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Wow... 12 Assault Rush


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#21 Mystere

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Posted 26 April 2015 - 09:50 PM

View PostOne Medic Army, on 26 April 2015 - 08:38 PM, said:

Boreal is kinda badly built, favoring whichever team load up on long range for the first drop, skewing to defenders if it's close.


Why are people complaining? It's a highly defensible map in a game of attack/defense.

#22 Mister Raven

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Posted 26 April 2015 - 09:52 PM

I dont get these threads.

what else are you supposed to mount on an assault mech? 6 small lasers?

so some pubbers got stomped by a 12 man. working as intended.

#23 Mystere

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Posted 26 April 2015 - 10:00 PM

These forums are funny.

#24 Thanatos31

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Posted 26 April 2015 - 10:00 PM

I love the reply "you can out range them". Sure, because all maps designed by PGI allow that...long range engagements.... And no, a 4 LLaser is no match for a stalker, even with ecm.

#25 JediPanther

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Posted 26 April 2015 - 10:06 PM

Meh I had the same thing happen. All ecm hell mechs and dires walked into base focusing everyone. My k2 didn't even touch the ground out of the drop ship before being destoryed. Steam got a nice profit boost from me for a new game. I refuse to play cw anymore.

#26 50 50

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Posted 26 April 2015 - 10:06 PM

I think you guys have missed his point.
I sounded like admiration.
Doesn't matter that it's an effective build or they all took the same mech or it was a mixed pug group.
The point was it was flat out impressive and awesomely effective.
Screenshot would have been cool.

#27 DjPush

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Posted 26 April 2015 - 10:15 PM

View Post50 50, on 26 April 2015 - 10:06 PM, said:

I think you guys have missed his point.
I sounded like admiration.
Doesn't matter that it's an effective build or they all took the same mech or it was a mixed pug group.
The point was it was flat out impressive and awesomely effective.
Screenshot would have been cool.


Thank you... You should have seen it. It looked like a train of WWI Steam ships firing blue rays of death. I couldn't even see where I was going. Didn't have time to screen shot it. I was too buisy soiling my armor.

There was a grumble in there though. The fact that you can drop 12 of them.

Edited by DjPush, 26 April 2015 - 10:17 PM.


#28 Chuck Jager

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Posted 26 April 2015 - 10:17 PM

We ran into a group trying to defend with a "buttload-o-stalkers", and we did a "light rush" with one Adder and the rest mediums and heavies. We left them at the gate, and took the objectives. Nobody on either team got 30pts, but it was well worth it. The stalkers all reminded me of the fat kids trying to get notes from mommy so they did not have to do the mile in P.E.

#29 Curccu

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Posted 26 April 2015 - 10:26 PM

View PostRedlineHunter, on 26 April 2015 - 07:14 PM, said:

Then what about the hellbringers and streakcrows? I don't see how Stalkers are OP compared to clan tech.

and how many streaks do you have to shoot to kill a stalker?

#30 Paigan

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Posted 26 April 2015 - 10:37 PM

View PostDjPush, on 26 April 2015 - 06:56 PM, said:

Nothing says awesome like 12 Large laser Stalkers. 72 Large lasers, 648 points of damage focused on the gates of Boreal. Our first wave was destroyed in seconds without a single Stalker shutting down or getting killed.
[...]



AKA basic strategy.

This works with almost any (heavier) mech. The crucial part is proper fitting, proper firing line, etc.
Not the mech itself and not the superskilled aiming of the guy behind the screen.

Everything that comes through a choke point gets alpha-melted away.

Because tactical combat games are NOT about storming in solo "with a pair", blazing moron guns (like the ridiculous ACs), like one idiot the other day in a tukayyid battle argued, but it's about using your BRAIN, employing proper tactic and teamplay.

Edited by Paigan, 26 April 2015 - 10:38 PM.


#31 Wrathful Scythe

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Posted 26 April 2015 - 10:39 PM

Stalkers aren't a great threat because of the damage. What is threatening is their ability to seemingly soak more damage than 2 Atlas's. In a peek a boo encounter, the Timber loses because the Stalker can dish out the same damage while having more armor. The speed doesn't matter that much in CW because it comes down to TDM most of the cases with shoot and cover gameplay.

I have no Stalker-4N (mastered and sold pre-quirk except my MIsery), so I can't really tell how well it performs but dealing with multiple Stalkers is pretty hard. But I'm not complaining, it should be hard to counter 12 assaults.

#32 Chrome Magnus

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Posted 26 April 2015 - 10:57 PM

Only slightly on topic... The clan wins had sat around the 60% mark for a good chunk of the night and have now jumped to 80. Who's playing that gave us the boost?

#33 Zolaz

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Posted 26 April 2015 - 11:03 PM

OMG ... 12 Direwolf Assault rush they all had 6 UAC5s. That is 72 UAC5s!!! A dual 360 damage ALPHA that can be shot twice ... the humanity!!!!

