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New Weapons


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#21 Koniving

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Posted 30 April 2015 - 03:53 PM

View PostFate 6, on 30 April 2015 - 12:30 PM, said:

Especially with the preview of Resistance II: ALL THE LAZORZ Edition, I think it's time we got some new weapons in MWO, at least for IS mechs. I know light gauss and heavy gauss are a little ways off in the timeline (dual heavy gauss Mauler PGI please!), but are there any new weapon systems coming up in the timeline that we might be able to expect or ask for soon?

MRMs
Mech Mortars
Mech Tazer

44 unique medium laser variants, over 60 total. 30+ LL and ER LL variants (just counting the IS versions). Small lasers only seem to have sub-30 variants.

Then pulse lasers and their variants!

A variety of melee weapons. A stapler gun -- no seriously. They call it a Nail Gun and Rivot Gun, but yeah. It's only tangible lore use is to 'staple' a Mech's limb to its body or so staple one to a hardened building. That and ruining sports cars! Don't forget chainsaws and drills! Oh and ****! Nothing like a 7 ton hoe to smack someone with.

A plethora of ammunition types for ACs.

A plethora of missile types for launchers.

Rocket Launchers.

Arrow IV missiles. Long Tom Artillery Cannons.

Grenade launchers -- not applicable for 'Mechs though.

19 different kinds of flamers.

I know there's plenty more.

That's just on the IS side.

#22 Telmasa

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Posted 30 April 2015 - 03:57 PM

  • Add Long Toms & Arrow IV artillery tubes
  • Remove artillery/air strikes
Bang, new weapons for everyone to enjoy, and I can stop complaining about meteor strike magic cards! Everybody wins!

Edited by Telmasa, 30 April 2015 - 03:58 PM.


#23 Ovion

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Posted 30 April 2015 - 04:01 PM

View PostMister D, on 30 April 2015 - 03:45 PM, said:

What all is there available in the current timeline?

View PostOvion, on 04 March 2015 - 01:58 PM, said:

We can have, and there's no particular reason not to have all of the following remaining timeline appropriate weapons:
(All are IS only unless specified)
Energy:
LAMS (Clan only)
Binary Laser Cannon

Ballistic:
Grenade Launcher
Light / Medium / Heavy Rifle

Missile:
Rocket Launcher 10 / 15 / 20
Mech Mortar 1 / 2 / 4/ 8

Artillery:
Any two+ of the following, though preferably AIV and Long Toms, there's no particular reason to have more than 2 though, as most behave in much the same, if not fairly identical ways.
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery PieceBallistic
Thumper Artillery PieceBallistic
Long Tom Cannon Ballistic
Sniper Artillery Cannon Ballistic
Thumper Cannon Ballistic

This would then unlock more variants, and possibly some other mechs.

For the big things like the Artillery, the simplest way (in my mind), would be to make them 10 slots base, then have the rest as floating structure.
This means you don't worry about split crits in general, just on those specific massive weapons, and it still limits it to things that can take AC20's or such anyway, rather than worrying about a seperate Artillery Slot or anything.


#24 Mechwarrior Buddah

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Posted 30 April 2015 - 04:01 PM

Im guessing they cant for the same reason they cant add multiple ammo types; they cant read the code

#25 Hit the Deck

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Posted 30 April 2015 - 04:03 PM

View PostAlistair Winter, on 30 April 2015 - 03:50 PM, said:

No, I mean ballistics. Remember, it wasn't just PPC+Gauss, it was also 2xPPC+AC10 or even AC5.

On this account, PPC+AC10 is still viable because they have the same speed. I tried that combo on my King Crab but I don't really like it (I still prefer Gauss+ERLL or ERPPC). Maybe I'll try it again.

#26 lshtaria

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Posted 30 April 2015 - 04:03 PM

While it's nice to use lore, TT and timelines etc, we really have to ask ourselves what use does it have in a multiplayer computer game? For the sake of purism, are we just gimping ourselves for no good reason?

With the release of Resistance II, there seems to be a fair amount of same old about it. Is there anything PGI could release now, other than the new weaponry, that isn't simply same old? I don't think there is anything.

It's time for PGI to throw off their shackles with regards to rigid timelines and think about what they can add to the game to inject a bit of fun and variety into it. The only viable option is the weapons further along the timeline. I think most of these can be added with careful tonnage, heat and damage balancing along with a full reset of the quirks system (to be rebuilt from the ground up with more iterative and variable quirks).

Do all of the quirks really need to be weapon based? Thankfully some of the more recent quirks have had mobility and spread based bonuses but these need to be rolled out more and the entire range of mechs need to be looked at from scratch, especially with new weapons added.

We really do need new weapons, we really do.

