Nebfer, on 05 December 2011 - 06:55 PM, said:
Any thing that is written is explicitly not canon, so tech manual is not canon.
Previously, Trek canon policy regarding the tech manuals was unclear - the policy was that the on-screen material was canon, and the novels, etc. were not, but the tech manuals were not specifically mentioned. That has changed:
Quote
Only the reference books (tech manual, encyclopedia, etc...) and two books by Jeri Taylor are considered canon outside the TV show and movies.
- Harry Lang, Senior Director of Viacom Consumer Products Interactive division, posts on StarTrek.com forum, January 2005.
So the reference books, plus the two novels written by Jeri Taylor, are officially considered canon (though the TV shows and movies would, of course, be higher canon and overrule them in the event of conflicts).
Nebfer, on 05 December 2011 - 06:55 PM, said:
And then theirs the minor fact that most of the universes that can compete with trek also have shields which the NDF dose not work on.
Edit: Bobby trap in fact dose not have phasers NDFing asteroids they tryed it and it did nothing to them (well it made the issue for them worse in fact). They used photon torpedos to destroy the ship and a asteroid (or two).
It's another episode that uses gravitational sling shots as well, though used in a more realistic manner. Though it was strange for the thrusters not be able to move the ship even though they could change direction with them, and the fact that none of the asteroids where big enough to have much of a gravitational effect.
First, we have no reason to assume that the NDF effect wouldn't work on the shields of other franchises. Second, regarding TNG "Booby Trap", that was a rather unusual situation in which the Enterprise was trapped in an energy-draining field that was directly stated to have affected the ship's energy output, and made their energy weapons ineffective, because their energy expenditures were drawn off by the field (and used to increase the strength of the field).
Nebfer, on 05 December 2011 - 06:55 PM, said:
even at beginnings of fights?
Of course. If fifty Federation cruisers concentrate their fire on a single Cardassian Galor class (or vice-versa), it's going to get popped really quickly. Just like a single Shadowcat will pop very quickly if fifty Chimeras all fired just their ERLL at it. That's an artifact of scaling up any battle. Two ships that can engage in a continuous fight for several minutes 1v1 will be popped very quickly if focus-fired by an enemy fleet numbering in the dozens to thousands. It's simple math. Five minutes of battle facing one ship, that's 360 seconds of battle facing one ship. Increase that to the equivalent of 50 ships of the same power, and those five minutes drop to 7.2 seconds. Five HUNDRED ships, all focusing on the same target, and it lasts for less than a second. Now, it's not practical to have that many ships focusing on a single ship (barring something like the Dominion Super Dreadnoughts or a Borg Cube), because that's just overkill, plus problems with positioning, etc. But even at the start of a battle that has hundreds or thousands of combatants on each side, ships are going to start popping all over the place, even right at the very beginning.
Nebfer, on 05 December 2011 - 06:55 PM, said:
Which supports my point, they can travel at speeds in the +10,000x C range but only for a relatively short amount of time, however for their long duration trips this drops way down. To what we see in DS9 and Voyager.
Which has not been disputed. Trek ships have a sprinting speed of 10,000+ c, with newer ships getting into the 20,000+ c range. Cruising speeds are in the range of 2,000 - 6,000c, and sustained speeds at really long distances (months-year+ travel time). Implications are that sprinting speeds can be maintained for at least several hours, and high warp speeds, between cruising and sprinting speeds, can be maintaiined for days. Cruising speeds can be maintained for much longer. There are some franchises that can go faster, and some that can go slower.
Trek ships have also demonstrated vastly higher travel speeds, on the order of hundreds to millions of times c, most likely due to ships taking advantage of known variations in subspace, giving Trek ships an advantage over relatively short distances/travel times (which would include all combat ranges and a majority of strategic-level movements), and a major home-field advantage with speeds comparable to some of the highest observed speeds in other franchises.
Nebfer, on 05 December 2011 - 06:55 PM, said:
Is not this the scene that has 7 of 9 saying that her body can tank this kind of energy? Which is a bit odd, as it would imply that borg should be immune to just about anything (even regular human flesh bits)...
7 of 9 thought that her exoskeloton could withstand inserting her hand into the conduit for a few seconds, and Kim strongly disagreed (one of the side-stories of the episode was Seven adjusting to her reduced durability after her partial de-assimiliation). Seven's statement that her exoskeleton could handle it would still be applicable to a full Borg drone, however this does not mean that a full Borg drone could withstand five petawatts of energy to the hand for several seconds. Undoubtedly the exoskeleton would have been reinforced by shields and forcefields, and the vast majority of the energy flowing through the conduit would not have passed into Seven's hand, most of it would have flowed around and past her hand, leaving her hand to absorb only a small percentage of that energy. Given that the Borg are capable of generated personal defense shields capable of shrugging off phaser shots in the at least dozens to hundreds of megajoules indefinitely after adapting, it would hardly surprise me if they were capable of generated a forcefield that could protect a single hand from a few seconds exposure to a high-energy EPS grid.
