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Thoughts On Tukayyid


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#21 Weeny Machine

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Posted 26 April 2015 - 10:43 AM

View PostStefka Kerensky, on 25 April 2015 - 10:06 PM, said:

14 insta-drops, 14 wins, quick stomps.
I had fun facing three 12-premade.

...but men.... the other 11 matches, people, mostly pugs, has no idea how to play.
I saw a loooooot of unintelligible and puzzling builds, incomprenhensible behaviours.

I hope after this event many pilots will consider entering or forming a unit.


I bet people who get stomped repeatedly by premades will just give the mode a wider berth.

#22 Tokra

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Posted 26 April 2015 - 10:47 AM

View PostHARDKOR, on 26 April 2015 - 09:59 AM, said:


Then don't pug, WTF.


Wrong answer.try again.

#23 Kell Commander

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Posted 26 April 2015 - 10:50 AM

Just like everything else PGI has done so far, utterly failed in execution for this event. I really don't appreciate having my hopes of getting a match consistently crushed when I get to 5th or 6th in line just to get sent back to the end of the line because 1 jackass couldn't wait another few minutes.

#24 STEF_

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Posted 26 April 2015 - 10:54 AM

View PostBush Hopper, on 26 April 2015 - 10:43 AM, said:


I bet people who get stomped repeatedly by premades will just give the mode a wider berth.

It's very hard for solo players, without doubt.
Everybody can drop in CW, but, really, 12vs12 premades in CW are the most beautiful matches, imo.
That's why I hope that solos will join or form a team.

#25 Frosted

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Posted 26 April 2015 - 10:55 AM

View PostTorgun, on 26 April 2015 - 10:36 AM, said:

I'm just amazed people are willing to waste this much time waiting in a queue with their free time


Yeah I am totally staring at the screen waiting for the queue.

#26 Torgun

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Posted 26 April 2015 - 11:00 AM

View PostFrosted, on 26 April 2015 - 10:55 AM, said:


Yeah I am totally staring at the screen waiting for the queue.


You have to check back every now and then, which means whatever you're doing at the same time you're doing in a distracted manner. I found it's totally not worth it.

#27 Kell Commander

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Posted 26 April 2015 - 11:02 AM

View PostStefka Kerensky, on 26 April 2015 - 10:54 AM, said:

It's very hard for solo players, without doubt.
Everybody can drop in CW, but, really, 12vs12 premades in CW are the most beautiful matches, imo.
That's why I hope that solos will join or form a team.

This will not at all encourage solos to join teams or form units. The stupidly long wait combined with the ability to get completely outclassed and crushed will push them away from the entire game, nevermind just CW.

#28 Tarl Cabot

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Posted 26 April 2015 - 11:14 AM

View PostKell Commander, on 26 April 2015 - 11:02 AM, said:

This will not at all encourage solos to join teams or form units. The stupidly long wait combined with the ability to get completely outclassed and crushed will push them away from the entire game, nevermind just CW.


The long wait times for many pugs could be reduced provided the forming group did not drop to the end of the line if one of the pugs selected for it leaves. It would increase the time to drop into a match on the average but it would lead to less frustration for those sticking it out as pugs.

It also goes to show there needs to be a wait to create a co-op unit during a drop for future drops instead of acting like some other games where the group leader hits the Disband button, dissolving the group. The queue/drop is the only place that is like a lobby, where you can actually see the people in the room, with whom you are communicating with.

The question though does come down to game priorities and abilities/expectations.

#29 VitiateDiabolus

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Posted 26 April 2015 - 11:24 AM

Of the fifteen drops I've done so far, 13 devolved into lopsided spawn camp curb stomps. I can't say I'll be touching CW again... probably ever given PGI's average development speed.

#30 Molossian Dog

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Posted 26 April 2015 - 11:32 AM

What Tukayyid are you talking about?

All I see is the queue.

That is not too thrilling.

#31 Levi Porphyrogenitus

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Posted 26 April 2015 - 11:49 AM

Keep in mind, everyone, that this is a test event that is the culmination of the first part of the CW Beta. It was never really intended to work perfectly the first time. Half the point of something like this is to see what kinds of problems crop up.

I've done 13 drops so far, and I've earned 13 points. I did two solo drops, but the queue was super painful and it took forever due to constantly being bumped to the back of the line when an impatient random bailed on the group. All the rest I've done via LFG, which is an amazing tool. Once you get the nucleus of a solid 12-man together you can generally get much faster drops without the queue resets from random leavers.