#27 Mechwarrior Buddah

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Posted 30 April 2015 - 04:05 PM

Oh anyone wanting multiple ammo types, they cant do it according to the last town hall

#28 Ragtag soldier

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Posted 30 April 2015 - 04:20 PM

i'd expcect the only new weapons coming soon are the rest of the ultra and LB-X cannons, and ER lasers for IS. the clans are notorious for not really working on new weapons (of course, since anything they try is objectively worse than using their existing lasers, PPCs and gauss, it's hard to blame them for not becoming overly enamored with things like HAGs and ATMs)

#29 Mechwarrior Buddah

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Posted 30 April 2015 - 04:25 PM

View PostRagtag soldier, on 30 April 2015 - 04:20 PM, said:

i'd expcect the only new weapons coming soon are the rest of the ultra and LB-X cannons, and ER lasers for IS. the clans are notorious for not really working on new weapons (of course, since anything they try is objectively worse than using their existing lasers, PPCs and gauss, it's hard to blame them for not becoming overly enamored with things like HAGs and ATMs)


wonder if IS ultras will have that stupid firing mechanic the clans do

#30 Ohmlink

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Posted 30 April 2015 - 04:36 PM

View PostMechwarrior Buddah, on 30 April 2015 - 04:25 PM, said:


wonder if IS ultras will have that stupid firing mechanic the clans do


Depending on the manufacturer in the lore some do, apparently.

If anything I'd ask for a velocity buff for the longer ranged ballistics.

#31 Ovion

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Posted 30 April 2015 - 05:13 PM

View PostRagtag soldier, on 30 April 2015 - 04:20 PM, said:

i'd expcect the only new weapons coming soon are the rest of the ultra and LB-X cannons, and ER lasers for IS. the clans are notorious for not really working on new weapons (of course, since anything they try is objectively worse than using their existing lasers, PPCs and gauss, it's hard to blame them for not becoming overly enamored with things like HAGs and ATMs)
We're at 3050 / 3052.

"Thanks to the Helm Memory Core, the Successor States regained the ability to produce the original Ultra AC/5 in 3035, and, using this weapon and Clan-tech salvage, were able to introduce Ultra versions of the AC/2 and AC/10 in 3057, finally the AC/20 in 3060."

Inner Sphere ERSL and ERML are introduced in 3058.

Clans do produce new, improved weapons, with HAGs, ER Pulse Lasers, LAMS, Heavy lasers, Improved Heavy Lasers, (and technically ER Micro Laser), ATMs and iATMs (probably more), but hey.

Plus, as above, we have 6-12 weapons we could have right now, and would be a little annoying to jump the timeline and start adding in 3052+ weapons without them.

#32 Mechwarrior Buddah

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Posted 30 April 2015 - 05:27 PM

View PostOvion, on 30 April 2015 - 05:13 PM, said:

We're at 3050 / 3052.


3052 beta. The CW isnt out of beta yet XD

#33 Odins Fist

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Posted 30 April 2015 - 05:30 PM

GATLING ERPPC OR GTFO...!!!!

#34 Mister Blastman

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Posted 30 April 2015 - 05:41 PM

View PostHit the Deck, on 30 April 2015 - 02:55 PM, said:


IMO, only MGs and Flamers which are "bad" because ...


Flamers could be good... like they were in Mechwarrior 2: Mercenaries...

They just don't want them to be.

> : (

#35 Lucinator

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Posted 08 May 2015 - 06:13 PM

Light PPC's were available at the current time we are at, and those could see some use in CW and team battles as a anti ECM from long range.

#36 Knight Magus

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Posted 08 May 2015 - 06:24 PM

View PostMechwarrior Buddah, on 30 April 2015 - 04:01 PM, said:

Im guessing they cant for the same reason they cant add multiple ammo types; they cant read the code


Really? If that's the case isn't it time to shut down and start over?

Edited by Knight Magus, 08 May 2015 - 06:34 PM.


#37 Y E O N N E

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Posted 08 May 2015 - 06:29 PM

View PostMechwarrior Buddah, on 30 April 2015 - 04:25 PM, said:


wonder if IS ultras will have that stupid firing mechanic the clans do


Wouldn't make sense, since the UAC/5 doesn't operate that way and they would also weigh way more/be bigger than the Clan options. An IS UAC/40 KGC might be properly terrifying, but also extremely hot. Two UAC/10 on a Jagermech would be pretty amazing, though, until somebody smart shoots out the side torso. Would also run somewhat hot.

Honestly, I don't even want the Ultras, though. I want the Light AC options, so I can put two LAC/2 on my Arrow and not have to really crunch on ammo.

#38 LordKnightFandragon

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Posted 08 May 2015 - 06:31 PM

View PostMors Draco, on 30 April 2015 - 03:18 PM, said:

Long Tom!



CERPPCs get 1050ms, PPC get 950, AC20s get like 650? I dont even wanna know the velocity they would give a Longtom.....200ms? You would need to aim at max elevation to fire the gun 50m....and at a moving target? forgetaboutit....

#39 Carrioncrows

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Posted 08 May 2015 - 06:35 PM

I would settle for Functional Flamers.

And SRM's instead of Rocket SRM's.

Edited by Carrioncrows, 08 May 2015 - 06:36 PM.


#40 Red1769

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Posted 08 May 2015 - 06:37 PM

View PostLucinator, on 08 May 2015 - 06:13 PM, said:

Light PPC's were available at the current time we are at, and those could see some use in CW and team battles as a anti ECM from long range.


No, no they weren't. They're not available until 3067. Along with the Snub-Nose PPC and Heavy PPC. That said, I don't know how viable the Light PPC would really be in MWO...even in TT I avoided using them, or mechs that equiped a lot of them.

http://www.sarna.net/wiki/Light_PPC

Edited by Red1769, 08 May 2015 - 06:44 PM.






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