Jump to content

Wow... 12 Assault Rush


109 replies to this topic

#81 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 27 April 2015 - 05:45 AM

View PostMystere, on 27 April 2015 - 05:34 AM, said:


Is there any other tactic acceptable to the vast majority of the player base other than going in and slugging it out in short range? :ph34r:

Unfortunately no. The vast majority of players cry about anything that isn't in your face fighting. You've seen my opinion on that, if it works use it. Missiles, snipers, poptarts... whatever, I will just find what works against it and use it till I need to try something new.

#82 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 27 April 2015 - 05:45 AM

View PostJoseph Mallan, on 27 April 2015 - 05:37 AM, said:

No... Actually I'm not. I say what I mean, I mean what I say. I don't apologize for how I say it. I never took a Debate Course in School back in the 80s so I'll strawman and Hyperbole whenever I do.

Relax, I'm not grading you or asking for an apology.

My point is that you make sound arguments and present them logically. You may not have taken a debate course but you know enough about debating to be quite good at it.
You don't NEED to resort to things that take away from your better points.

That being said, you are a grown man, and can choose to use whatever tactics you want. You chose the "Forum Warrior" title, lead us by example. :)

#83 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 27 April 2015 - 05:49 AM

View PostMystere, on 27 April 2015 - 05:45 AM, said:


Why not just make the 4-mech limit a maximum and not a hard requirement? Possibly even reduce the drop tonnage a wee bit.

That should help towards creating incentives for not running 4 waves each battle.
It will just enforce 4 lighter waves each battle. And there will still be just as much whining!

View PostHotthedd, on 27 April 2015 - 05:45 AM, said:

Relax, I'm not grading you or asking for an apology.

My point is that you make sound arguments and present them logically. You may not have taken a debate course but you know enough about debating to be quite good at it.
You don't NEED to resort to things that take away from your better points.

That being said, you are a grown man, and can choose to use whatever tactics you want. You chose the "Forum Warrior" title, lead us by example. :)

Thanks. Sometimes I do make good arguments and sometimes I just say what is on my mind.

Actually I was given teh "Forum Warrior" title. I asked for "Gen Nuisance" but so far not looking good. ;)

#84 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 27 April 2015 - 07:40 AM

View PostCurccu, on 26 April 2015 - 10:26 PM, said:

and how many streaks do you have to shoot to kill a stalker?


Sorry you cant kill everything with your streak crow.

#85 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 27 April 2015 - 07:42 AM

View PostZolaz, on 27 April 2015 - 07:40 AM, said:


Sorry you cant kill everything with your streak crow.

That was kinda my point.... :ph34r:

and I'm not using streak crows anyway.. or crows at all in CW

#86 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 27 April 2015 - 10:32 AM

View PostChrome Magnus, on 26 April 2015 - 09:44 PM, said:

I like the part where he could see all 12 mechs the whole time to know none of them shut down. Ok, snark off. lol I do enjoy videos of GROUPS running (and demolishing) folks with 12 of the same mech although I haven't looked for one with 12 LL stalkers. Beefs 12 gauss KC vid was fun!

I'm at 20 points (clan) for the event and haven't ran into this highly stacked, nearly all stalker groups other folks seem to find. Didn't your momma tell you not to go to that part of town after dark? :P


Have not seen 228th yet have you...?

The "stalker wall" is a thing you know...

#87 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 27 April 2015 - 10:34 AM

View PostGyrok, on 27 April 2015 - 10:32 AM, said:


Have not seen 228th yet have you...?

The "stalker wall" is a thing you know...

Had one of them(228th) in a drop I was in... He may have been in a Stalker. It was impressive. Not at all OP though.

#88 Telmasa

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,548 posts

Posted 27 April 2015 - 06:29 PM

View PostMystere, on 27 April 2015 - 05:34 AM, said:

Is there any other tactic acceptable to the vast majority of the player base other than going in and slugging it out in short range? :ph34r:


Yeah. Mixed tactics. Role warfare. Something a history student should be familiar with, no? ;)


This thread is just another rehash of what everybody already knows: there's vast imbalances going on for both the IS and the Clan side right now.

We need:
  • The Black Knight. Orion is a poor man's Atlas and doesn't serve as a good 75-ton competitor to the T-wolf, not unless it starts getting some toughness quirks.
  • nerfed CERMLs
  • nerfed Streak-6s
  • quirk reduction/changes (especially cooldown & heat related; no fake god-mode amounts of DPS and alpha-strike sustainability, for heaven's sake!)
  • unlocked Ferro/Endo for other Clan chassi
  • "torso loss" penalties (are these in effect already? I didn't check)

Edited by Telmasa, 27 April 2015 - 06:30 PM.


#89 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 27 April 2015 - 09:45 PM

Stalker walls, Turkey Congas, and Timber Rushes...

Same thing, different flag. Organized units crushing militias. Inept rustics, etc., etc.

#90 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 28 April 2015 - 05:53 AM

View PostJoseph Mallan, on 27 April 2015 - 05:45 AM, said:

Unfortunately no. The vast majority of players cry about anything that isn't in your face fighting. You've seen my opinion on that, if it works use it. Missiles, snipers, poptarts... whatever, I will just find what works against it and use it till I need to try something new.