:rolleyes:

#34 One Medic Army

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Posted 26 April 2015 - 11:04 PM

View PostMystere, on 26 April 2015 - 09:50 PM, said:

Why are people complaining? It's a highly defensible map in a game of attack/defense.

I'm fine with it, I just make sure when I see I'm about to drop there I swap out my LL stalker for an ERLL stalker, and my Firestarter for an ERLL ECM Raven.

#35 Roadbuster

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Posted 26 April 2015 - 11:43 PM

View PostPaigan, on 26 April 2015 - 10:37 PM, said:

Not the mech itself and not the superskilled aiming of the guy behind the screen.

Everything that comes through a choke point gets alpha-melted away.

When a mech produces 20% less heat while gaining 20% more range with a weapon, the mech DOES matter.

When 12 mechs push through a choke point together, you won't melt much. There's just not enough time and too many targets.

#36 Sarlic

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Posted 27 April 2015 - 12:00 AM

It's just like the Dragon and Thunderbolts, a overquirked mech. End of story.

#37 Black Ivan

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Posted 27 April 2015 - 12:23 AM

View PostSarlic, on 27 April 2015 - 12:00 AM, said:

It's just like the Dragon and Thunderbolts, a overquirked mech. End of story.


I tend to agree with this. The constant quirking and requirking of IS Mechs is making some Mechs and builds mandatory. The Large Laser is boosted from a decent weapon to a must have weapon on some Mechs. Alls this quriking thing has gotten pout of hand. It would have been better to fix the pooblems with Mechs and weapons instead of using the quirk mechanic.

#38 Lily from animove

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Posted 27 April 2015 - 12:29 AM

View PostDjPush, on 26 April 2015 - 06:56 PM, said:

Nothing says awesome like 12 Large laser Stalkers. 72 Large lasers, 648 points of damage focused on the gates of Boreal. Our first wave was destroyed in seconds without a single Stalker shutting down or getting killed. I have to say it was a pretty awesome thing to see. Once our first wave was down they had no problem pushing out, hitting our mechs as they dropped out of the ship. Many were legged before they hit the ground. I have never seen so much blue. The enemy team wasted 48 clan mechs with 12 Stalkers in under 5 minutes It was amazing. I had ERLL in my Timberwolf, Warhawk and Stormcrow but was absolutely no match.

Back to puglandia until my Clan contract runs out. I'm going back to IS



but but they all say clams OP,

But the truth is, CERLL are poop, their beamduration is totally crappy. On people with skill at popping CERML already have a bordelrine long beamduration where you can not deliver all damage on target because its gone already again. So all the CERLL do, is beaming into the wide open creating heat and no damage for a long part of their shot.

Edited by Lily from animove, 27 April 2015 - 12:38 AM.


#39 Nightshade24

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Posted 27 April 2015 - 02:13 AM

View PostRedlineHunter, on 26 April 2015 - 07:14 PM, said:

Then what about the hellbringers and streakcrows? I don't see how Stalkers are OP compared to clan tech.


Hellbringer: Is basicly summoner with some better omnipods, no jumpjets, and the choice to use ECM.

Any build with no ECM = a T4-5 mech with ease with ECM high energy count builds around T2.

The hellbringer minus the ECM can be out performed in any way by a thunderbolt (with any amount of quirks, even the non meta thunderbolts out do this, or in other situations the grasshopper does)


Also up against a 12 man team of stalkers in this threads situation. ECM does nothing besides waste 1 slot as ecm doesn't defend against large lasers.




Streak crows? They only make certain light mechs scared. Ranged light mechs or smart light mechs, it's very easy to avoid the most slowest projectile in game that deals damage. I never feared the stormcrow when playing lights and still don't, it's a nasty surprise when in a situation you can't escape but I would fear a duel AC 20 king crab more.

True, no IS mech can quite compare to this thing besides the 6 x SSRM 2 streak cat (catapult, this was an old light hunter build when it was 8 vs 8 when hunting lights was important).

saying a streak crow is OP is the same as saying a streak raven is or an LRM Shadowhawk.
Nothing really stands out about it besides quantity and fact it has a missile build that spreads damage a lot. Any meta player would dismiss any statements of any missile weapon being useful. <_< This is based on personal experience being a fan of missiles,


I mean off all the clan mechs out there. why not complain of ER large lasers and medium lasers on stormcrow or large pulse and er mediums on timberwolf?

I feel like every few posts someone complains of another clan mech that's OP/ very good for nearly no reasons but a statement. :unsure:

#40 Stifor

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Posted 27 April 2015 - 02:17 AM

View PostRedlineHunter, on 26 April 2015 - 07:14 PM, said:

Then what about the hellbringers and streakcrows? I don't see how Stalkers are OP compared to clan tech.


[color=#959595]quirk system[/color]





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