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Mechlab Ui Improvements (Source: Weekend Update) Work In Progress
#21
Posted 25 April 2015 - 03:26 PM
If so I am glad that PGI have solved this issue.
Cheers and thanks for the images!
Eboli
#22
Posted 25 April 2015 - 03:37 PM
A strip all mechs of all modules button would be a godsend!
#23
Posted 25 April 2015 - 03:49 PM
#24
Posted 25 April 2015 - 04:03 PM
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#25
Posted 25 April 2015 - 04:26 PM
"Yay! No more page after page of identical icons that add nothing of value to the interface except take up space."
All that was important were the engine rating in small text under the huge engine icons ... really poor design and I will be happy if it is made more functional ... the list in some of the screen shots looks much more reasonable.
#26
Posted 25 April 2015 - 04:30 PM
#27
Posted 25 April 2015 - 04:53 PM
#28
Posted 25 April 2015 - 04:53 PM
#29
Posted 25 April 2015 - 04:54 PM
but I hope we also get a quick link to the laodout and the skills via the big mechlab overview where we see all our mechs.
And I need to agree the white on the gray is a not so suited colo combination.
#30
Posted 25 April 2015 - 04:56 PM
Still doesn't change how long its taken...
#31
Posted 25 April 2015 - 04:56 PM
#32
Posted 25 April 2015 - 05:10 PM
#33
Posted 25 April 2015 - 05:11 PM
Please make modules to see without using a button! I`m sick of of playing the "Search the Module" game.
#34
Posted 25 April 2015 - 05:13 PM
I mean, why should simple concepts like this be Lostech?
I still think this update will be overcomplicating things, but I guess that's better than what was promised in Feb 2014... the debut of UI 2.0.
Edited by Deathlike, 25 April 2015 - 05:14 PM.
#35
Posted 25 April 2015 - 05:17 PM
But two other BIG issues are still at hand...
For the love of god PGI...
Implement this:
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Then this:
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#36
Posted 25 April 2015 - 05:18 PM
Cheers!
#38
Posted 25 April 2015 - 05:35 PM
Edited by Xetelian, 25 April 2015 - 05:54 PM.
#39
Posted 25 April 2015 - 06:14 PM
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#40
Posted 25 April 2015 - 06:23 PM
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