The game is far more fun in my opinion with options. Short, medium and long range engagement ... direct and indirect fire. There are a wide variety of play styles that people like to play and I think the game needs to support that. If everything turned into a short range brawl you might as well play rock'em sock'em robots (at least when they put in melee attacks) ... the point of having weapons is to use them over varying terrain at varying ranges and to try to organize your team to use them effectively.

#91 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 28 April 2015 - 06:06 AM

One match is not indicative of all matches.

#92 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 28 April 2015 - 08:04 AM

View PostTelmasa, on 27 April 2015 - 06:29 PM, said:


Yeah. Mixed tactics. Role warfare. Something a history student should be familiar with, no? ;)


This thread is just another rehash of what everybody already knows: there's vast imbalances going on for both the IS and the Clan side right now.

We need:
  • The Black Knight. Orion is a poor man's Atlas and doesn't serve as a good 75-ton competitor to the T-wolf, not unless it starts getting some toughness quirks.
  • nerfed CERMLs
  • nerfed Streak-6s
  • quirk reduction/changes (especially cooldown & heat related; no fake god-mode amounts of DPS and alpha-strike sustainability, for heaven's sake!)
  • unlocked Ferro/Endo for other Clan chassi
  • "torso loss" penalties (are these in effect already? I didn't check)


Are you just copy-pasting this all over the forums today? C'mon man. lol

#93 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 28 April 2015 - 08:19 AM

View PostTelmasa, on 27 April 2015 - 06:29 PM, said:


Yeah. Mixed tactics. Role warfare. Something a history student should be familiar with, no? ;)


This thread is just another rehash of what everybody already knows: there's vast imbalances going on for both the IS and the Clan side right now.

We need:
  • The Black Knight. Orion is a poor man's Atlas and doesn't serve as a good 75-ton competitor to the T-wolf, not unless it starts getting some toughness quirks.
  • nerfed CERMLs
  • nerfed Streak-6s
  • quirk reduction/changes (especially cooldown & heat related; no fake god-mode amounts of DPS and alpha-strike sustainability, for heaven's sake!)
  • unlocked Ferro/Endo for other Clan chassi
  • "torso loss" penalties (are these in effect already? I didn't check)



At 75 tons Yes it would be a poor man's Atlas. Black Knight is no competition for a Timber Wolf. Unless the Knight has the better pilot.

Leave Clan Medium Lasers alone

Leave Clan Streak 6 alone

Quirk reductions I can agree on, but Alpha Striking... I Love using a KO punch so Never mess with my style of fighting.

You want an Omni Mech with out the Omni rules... Come back to the Inner Sphere where Mechs are not restricted like that. OR wait for Clan Mechs and then have fun!

Torso Loss penalties... You mean like extra heat for 1 and 2 engine hits?

View PostMawai, on 28 April 2015 - 05:53 AM, said:


The game is far more fun in my opinion with options. Short, medium and long range engagement ... direct and indirect fire. There are a wide variety of play styles that people like to play and I think the game needs to support that. If everything turned into a short range brawl you might as well play rock'em sock'em robots (at least when they put in melee attacks) ... the point of having weapons is to use them over varying terrain at varying ranges and to try to organize your team to use them effectively.

Dude... You get it! You really get it! :wub: :)

Edited by Joseph Mallan, 28 April 2015 - 08:18 AM.


#94 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 April 2015 - 08:52 AM

View PostTelmasa, on 27 April 2015 - 06:29 PM, said:

Yeah. Mixed tactics. Role warfare. Something a history student should be familiar with, no? ;)



I was referring to the typical MWO player, not Scipio Africanus. :huh:

Edited by Mystere, 28 April 2015 - 08:53 AM.


#95 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 28 April 2015 - 09:03 AM

You need to give credit to the map design for fiascos like this too.

Creating limited access, blocked by gates which give advance warning of where your opponent is nonetheless, allows the defender to mass up and concentrate all that firepower at that small gate opening and pummel the ever loving cr&p out of anyone who dares enters.

Imagine these maps with multiple access paths to the goals, imagine how important scouting and coordinating different lance response to different attack vectors would be.

OH MY GOD.....that was the CW I was expecting......

#96 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 April 2015 - 09:16 AM

View PostGhost Badger, on 28 April 2015 - 08:04 AM, said:

Are you just copy-pasting this all over the forums today? C'mon man. lol


Actually, I think he is following me. :o

#97 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 28 April 2015 - 09:48 AM

View PostFate 6, on 26 April 2015 - 07:06 PM, said:

The Stalker is the only mech that truly competes and to get more than one we basically have to sacrifice the rest of our drop deck.

2 stalkers and 2 fire starters is bad how?? Sacrifice lol...

#98 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 28 April 2015 - 09:45 PM

wow this post is a damm failure , clan mechs can pack more firepower and range per ton.

A good clan drop deck would be any light , stormcrow , timberwolf and hellbringer. Avoiding assaults , using speed and the advantages of clan weaponry.

Forget about LRMs and use direct fire weapons.

And be agressive.

Enough said , L2P.

Edited by strikebrch, 28 April 2015 - 09:49 PM.


#99 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 29 April 2015 - 06:48 AM

A good team can take 12 of pretty much anything and stomp with it.

#100 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 29 April 2015 - 07:07 AM

View PostZolaz, on 27 April 2015 - 07:40 AM, said:


Sorry you cant kill everything with your streak crow.


Well I want my $240 refunded then!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users