Valdor Constantine, on 17 December 2011 - 07:20 PM, said:
Warhammer 40k ftw i just don't see anything else standing up to the forces of the imperium, standard imperial warships alone carry enough lance batters macro cannons and if the need arise virus bombs to turn planets into uninhabitable barren rocks, a basic ship alone is crewed with over 50,000 crewmen and anti boarding parties and imperial guardsmen ready for drop onto battlezones or ship to ship combat now imagine countless amounts of these
......and dont make me pull out the spacemarines cause things just get messy from there...
Twenty Trek ships were capable of blasting a planet down to its nickel-iron core in five hours. In about five days of bombardment (maybe ten to allow for reduced fire rate over that great a timespan), and a single Trek ship could make an entire planet effectively go away. And they do it in a package several orders of magnitude smaller than the Imperium of Man.
Skarr, on 17 December 2011 - 08:37 PM, said:
I'm going to go with teleport 10 terminators aboard a federation ship and all their fancy tech will count for naught.
*cough* Through Trek shields? And once they're on board, what's to stop Trek ships from simply beaming them back out into space? Trek boarding parties have transport inhibitor/scrambler tech that can be used to prevent them from being beamed right back out of the ship, but what do 40K boarding parties have?
Besides, they would be facing off against security forces whose side-arms can fire shots comparable to shots fired from an IoM main battle tank lascannon. They would get wasted by the first modestly-equipped security force they ran into (and their armor would be a huge drawback for them, because it would make maneuvering in most corridors on Trek ships difficult and awkward). Now, they would probably present a serious challenge/threat to most Trek infantry, but they would not dominate infantry whose handguns and rifles can match or out-perform the main guns on IoM main battle tanks.
Skarr, on 17 December 2011 - 08:37 PM, said:
The sheer number of ships the 40k Imperial navy have, is likely to cause serious problems for the federation.
...
Compared to the estimate of the SWvsST site of 10.000 federation vessels.
Well, Ron Moore said in an interview that the Federation had some 25,000 - 30,000 ships as of DS9 (the number they assumed when writing episodes for the Dominion War), though prior to DS9, much of the fleet had been very widely dispersed. The fleet was generally dispersed across space, with a huge chunk of the fleet 'unavailable' on extended-duration missions in deep space that would take a prolonged length of time to get back from (though the First Borg Incursion and the introduction of hostilities with the Dominion appears to have caused a major shift away from this policy).
True, the IoM has a much larger overall empire and fleet to draw from, some million worlds or so, but their tech disadvantage is so horrendously high, as Catamount demonstrated, that they would still be at a major disadvantage even if they could bring their full fleet to bear, which they generally can't because their forces are so dispersed across the galaxy (and moving ships around with their 'Warp' drive is an iffy proposition...).
Alizabeth Aijou, on 18 December 2011 - 04:00 AM, said:
Reply to Valdor:
....
Indeed.
What sort of weapons does the federation have against armour that can withstand being inside a plasma reactor?
Or orbital reentry for that matter.
Or being stepped upon by a Warlord-class Titan...
....
(Warlord-class titans are easily 2-3 times taller than an Atlas, and easily weighs 15 times as much.)
They have side-arms capable of easily matching the shot-for-shot power of the lascannon on a Lemun Russ, and greatly exceeding the rate-of-fire. They might not be able to insta-kill a Terminator with a single hit, but several shots from a phaser rifle would do the job well enough.
As for Stargate, Trek ships produce and throw out more raw energy than Asgard ships typically appear to, though Asgard ships have vastly superior FTL capabilities. A Federation (or perhaps Romulan or Dominion to make hostilities more likely)/Asgard match-up would be very interesting because both have demonstrated superior capabilities in different areas. Overall, they're probably pretty comparable, though I think the Asgard would have a small but significant edge in tech, at least early on, though by the end of SG-1 they had been reduced to just one planet after the end of the Replicator Wars (making it a rather pyrhic victory for them).
Ancient/Lantean civilization is generally comparable to Trek in most ways, with a lot of advantages in several areas (mostly the same ones as the Asgard). I think the Lanteans at their height would probably have the advantage over any one Trek power, but not against all of them combined, and it would be a bloody fight for both sides either way.