The hard points are complete trash. This was not designed in a Mech Factory or by an Engineer. It was designed in an Art Studio by an artist. No offence to Alex, because the art looks really great... But I do blame whoever placed the weapons down low for ruining this Mech and wasting the programmer hours used to create it.
DOA. Will have to be quirked to life because it is a trash design.
Call me bitter, but I do have basic levels of expectation for a combat game. There are no dice-rolls here, so hard point locations DO matter. This Mech looks like an Aston Martin, but will drive like a Pinto. It's a hangar-ornament, not a combat vehicle.
Edited by Prosperity Park, 30 April 2015 - 03:31 PM.