Hi, total n00b here, aside from having played MW2(Core, GBL, Mercs), MW3(Core) and several pen and paper games.
This idea struck me a few years ago, that a large walking vehicle should likely be controlled relatively similarly to a modern tank or aircraft in the use of a pedal rudder system, particularly if an extensive environment modelling scheme were used for the machine to automatically "right" itself in broken/uneven terrain, and led me to building a couple of mock-ups from scrap bits from the hangar I used to work at.
No, I wasn't fired, I was honorably discharged.
About the only major issues that I can see, outside of feasibility of design (Where would one find potentiometers of the size and durability depicted, comes to mind rather prominently) is that like with Honest Real Vehicles such as large helicopters, it requires some degree of endurance on the operator's part. This doesn't bother me, personally, since if it works out here, I might be inclined to try it in a few other applications.
Anyway, on to the point;
I'm looking for feedback as to whether the pedal assembly below sounds like a reasonable setup from an input standpoint, and for technical advice on the matter(Scrounged or Custom components, et al).
A functionally standard flight rudder pedals setup w/ toebrakes(For turning and jumpjets) WITH;
A slider assembly which the pedals are mounted on for THROTTLE.
A twist/tilt assembly as part of the slider assembly to torso twist.
Usage Scheme; Use the balls of your feet to depress the pedals, heels to tilt the entire footboard, stirrups to pull the whole shebang; Spring-loaded to reset to neutral throttle, neutral rudder, neutral twist.
Essentially, everything to do with movement being in the feet, leaving the stick free for directing the weapons.
Oh, and what I'm doing with my left hand?
Don't EVER get between a Freebirth scumbag Inner Sphere pilot and his ethyl alcohol-based coolants! D:<