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Clan Mechs Are Awful.


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#261 Mcgral18

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Posted 27 April 2015 - 03:00 PM

View PostAdiuvo, on 27 April 2015 - 02:55 PM, said:

They have 4 useless mechs. 4 mediocre, and 4 excellent.

Useless: Mist Lynx, Adder, Ice Ferret, Gargoyle

Mediocre: Kit Fox, Nova, Mad Dog, Warhawk

Excellent: Stormcrow, Timberwolf, Hellbringer, Daishi

This really isn't that far off from what the IS has, and yet you don't see people constantly asking for buffs to those first before fixing the broken mechs.

I've said this multiple times, but the framing this as a clan vs. IS problem is completely stupid. Game balance applies to everything and everyone.


Which involves targeted nerfs to the God Tier, and not blanket nerfs to the Terribad.


Guess which one they've done multiple times? I suppose the two new God Pods got noteworthy, if not sufficient, negative quirks.

#262 Telmasa

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Posted 27 April 2015 - 05:21 PM

View PostWarHippy, on 27 April 2015 - 10:39 AM, said:

Did you forget that Russ also said the Clans had on average 100 more Elo than the IS during that event which would mean that those Clan teams based on Elo would have 63-64% chance of winning, or is that one of those inconvenient truths that guys like you tend to ignore?


Quantity, not quality.

There are way, way, way, way, WAY more "pug"/new IS players than there are Clan ones. That's what is causing results like that.

#263 bad arcade kitty

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Posted 27 April 2015 - 05:26 PM

View PostAdiuvo, on 27 April 2015 - 02:55 PM, said:

They have 4 useless mechs. 4 mediocre, and 4 excellent.

Useless: Mist Lynx, Adder, Ice Ferret, Gargoyle

Mediocre: Kit Fox, Nova, Mad Dog, Warhawk

Excellent: Stormcrow, Timberwolf, Hellbringer, Daishi


i like how summoner isn't even mentioned

#264 Burktross

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Posted 27 April 2015 - 05:30 PM

View PostMetalGhost, on 25 April 2015 - 07:16 PM, said:


Its not the lasers that's destroying the IS its much better pilots and tactics. Over half the matches we win we are down on kills because we Concentrate on the objective and not brawl it out.

I can't wait until the day that will never come when Russ releases average ELO for both factions and you dirty tube born can see that you're only as bad as the rest of us! >:^)

Operation: Ego Destruction! Muhuhhahahaha!

#265 Adiuvo

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Posted 27 April 2015 - 06:25 PM

View Postbad arcade kitty, on 27 April 2015 - 05:26 PM, said:


i like how summoner isn't even mentioned

Hah, good point. It fits squarely into the mediocre category, so mediocre that I forgot about it!

#266 NephyrisX

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Posted 28 April 2015 - 12:33 AM

View PostAdiuvo, on 27 April 2015 - 06:25 PM, said:

Hah, good point. It fits squarely into the mediocre category, so mediocre that I forgot about it!

Eh, to be fair, the Adder is quite the asset in CW since it packs a lot of punch for a mere 35 tons, freeing up space for three other heavy mechs.

#267 Fire for Effect

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Posted 28 April 2015 - 12:35 AM

View PostHiasRGB, on 27 April 2015 - 09:30 AM, said:

Come to us, its no problem to Join the Clans and the queuetime is very good :)
I cannot identify myself with a totalitarian systems run by megalomaniacs... sorry...

#268 Lily from animove

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Posted 28 April 2015 - 12:38 AM

View PostAdiuvo, on 27 April 2015 - 02:55 PM, said:

They have 4 useless mechs. 4 mediocre, and 4 excellent.

Useless: Mist Lynx, Adder, Ice Ferret, Gargoyle

Mediocre: Kit Fox, Nova, Mad Dog, Warhawk

Excellent: Stormcrow, Timberwolf, Hellbringer, Daishi

This really isn't that far off from what the IS has, and yet you don't see people constantly asking for buffs to those first before fixing the broken mechs.

