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What's The Biggest Problem With The Stk-4N?


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#141 kapusta11

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Posted 30 April 2015 - 06:35 AM

Why no one's talking about Battlemaster being OP? It has 6 high mounted hardpoints and utilizes ERLLs better.

Mind you, I'm not saying it's OP. People just complain too much.

Edited by kapusta11, 30 April 2015 - 06:35 AM.


#142 CrushLibs

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Posted 30 April 2015 - 06:47 AM

View Postkapusta11, on 30 April 2015 - 06:35 AM, said:

Why no one's talking about Battlemaster being OP? It has 6 high mounted hardpoints and utilizes ERLLs better.

Mind you, I'm not saying it's OP. People just complain too much.


Yes but the stalker gets more range and more heat generation quirks. Heat is the biggest factor

#143 Widowmaker1981

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Posted 30 April 2015 - 06:48 AM

View Postkapusta11, on 30 April 2015 - 06:35 AM, said:

Why no one's talking about Battlemaster being OP? It has 6 high mounted hardpoints and utilizes ERLLs better.

Mind you, I'm not saying it's OP. People just complain too much.


Because sheeple aren't using the BLR, because its not listed on Metamechs. Thus its not prevalent and doesn't cause the complaints.

Yes, people complain far too much, usually because they died.

#144 Fate 6

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Posted 30 April 2015 - 07:12 AM

View PostCrushLibs, on 30 April 2015 - 06:47 AM, said:


Yes but the stalker gets more range and more heat generation quirks. Heat is the biggest factor

911m ERLL vs 585m LL. Tell me again which has more range

#145 Almond Brown

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Posted 30 April 2015 - 07:17 AM

View PostMirumoto Izanami, on 29 April 2015 - 07:56 AM, said:


IS LPL.


Not many quirked for that weapon though. A quick check revealed, 2 ThunderBolts, 1 Stalker and a Banshee. None really crazy though so best get them TDR - 9SE's ready for battle. :)

#146 xe N on

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Posted 30 April 2015 - 07:24 AM

It's not that 20% heat on large laser is outstanding. It's 1.4 points less heat for one large laser. Firing 3 LL costs therefore 4.2 less heat.

The advantage is like firing one additional medium laser for free heat. Or every second cycle one additional large laser. DPS wise this means around 1 additional DPS.

It's noticeable but it is not like 50% heat reduction ...

There are no problems with tthe Stalker's quirks, but in the lasers itself. They are currently too powerfull or other weapons are too weak. Combined with some quirks, some awesome hardpoint locations the Stalker completely fits into the current meta. Only drawback is the quite limited torso twist range which is quite annoying against all fast moving targets at close range.

However, it's not the Stalker, it's the lasers that need simply nerfed as whole. Or there need to be serious heat penalities at lower then 100% heat level.

But currently, lasers are simply the best generalist weapon. They are easy to use, they can be used from it's max range to close distance and if you can aim, you can apply the damage quite easier focused on one mech part then with an autocannon. The heat is high but manageable, escpacially if you play peek-a-boo and have enough time to cool down after 2-3 alpha strikes.

Edited by xe N on, 30 April 2015 - 07:31 AM.


#147 CrushLibs

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Posted 30 April 2015 - 07:25 AM

The Stalker still has equal quirks for ERLL too vs. the 3M

#148 CrushLibs

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Posted 30 April 2015 - 07:28 AM

View Postxe N on, on 30 April 2015 - 07:24 AM, said:

It's not that 20% heat on large laser is outstanding. It's 1.4 points less heat for one large laser. Firing 3 LL costs therefore 4.2 less heat.

The advantage is like firing one additional medium laser for free heat. Or every second cycle one additional large laser. DPS wise this means around 1 additional DPS.

It's noticeable but it is not like 50% heat reduction ...

There are no problems with tthe Stalker's quirks, but in the lasers itself. They are currently too powerfull or other weapons are too weak. Combined with some quirks, some awesome hardpoint locations the Stalker completely fits into the current meta. Only drawback is the quite limited torso twist range which is quite annoying against all fast moving targets in close range.

However, it's not the Stalker, it's the lasers that need simply nerfed as whole. Or there need to be serious heat penalities at lower then 100% heat level.


Heat Gen is a BIG factor see below

A 6 LL 4N has a heat eff% on smurfy of 33% with 12 secs to overheat after HG quirk = 48% with 20 secs to overheat That is nearly a 50% improvement with 3 more alpha shots avail.
http://mwo.smurfy-ne...3412d3fa76bd8c4

#149 Widowmaker1981

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Posted 30 April 2015 - 07:58 AM

View PostCrushLibs, on 30 April 2015 - 07:25 AM, said:

The Stalker still has equal quirks for ERLL too vs. the 3M


No, it doesnt, though its close.

Laser duration is the most important stat for ERLLs, and the Stalker has none, it has 2.5% better cooldown instead of 10% duration on the Banshee.

#150 Mirumoto Izanami

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Posted 30 April 2015 - 08:20 AM

View PostAlmond Brown, on 30 April 2015 - 07:17 AM, said:


Not many quirked for that weapon though. A quick check revealed, 2 ThunderBolts, 1 Stalker and a Banshee. None really crazy though so best get them TDR - 9SE's ready for battle. :)



Yeah, but its a super efficient and effective weapon right now, even without quirks. If LL/ERLLs (and just them) went back to ghost heat of 2, mechs like the Wuberine would probably make a comeback, even with the non LPL specific quirks they have (I never took LPLs off mine).

Edited by Mirumoto Izanami, 30 April 2015 - 08:20 AM.


#151 Revis Volek

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Posted 30 April 2015 - 08:49 AM

12 of them on the same team setup and ready to burn your down with 700 pts of dmg.


