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Star Wars vs Star Trek vs Battle Tech Space Battles


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Poll: Who is the Ultimate Winner? (700 member(s) have cast votes)

Who will come out on top?

  1. Star Wars (154 votes [22.00%])

    Percentage of vote: 22.00%

  2. Star Trek (118 votes [16.86%])

    Percentage of vote: 16.86%

  3. Star Craft (9 votes [1.29%])

    Percentage of vote: 1.29%

  4. Battle Star Galactica (26 votes [3.71%])

    Percentage of vote: 3.71%

  5. Battle Tech (85 votes [12.14%])

    Percentage of vote: 12.14%

  6. Macross (32 votes [4.57%])

    Percentage of vote: 4.57%

  7. Gundam (24 votes [3.43%])

    Percentage of vote: 3.43%

  8. WarHammer40k (152 votes [21.71%])

    Percentage of vote: 21.71%

  9. Star Gate (12 votes [1.71%])

    Percentage of vote: 1.71%

  10. EveOnline (53 votes [7.57%])

    Percentage of vote: 7.57%

  11. Battleship Yamato (10 votes [1.43%])

    Percentage of vote: 1.43%

  12. Legend of Galactic Heros (7 votes [1.00%])

    Percentage of vote: 1.00%

  13. Halo (18 votes [2.57%])

    Percentage of vote: 2.57%

Convert to Best space ship space battles or keep current format? Choices submissions Extended to 2/11/12

  1. Convert to only space ship naval battles, ignoring civ other traits. (116 votes [25.05%])

    Percentage of vote: 25.05%

  2. Keep current format, full universe as deciding factor. (347 votes [74.95%])

    Percentage of vote: 74.95%

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#261 Tarvitz

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Posted 08 January 2012 - 08:29 AM

View PostGustaf Brackman, on 08 January 2012 - 08:21 AM, said:

May I ask what do you exactly mean by something a billion times better than Necron technology?

I mean according to most WH40K books most races including the IoM and the Eldar view Necron techonolgy as magic.


Don't bother arguing with them, you're wasting your time. The ones promoting Trek are openly sneering at anything which can beat them to the point where they consider it to not even be a franchise, to quote one ham fisted insult - "40K is a story of a human civilization that tiptoed out of the muck, got a bloody nose, and crawled right back in (and so in lieu of actual stories of things that might be relevant to us, we're fed plot-induced deus ex machina crap, instead of actual stories)"

They also seem not to have a single bit of knowledge about what they're talking about, as shown by one person thinking there are female space marines, and ignore anything they don't like about Trek which makes it weak.
At the end of the day, Warhammer 40K's Imperium can win purely due to its age as according to Star Trek Voyager, by the time Trek's humans reach M41.999 they'll all be giant non-sentient newts.

Edited by Tarvitz, 08 January 2012 - 08:35 AM.


#262 Gustaf Brackman

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Posted 08 January 2012 - 08:33 AM

I am not arguing about it just wanted to understand what he meant by using something more advanced that Necron technology without specifying what type of technology they are using.

#263 Tbear

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Posted 08 January 2012 - 09:10 AM

In space Eve would come out on top. On ground proberbly starwars.

Why the ground?

You have to look at the big picture. Starwars have more people who have something to fight for, both sides have some aincient belives they follow and have as motivation. Many of the other choises are when it comes down to it, people for hire.

In a simple war grind, starwars simply have the numbers on there side.

Eve in space. Mass fleets, fielding titans will simply out gun anyone else. Tiefighters and x-wings will be easy targets for smart bombs. Even the imperial superstar destroyer would be nothing but a one hit popcorn from a doomsday. The others would be nothing more than 1 shot from many of the toher ships in eve. Not even the USS Enterprise would have shields enough to take a Alpha strike from a fleet tempest with 1400 Arty..

So in space, eve online
On ground starwars

#264 Mason Grimm

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Posted 08 January 2012 - 09:20 AM

Startrek as the Enterprise enters an asteroid belt: 1/4 Impulse Power Mr. Crusher.
Starwars as the Millenium Falcon enters an asteroid belt: VROOOOOOOOOOOOOOOOOOOOOM (floors it)

Startrek: "Set phasers to stun Mr. Worf"
Starwars: "I want them alive, NO disintigrations"

That is all.

#265 Jack Gammel

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Posted 08 January 2012 - 09:27 AM

HA! Yes! A versus thread! You gotta love these. Every forum should have one. They're always great.

I want to point a few things out. People come down on 40k tech a lot, but frankly that opinion is underinformed. The Mechanicum is actually extremelly advanced, but they keep most of their most advanced technology for themselves. The Eldar, Necrons, and Demiurge are all hyper-advanced societies. The Tyranids have biotech that makes Species 8471 weep tears of green acid...or whatever it is that a being from fluidic space weeps. However, all of that doesn't really matter. What matters is a combination of numbers and resolve. Against any other scifi society (I'm not just coming down on just Star Trek or Star Wars) the 40k universe has the advantage in terms of numbers and pure resolve. The Imperium has the capacity to wage war on a galactic scale on an almost indefinite basis. They've been fighting nonstop for close to 10,000 years. Who else has that? And look at who they've been fighting. Necrons, tyranids, orks, eldar, and chaos. They all have advantages which make them a danger to the galaxy on a galactic level. The borg could match up...maybe, but frankly the Federation wouldn't even know what to do with the Chaos gods (although the Klingons would probably serve Khorne). To be fair, what would the Galactic Alliance do with the Necrons?

My point is that the 40k universe is approaching this versus match with an entirely different mindset. The Imperium blows up planets they can't hold. Technology counts for a lot, but it isn't everything.