I've said this multiple times, but the framing this as a clan vs. IS problem is completely stupid. Game balance applies to everything and everyone.


MDD hardly plays that much worse than the TBR, it's not on the same step, but also not that far away. And you put it on a level with the kfx? ROFL. even the adder is better than the KFX.

View PostFire for Effect, on 28 April 2015 - 12:35 AM, said:

I cannot identify myself with a totalitarian systems run by megalomaniacs... sorry...



Of course you can not identify with a system where skill matters instead of daddy's wallet.

Edited by Lily from animove, 28 April 2015 - 01:13 AM.


#269 Doktor Schmerz

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Posted 28 April 2015 - 01:20 AM

View PostEl Bandito, on 25 April 2015 - 06:21 AM, said:

I am sure the Clans are winning Tukayyid with skill alone. Yep.


LMAO, my thoughts exactly.

People forget that for every draw back that a clan mech has, it is because they get something overpowered.

Long laser duration => More damage and less weight
More energy heat generation => Longer range, or in case of C-ERPPC 5 extra damage
Jamming ballistics => Longer range and less weight
Blue Missles => Less weight
Can't change engine size => can lose 1 side torso with an XL still equipped
Can't Equip or remove JJ => most mechs are fast, stock
Less quirks and mods => T-comp options give versatility and OP stat boosts
Hardpoints are sometimes hard to fill => omnipods can be changed out and customized

A decent piolt can tweak their rig to suit their play stlye and specific conditions better than any IS can, period. The reduced weight and extended range on the lasers makes clan mechs deadly OP from med/long range. If you think they suck you are out of your mind.

#270 SaltBeef

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Posted 28 April 2015 - 02:20 AM

Yes the adder does feel a lot better at least it does not get legged as soon as it arrives on the battlefield anymore. The adder can be a mean lil' ******* sometimes and if it has the right loadout can chew up a firestarter if the pilot is dumb enough not to flee.

#271 SaltBeef

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Posted 28 April 2015 - 02:44 AM

What I have noticed a lot lately is this horrible wobble the Mist Lynx gets trying to center the CT to the legs when moving at max speed. impossible to shoot targets when the whole cockpit is wobbling back and forth rapidly!.

#272 Widowmaker1981

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Posted 28 April 2015 - 03:49 AM

View PostKristov Kerensky, on 27 April 2015 - 11:10 AM, said:

You want to know where the real balance of power is in regards to the Inner Sphere vs Clan Mechs and weapons?

Look at where certain groups are playing, Clan or IS, and that will show you quite clearly which side has an actual advantage in the balance of power.

Currently that happens to be the Clans, not the Inner Sphere, even with the stupidly OP quirks some IS Mechs get, the Clans still out perform the Inner Sphere overall.

When -MS- departs Clan space for another House contract, that is when you know the balance has shifted to the Inner Sphere. And as someone already pointed out, look at what is being used in the money tourney, if you still try and insist that the Clans are weaker, you are either flat out lying or are incredibly unintelligent.


Large units went clan for Tuk because the population issue was obvious and insta drop money fountain >>> 30 min queues.

There was also an agenda behind the large merc units all joining clan (at least MS and QQ), to 'convince' PGI that the TBR and SCR are OP, one that i dont agree with, but that didnt get mentioned much tbh.

Edited by Widowmaker1981, 28 April 2015 - 03:50 AM.


#273 Mirumoto Izanami

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Posted 28 April 2015 - 03:53 AM

View PostWidowmaker1981, on 28 April 2015 - 03:49 AM, said:


Large units went clan for Tuk because the population issue was obvious and insta drop money fountain >>> 30 min queues.

There was also an agenda behind the large merc units all joining clan (at least MS and QQ), to 'convince' PGI that the TBR and SCR are OP, one that i dont agree with, but that didnt get mentioned much tbh.