I have yet to beat a team who ran 10-12 of these mechs first wave.

#152 Cyborne Elemental

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Posted 30 April 2015 - 08:54 AM

Problem with the Stalker-4N, is that the other stalkers don't match up in any comparison except for maybe the Misery.

Been playing the Stalker trying to get them mastered for CW, and they do ok somewhat.

But the worst of the bunch IMO is the STK-5M, it gets no heat reductions for any weapon, and is quirked for SRM6, definitely the hardest of the bunch to play.

None of them get armor or structure bonuses, and the 4N gets some pretty decent LL quirks.
Whooptie doo, its still slow as hell, has a very narrow torso range and is easily encircled by any clan mech to be torn apart.

I still think that for the most part stalkers are not the best the IS has to offer, not by a long shot.

#153 Sable

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Posted 30 April 2015 - 09:02 AM

Well to answer your question, my problem with the stalker is the super low burn time on the lasers. It doesn't give you time to spread out damage so the stalker can pump LL into you very quickly. I've thought about it for a long time and i am actually totally OK with the stalker maintaining good cooling efficiency, but there should be a tradeoff. I think if a mech has cooling quirks it should also have longer burn times, and for an explanation they could say the lower heat comes from using a lower power setting which means in order to get full damage you have to maintain the laser longer on target.

#154 kapusta11

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Posted 30 April 2015 - 09:04 AM

View PostSable, on 30 April 2015 - 09:02 AM, said:

Well to answer your question, my problem with the stalker is the super low burn time on the lasers. It doesn't give you time to spread out damage so the stalker can pump LL into you very quickly. I've thought about it for a long time and i am actually totally OK with the stalker maintaining good cooling efficiency, but there should be a tradeoff. I think if a mech has cooling quirks it should also have longer burn times, and for an explanation they could say the lower heat comes from using a lower power setting which means in order to get full damage you have to maintain the laser longer on target.


What? 3LL + 3LL = 1.5 sec burn time because of 0.5 sec GH delay.

#155 Novawrecker

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Posted 30 April 2015 - 09:04 AM

View PostCrushLibs, on 30 April 2015 - 06:47 AM, said:

Yes but the stalker gets more range and more heat generation quirks. Heat is the biggest factor


Incorrect. The STK-4N quirks are based around the standard LL, not the ER. Despite this, it does not beat the BLR-1S 911m range. If basing the 1S and 4N off the ERLL, they have the same Heat Gen. %.

View PostWidowmaker1981, on 30 April 2015 - 06:48 AM, said:

Because sheeple aren't using the BLR, because its not listed on Metamechs.


You need to stfu about sheep. If your drop deck doesn't have a Timber, Hellbringer, Scrow, and/or a Maddog, even if you switch them in/out infrequently, then you can claim sheeping all you want. Otherwise you're a friggin hypocrite.

Edited by Novawrecker, 30 April 2015 - 09:05 AM.


#156 anonymous161

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Posted 30 April 2015 - 09:11 AM

I'm not gonna buy the wave 3 just to get one good light mech...at this point I'm very cw'd out I could care less, now I can just go back to using my spider, raven, or ember for light mechs.

Yes the stalker needs a nerf or more so the is large lasers need to be brought to the same duration as the clans. If clans are gonna be rip offs in this game get ****** duration times on lasers and be under quirked compared to is mechs thus being inferior in most ways then at least make both is and clan mechs equal.

However everything clan cost a **** ton more than is mechs so...I refunded wave 3 and not going back. I'll simply get stuff with cbills until this thing shuts down. Done with free to play mechanics.

Edited by Darth Bane001, 30 April 2015 - 09:19 AM.


#157 Ultimax

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Posted 30 April 2015 - 09:20 AM

View PostAlmond Brown, on 30 April 2015 - 07:17 AM, said:

Not many quirked for that weapon though. A quick check revealed, 2 ThunderBolts, 1 Stalker and a Banshee. None really crazy though so best get them TDR - 9SE's ready for battle. :)



1 Black Jack but the quirks are limited (LPL -duration)

1 TDR - you included the standard and champion 9SE as "two" but really it's just one mech.

#158 Uncle Totty

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Posted 30 April 2015 - 01:44 PM

View PostBlood Rose, on 30 April 2015 - 02:37 AM, said:


And many have never owned a Stalker ever. My dropdeck Assault is my Awesome 8Q which I run with a stock loadout.

Quit bitching on about something and learn to counter it.


I did. I got a Timber Wolf A.

#159 Revis Volek

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Posted 30 April 2015 - 01:53 PM

View PostNovawrecker, on 30 April 2015 - 09:04 AM, said:


Incorrect. The STK-4N quirks are based around the standard LL, not the ER. Despite this, it does not beat the BLR-1S 911m range. If basing the 1S and 4N off the ERLL, they have the same Heat Gen. %.



You need to stfu about sheep. If your drop deck doesn't have a Timber, Hellbringer, Scrow, and/or a Maddog, even if you switch them in/out infrequently, then you can claim sheeping all you want. Otherwise you're a friggin hypocrite.



So your saying unless you run a slow useless assault, or a slow useless light you are a sheep?

Dude, DO YOU KNOW HOW MANY ROBOTS WE EVEN HAVE? You just took all our decent heavies and our ONLY viable medium away....please think about what you are saying.

Its not our fault PGI refuses to help the non god tier robots. But this still doesn't stop me from bringing WHK and KTF's to the match.

Edited by DarthRevis, 30 April 2015 - 01:54 PM.


#160 Ultimax

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Posted 30 April 2015 - 02:14 PM

View PostFate 6, on 30 April 2015 - 07:12 AM, said:

911m ERLL vs 585m LL. Tell me again which has more range


CrushLibs isn't about to let pesky things like so called "facts" get in the way of his nerf crusade.





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