Leaky Walnut, on 28 April 2015 - 07:35 AM, said:
MWO can't be everything to everyone. What people are clamouring for is the kind of homogenous slob AAA games are turning into, removing everything original and distinct to appeal to as big a playerbase as possible.
The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!
That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.
Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?
I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.
PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden
The battletech franchise and lore revolve around military units of mechs fighting other military units, i.e. ORGANIZED combat. PGI has always said they will follow the lore as close as possible unless it gets in the way of gameplay. And guess what, a lot of people LIKE organized gameplay!
That doesn't mean that solo players should be ignored entirely and they aren't. Anyone that wants a quick game of lasery robot destruction can get a game within a minute or two in the solo queue.
Community warfare has been the game mode MWO was intended to be since the very beginning. Simulating the Battletech background of mech warfare around the inner sphere, specifically the clan invasion. If that is a game mode you dont enjoy, why are you playing it at all?
I'm getting sick of a group of vocal solo players DEMANDING (and its always demanding, never ask or suggest. PGI needs to hire a frikkin hostage negotiator at this point just to talk to their 'fans') that their desires are satisfied, preferably 5 minutes ago. Here's a thought, if you're not enjoying the game, perhaps you should try something else. It's like going on a spunkgargleweewee forum and complaining that the latest Battlefield doesn't have enough giant robots in it.
PGI has been working on the combat (including solo play) for the first two years of development and now they're working on community warfare, since that's what the people that supported the game from the get-go wanted them to do. Once they're done with that and one of you entitled howler monkeys hasn't firebombed PGI for not giving you your own personal achievement, they can work on a Solaris VII mode where solo players can destroy each other to their hearts content with teamplay being expressly forbidden
Wow, honest, straightforward, and factual post.
Well done LW!
See you on the battlefield!