I will say, though, that it's always painful, even with a mostly consistent 12-man PUG created via LFG, to run into a proper 12-man single-unit drop. Integrated VOIP and LFG capability make it less painful, sure, in fact pretty much every one of those drops against a proper unit premade all but a couple of our pilots still got their 80, and the premades knew they were in a fight, but still, we had no realistic hope of victory. Regardless, the matches were all fun, and whenever we were in against something other than a premade unit drop we had a very good chance of winning.

I have only two issues with the event so far:

1 - I think it might have benefitted from having three iterations of Tukayyid. Essentially three different queues. This would split up the IS population significantly, and would further encourage players to queue as Clan since they'd get essentially instant matches simply by queueing to whichever planet was lowest in attacker population. I've seen the attacker queue go as high as 20+, which tells me that shifting population around isn't the only solution to the queue problem. You also need more concurrent matches. If that means creating a second or a third queue, then maybe that's what needs to be done.

2 - Points should stack. What does this mean? Score/80 should equal your points (ignoring any remainder). If I pull a 320+ point game, I should get 4 points for the event. If I get 160, I should get 2. This is especially true when there is a hard limit to the number of matches I can even launch, based on things like queue size and prior obligations.

One last thing, regarding the IS queue. If you don't have a random leaver, it only takes around ten minutes to go from queueing up to launching, assuming a ~40 queue size. That's not bad. The problem here lies with the random leavers kicking you back to the end of the line. Improvements both to Faction Chat and to LFG, and enabling VOIP in a team lobby, would go a very long way to fixing this issue.

For example, when you form a CW group, allow us to set it as either faction pure or mixed. For an event like this, we could run a mixed group without any problems. Unfortunately, LFG only shows faction pure pilots, which severely limits the available mechwarrior pool and drastically increases the time it takes to find a full 12 players.

#32 Kell Commander

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Posted 26 April 2015 - 11:57 AM

View PostTarl Cabot, on 26 April 2015 - 11:14 AM, said:


The long wait times for many pugs could be reduced provided the forming group did not drop to the end of the line if one of the pugs selected for it leaves. It would increase the time to drop into a match on the average but it would lead to less frustration for those sticking it out as pugs.

It also goes to show there needs to be a wait to create a co-op unit during a drop for future drops instead of acting like some other games where the group leader hits the Disband button, dissolving the group. The queue/drop is the only place that is like a lobby, where you can actually see the people in the room, with whom you are communicating with.

The question though does come down to game priorities and abilities/expectations.

You're looking at this through the eyes of the founder that's played since closed beta. What you need to do is look at this through the eyes of the new player, the people need to start playing and enjoy the game to keep it going.

They're not thinking "Hmm maybe I should join a unit and this CW thing might be a lot of fun." They're seeing this as "I waited this long to get a match where I just got utterly stomped? Uninstall."

This event was an absolute failure in execution, and there is no where near enough content in CW for this to be that enjoyable to being with. Just re-hashed assault mode from different sides of a map. PGI first needs to learn that there is more to warfare than "run over there and blow the thing up" and then needs to actually think through how tings like this get implemented. Otherwise this game will die, and I don't want to see that happen.

#33 Carrilla

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Posted 26 April 2015 - 12:43 PM

I normally don't post on the forums but have been playing the game since I got my Legendary Founder's Pack. I wanted to play in this event and have some fun, but with it taking 18-25 minutes just to get a match and then another 15-20 in match to find out you scored just under what is needed for even one point in the event takes the fun out of it. Having worked all day Friday and Saturday, I only got to try it today and it just is not worth the time investment to spend my entire day playing just a single game and most of that time waiting for a match. I would love to increase my faction loyalty points but it is just taking too much time. I get that CW is designed for groups however, since I signed a permanent contract with my faction, I can't afford to break it to join a group to make the times more feasible. Consumables are useless for me as I never use them. Cockpit items are mere fluff. So, for me, the first tier of "awards" that would be worth something requires way too much time investment as a solo dropper. The concept of this event was nice, the queue times just make it unworthwhile to me, which is sad as I would like to get higher ranked than sr corp. Oh, well, rant over. In general I like CW but other than a match here or there it takes too much time for me. Maybe it will improve with a bigger player base, maybe not.

#34 Alienized

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Posted 26 April 2015 - 12:53 PM

im still surprised that people dropping solo complain about long wait times in a mode that is designed for units and large groups.
normally you are able to learn from mistakes or old problems but many seem not to be able to do that.

only god knows why.

then crying here does not help you or any other one of this game. get a unit or use the LFG tool.
if you cry about getting stomped by groups and units that regularly play together and do some trainings. your crying is totally useless and unnecessary.

also if you are sick of waiting go to the clans they obviously lack numbers at this point but they dont lack good units.


what me sickens the most are pugs that just drop to get 80 matchscore and do nothing overall. it screws up so much more than all the premade vs pug matchmaking because they dont plan to play with the other players, just for themselves. CW cant work like this at any way.

