Telmasa, on 27 April 2015 - 06:29 PM, said:
Yeah. Mixed tactics. Role warfare. Something a history student should be familiar with, no?
This thread is just another rehash of what everybody already knows:
there's vast imbalances going on for both the IS and the Clan side right now.
We need:
- The Black Knight. Orion is a poor man's Atlas and doesn't serve as a good 75-ton competitor to the T-wolf, not unless it starts getting some toughness quirks.
- nerfed CERMLs
- nerfed Streak-6s
- quirk reduction/changes (especially cooldown & heat related; no fake god-mode amounts of DPS and alpha-strike sustainability, for heaven's sake!)
- unlocked Ferro/Endo for other Clan chassi
- "torso loss" penalties (are these in effect already? I didn't check)
At 75 tons Yes it would be a poor man's Atlas. Black Knight is no competition for a Timber Wolf. Unless the Knight has the better pilot.
Leave Clan Medium Lasers alone
Leave Clan Streak 6 alone
Quirk reductions I can agree on, but Alpha Striking... I Love using a KO punch so Never mess with my style of fighting.
You want an Omni Mech with out the Omni rules... Come back to the Inner Sphere where Mechs are not restricted like that. OR wait for Clan Mechs and then have fun!
Torso Loss penalties... You mean like extra heat for 1 and 2 engine hits?
Mawai, on 28 April 2015 - 05:53 AM, said:
The game is far more fun in my opinion with options. Short, medium and long range engagement ... direct and indirect fire. There are a wide variety of play styles that people like to play and I think the game needs to support that. If everything turned into a short range brawl you might as well play rock'em sock'em robots (at least when they put in melee attacks) ... the point of having weapons is to use them over varying terrain at varying ranges and to try to organize your team to use them effectively.
Dude... You get it! You really get it!
Edited by Joseph Mallan, 28 April 2015 - 08:18 AM.