'Competitive' groups are also using clan mechs, with a few sprinklings of Fast Atlai, Firestarters, and Huugins, in the MLMW tournament. *shrug*

#274 WarHippy

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Posted 28 April 2015 - 07:23 AM

View PostTelmasa, on 27 April 2015 - 05:21 PM, said:


Quantity, not quality.

There are way, way, way, way, WAY more "pug"/new IS players than there are Clan ones. That's what is causing results like that.


I'm not sure what this has to do with what I was saying. The person I quoted was making a big deal about the win percentage for the Clans in that event, and I was pointing out that because of the Elo difference that win percentage was right in line with what it should be. Why there was an Elo difference doesn't really matter as the numbers were still in line with what they should be given the numbers. Either way I think people on both sides of the Clan vs IS nonsense jump to way too many conclusions.

#275 Lightfoot

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Posted 28 April 2015 - 08:26 AM

I think the reason the Clan mechs have better win stats is they come pre-equipped with DHS, good engines, and mostly good stock load-outs for MWO while Inner Sphere mechs usually need to be redesigned extensively. That takes some time and even if that is not too long it skews the W/L and K/D stats in favor of the pre-equipped Clan mechs.

I think when the Inner Sphere mechs are pimped-out with quirk assisted weapons they are best. Clans need to have only the weapons that are actually better for some big reason like ER Mediums, be the ones that are nerfed down a bit like they are now with extra heat and shortened range. But weapons like the Autocannons and LBX should function identically since the only difference is 1 or 2 tons less and one more hex range.

And of course the Clan mechs will have no balance at all until Endo and FF armor can be switched. That's a no-brainer, but after building Clan and Inner Sphere mechs in all the Mechlabs of MechWarrior since 1998 I promise you this is key to achieving a balanced game.

#276 FETTY WAP

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Posted 28 April 2015 - 08:30 AM

Clan weps, aside from lasers, are pretty badly balanced.. Ballistics aside from the gauss are pretty much useless.

#277 CantHandletheTruth

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Posted 28 April 2015 - 08:31 AM

View PostLightfoot, on 28 April 2015 - 08:26 AM, said:

And of course the Clan mechs will have no balance at all until Endo and FF armor can be switched. That's a no-brainer, but after building Clan and Inner Sphere mechs in all the Mechlabs of MechWarrior since 1998 I promise you this is key to achieving a balanced game.



That still won't help a couple Gargles and Ice Fart come to mind.

#278 Mirumoto Izanami

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Posted 28 April 2015 - 08:44 AM

View PostCantHandletheTruth, on 28 April 2015 - 08:31 AM, said:



That still won't help a couple Gargles and Ice Fart come to mind.



There will always be mechs that are garbage. Both sides have them. Absolute garbage mechs that nothing can save them save for total re works.

Mayhaps it feels like the Clans are getting shafted in this regard because they have so few mechs to start with, but the breakdown of garbage/meh/worthwhile mechs is pretty close percentage wise across clan vs IS.

#279 Joseph Mallan

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Posted 28 April 2015 - 08:46 AM

View PostCantHandletheTruth, on 28 April 2015 - 08:31 AM, said:



That still won't help a couple Gargles and Ice Fart come to mind.

This is the only place I have seen so many players forget the Mechs names.

#280 Almond Brown

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Posted 28 April 2015 - 09:40 AM

View PostMcgral18, on 27 April 2015 - 10:52 AM, said:


Discounting any quirks, since I don't want to waste time.

SMN-D

If you wanted to do something similar:
CTF-3D


Or, if you didn't want to follow a hardpoint starved robot for no reason:
CTF-3D(C)


You see, it's not a Clam robot, you shouldn't be gimping your mechlab to prove a point.


I didn't Gimp anything. Just took a Base unit and built a comparative (near duplicate) unit for the other side. No one said either would be taken into a serious battle scenario. A true comparison requires the level of "Likeness" to as close as possible.

Edited by Almond Brown, 28 April 2015 - 09:43 AM.






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