Gorgo7, on 28 April 2015 - 07:15 PM, said:
Anyone else run-into a Clan unit running aim bots?
My team did and it was incredible. Worst defeat I can remember EVER in CW.
Our team is competent but the firepower, lack of friendly fire in close quarters, the speed of the aggression and the rain of missiles before any conceivable lock from visual or UAV was overwhelming.
First time we have been so decisively crushed ever. We've has skunks but this was much worse.
I was so stunned i failed to take a screen shot (for ah...private use of course), anyone else have this experience?
Cheers,
G7
bad perception? the rain of missiles can only happen with a lock, thats not even aimbot related. So you probably did had an UAV somewhere you could not see it. there are some sneaky places to put them. Further maybe an ecm mech in your back. The amount of people being blind to UAV's is horrifiying I shot in a single CW match down more than 16 UAV's on my own. Out of 12 people I think 3 are the only aware of UAV's at all.
And UAV's revealing your position is the worst that can happen to you. Because you can target an opponent and you know when he will come around the corner. It makes shooting him instant a ton easier. And when a group has a coordinator tellking targets, you drop one after the other felt like instant. And the lack of friendly fire is also is part of coordination. A proper line of fire will prevent this. Coordination is the key in MWO. When Pugs beat premade 12 man groups, wich i had a few times, this is mostly because the lack of coordination those premades have. because everytime you play vs a coordinated team, you will have more mechs on your screen than you can shoot at. and they simply focus fire which with the amout of alphastrikes MWO has means one drops instant after the other. But when coordination lacks and people alls hoto another mech, And do not even show up together at once, then the efficiency is a tiny fraction of it's potential.
I had drops with CWI, where they made sulfurous in like 3 minutes, because the coordinated heavy rush alows this. The only way to prevent this is a very proper coordinated defense line taking mechs down fast enough. And So aks yourself: can you kill a heavy push within 3 minutes? If not, mostlikely the coordination is lacking being inefficient.
But of course you can not always have this coordination. Thats hard until impossible in pugs. and for units it even needs steady training that all members know how it works.
And a premade full of aimbots, but without coordination will mostlikely still lose vs a premade without any aim assists. (Unless the aimbotters headshot all the time).
I had some 10+ kill matches I had some lousy 2kill matches with still tons of damage. It all often comes to the randomness of luck at the moment you come across an opponent. I had a few quad and tripple kills, simply because the heavily teared down opponents wipe the team, running around cored. And then you come around in your fresh spawned mech and they die like papermechs.
then there wer moments, where I was in a position that I shot all the mechs coming around a corner first. So a mech appeared, I alphad 2x in its CT, got behind cover due to heat. And the guy next to me was not able to shoot the mechs before, now gets a line of fire on cored mechs, racking up kills easily. Thats simply how match dynamic sometimes is, but in the end, what matters is that the opponent drops dead as fast as possibly with delivering as less damage a spossible to your team.
And with the current mechanics of kill bonus, solo kill bonus and kill most damage, distribution between the effort on taking down a mech is quite okish. You did the main part, you get some of the cake.