletop, very few table top players where willing to play against them. they cared nothing for the culture of the clans they saw only the improved stats. I usually had to agree to play my weapons at IS stats (disregarding tonnage differences to make it quicker and easier to calculate... if we had access to the computer mech creators I would have probably been working with IS mechs given clan names<G>) the tonnage difference did not tend to make a difference as I only used an alphastrike against an opponent one time in the two decades plus I have played.
I have known people that enjoyed the Clans from the start based on the lore rather than the technology, but they have always been a rarity in my experience. The Clans were not expanded upon too much early on, but MW2 really seemed to create a mass of Clanners that only know to be rather pompous, use funny words, issue challenges, and have a name that should actually be exceedingly rare.
#77
Posted 11 July 2012 - 02:18 PM
Nobody has anymore ideas on how to actually IMPLEMENT the clans in game?
#78
Posted 13 July 2012 - 12:58 AM
Hunson Abadeer, on 11 July 2012 - 06:32 AM, said:
When the Jade Falcon Sourcebook came out? Tabletop Clanners at least have a little more credibility in my view than the ones that only know/care about MechWarrior 2 and other non-canonical products.
Mechwarrior 2 was my "childhood", I learnt Lore, military specifications, and fought in the Refusal War. I undertook greater study and learnt fully about my environment, and achieved "loremaster" knowledge level about 4 years later
so in essence I "joined" the Mechwarrior timeline at Mechwarrior 2, (as that was my first game, and my "gateway" to battletech "
Edited by JAMESPRYDE, 13 July 2012 - 01:00 AM.
#79
Posted 13 July 2012 - 02:51 AM
Install game, configure and play for two months
Get pissed at politics of the Inner Sphere
Quit the game
Leave for 478 years
Decide you want to come back to MWO, install and join, and then try to take over.....
....simple
#80
Posted 13 July 2012 - 03:27 AM
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