Edited by Alienized, 26 April 2015 - 12:53 PM.


#35 stjobe

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Posted 26 April 2015 - 12:55 PM

View PostNightmare1, on 25 April 2015 - 06:01 PM, said:

I approve of Tukayyid MWO in concept, but am disappointed with the execution of it.

Sums up my experience since August 2012 in one short sentence.

#36 Xetelian

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Posted 26 April 2015 - 12:58 PM

View PostVxheous Kerensky, on 25 April 2015 - 06:34 PM, said:

80 points is like 600 damage and 10 assists....how people do not reach that is beyond me



When you get pugs against teams having a match with 0 assists because we didn't get any kills...or a total of 2-5 kills vs 48 kills which leaves you at like 50 points because you didn't do enough damage.

People kill you as you come online and drop, you take almost lethal damage as your feet touch the ground.

If you haven't been farmed maybe you're not dropping solo.

#37 Malakie

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Posted 26 April 2015 - 01:02 PM

View PostAlienized, on 26 April 2015 - 12:53 PM, said:

im still surprised that people dropping solo complain about long wait times in a mode that is designed for units and large groups.
normally you are able to learn from mistakes or old problems but many seem not to be able to do that.

only god knows why.

then crying here does not help you or any other one of this game. get a unit or use the LFG tool.
if you cry about getting stomped by groups and units that regularly play together and do some trainings. your crying is totally useless and unnecessary.

also if you are sick of waiting go to the clans they obviously lack numbers at this point but they dont lack good units.


what me sickens the most are pugs that just drop to get 80 matchscore and do nothing overall. it screws up so much more than all the premade vs pug matchmaking because they dont plan to play with the other players, just for themselves. CW cant work like this at any way.



You do realize that many of us have REAL LIVES right? We do not have the TIME to sit here and play video games all day. Actually I do, but that is beside the point. Most people just do not have the time to dedicate to a group due to real life.

What also does not help is berating people because the game is LOSING players. Instead of pouncing on someone for a complaint or suggestion to change, why not offer your own because if things do not change, we could end up without any game to play because of the lack of players.. just like many of us ended up with on the MWTactics.com fiasco.

I have no problem seeing people complain or offer suggestions because MY HOPE is the devs are paying attention.. time will tell..

Because even a founder like myself will not stay here indefinitely if they do not make some changes in the near future especially to the map spawn points, spawn camping issues etc... and when enough people are gone, what are you going to play then because it won't be this game with no one else to play the game against...

#38 DjPush

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Posted 26 April 2015 - 01:11 PM

I took a clan contract for this comp over my usual Steiner contract. I lost most matches but was still able to get my points. The IS 12 mans we dropped against were more interested in making their long wait times worth it than crushing a clan PUG team 48 to 12. Because of that I started seeing less light or stalker rushes and more people playing random drop decks. I had fun in clan PUG queue.

#39 Tokra

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Posted 26 April 2015 - 01:18 PM

View PostAlienized, on 26 April 2015 - 12:53 PM, said:

im still surprised that people dropping solo complain about long wait times in a mode that is designed for units and large groups.
normally you are able to learn from mistakes or old problems but many seem not to be able to do that.

only god knows why.

then crying here does not help you or any other one of this game. get a unit or use the LFG tool.
if you cry about getting stomped by groups and units that regularly play together and do some trainings. your crying is totally useless and unnecessary.

also if you are sick of waiting go to the clans they obviously lack numbers at this point but they dont lack good units.


what me sickens the most are pugs that just drop to get 80 matchscore and do nothing overall. it screws up so much more than all the premade vs pug matchmaking because they dont plan to play with the other players, just for themselves. CW cant work like this at any way.



Great attitude. A good way to kill a game by insulting the casual players.

CW cant work at all the way PGI is trying to do it.

I just want to play a few games for fun when i have time. If i cant in MWO because it is not possible or not fun, i will play something else.

Oh, CW is for groups only? Not for casuals? Smart move to make such a challange if it is this way. I bet they lost more player with this challange as they did with their smart moves in the last year.

#40 Cpt Jason McCarthy

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Posted 26 April 2015 - 01:21 PM

View PostVxheous Kerensky, on 25 April 2015 - 06:34 PM, said:

80 points is like 600 damage and 10 assists....how people do not reach that is beyond me

Answer is : Craptop ... just like mine...

*Staring his empty Silent base 800* :sigh:

Edited by Shadowpunisher, 26 April 2015 - 02:02 PM.






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