And I think that the giant newt episode in Voyager isn't actually canon. Not sure though.

#266 Gustaf Brackman

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Posted 08 January 2012 - 09:38 AM

That's my opinion too Jack not to mention the hundreds of other species in the setting. And I am still trying to find the facts supplied here about Imperial technology in my codexes and WH40K info sites.

#267 Tarvitz

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Posted 08 January 2012 - 09:42 AM

View PostJack Gammel, on 08 January 2012 - 09:27 AM, said:

And I think that the giant newt episode in Voyager isn't actually canon. Not sure though.


Gene Roddenberry stated that the movies and episodes are canon, nothing else is. The newt evolution came from an episode, so it's canon according to the creator of Star Trek.
Even then let's consider some other things - Star Trek ships have been noted to consider point blank range in ship to ship battles to be 500 meters, many other franchises consider point blank range in ship to ship combat to be thousands of kilometers which suggests they have extremely short range weapons. Trek ships, again going by Voyager, can be rendered all but utterly crippled by interferometry, and have some of the lowest weapons outputs in science fiction. It also takes them seven years to cross 25% of the galaxy even with help of omnipotent beings like Q, where as the factions of Warhammer 40K, Star Wars and Andromeda can manage twice that distance in a month at the longest.

Oh, and the Borg can be all crippled by MC Escher images as they can't comprehend shapes which cannot exist in 3D according to The Next Generation, so all the enemy would have to do is fly forwards with Escher's Relativity painted on their hulls.

Edited by Tarvitz, 08 January 2012 - 09:42 AM.


#268 Jack Gammel

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Posted 08 January 2012 - 10:50 AM

Ya, always thought the borg were a little "blah," but at least they offered the Federation a real challenge (sort of...right up until Janeway decided that she actually didn't care about the rules and used timetravel to win).

Question: what would the borg do if they found their way into the Warp? I makes for a funny mental image.

Edited by Jack Gammel, 08 January 2012 - 10:57 AM.


#269 Ilithi Dragon

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Posted 08 January 2012 - 11:27 AM

A quick note on Trek canon (I'll get a longer post up after I finish splitting wood):

The Voyager episode "Threshold" has been considered removed from the canon by the Voyager producers themselves, and is generally disregarded by the vast majority of fans. For the purposes of this debate, the events of Threshold can be considered to have never happened.


As for other Trek canon materials, the official canon policy established by Rodenberry was that the shows and movies were canon, and nothing else (this was interpreted as allowing some wiggle-room for scripts and back-stage info like detailed photos of props, etc.). However, Rodenberry is no longer the owner of the Trek license and is no longer the controller of what is and is not Trek canon. That policy is decided by Paramount Viacom, and their current policy (for six years now at least) is to allow not only the episodes and movies (excluding Threshold), but also the reference materials and two books written by Jeri Ryan.

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Only the reference books (tech manual, encyclopedia, etc...) and two books by Jeri Taylor are considered canon outside the TV show and movies.

- Harry Lang, Senior Director of Viacom Consumer Products Interactive division, posts on StarTrek.com forum, January 2005.


This makes the Technical Manuals, the Writers Manuals, the Encyclopedias, etc. all Canon, though naturally they are superseded by the movies and shows when contradictions arise (and a heirarchy of reference books could be established, as some are definitely more consistent with the shows and movies and had more correspondence with the Trek production staff in their writing than others).



Oh, and a quick note on Trek weapon ranges. We've seen them fire as close as 500 meters on a handful of occasions at most (I personally can only think of one, and the order to do so was seriously questioned). We have often seen them engaging within visual range, mostly in stand-off situations and the like (where two or more ships meet and posture a bit before firing at each other), or in cluster-**** fleet battles where one group of ships is trying to push through another group of ships en masse, but we have also seen them firing at far greater ranges, on the order of tens of thousands to hundreds of thousands of kilometers, on numerous occasions, and we have even seen a handful of shots fired at millions of kilometers. So they have the capability to fire at each other from tens and thousands of kilometers away, and do so with reasonable accuracy. Just because they don't ALWAYS fight at that range does not mean that they cannot do it. There are many circumstances in which it would be preferable to engage at closer range when both parties involved have roughly the same effective range (particularly with how Trek shields operate - shots at close range give the target less reaction time, meaning more of the shot's energy is going to 'bleed through' the shields in the brief window before the generators spike up and focus on the point of impact). If one side had a significant range advantage and could reliably hit the other from well beyond their effective range, and can stay at that range, then it would just be silly to close to short range to engage in most situations (though there would still be a handful of situations where ships could be forced to engage at short range).

The examples we have of Trek ships firing at absurdly close ranges do NOT nullify the examples of Trek ships firing at respectably long ranges.

#270 Jack Gammel

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Posted 08 January 2012 - 11:37 AM

View Postilithi dragon, on 08 January 2012 - 11:27 AM, said:


The Voyager episode "Threshold" has been considered removed from the canon by the Voyager producers themselves, and is generally disregarded by the vast majority of fans. For the purposes of this debate, the events of Threshold can be considered to have never happened.



I thought it was something like that. I have a friend who is really into Trek (and especially Voyager) and she hates that episode.

#271 Ilithi Dragon

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Posted 08 January 2012 - 11:50 AM

Yeah, it was bad... Really bad... It's near-universally considered to be the worst episode in Star Trek history, and it's the only episode to have been expunged completely from Trek canon (Roddenberry did state that some parts of STV: The Final Frontier were not considered canon, expunging some parts of that movie, but not the entire movie). IIRC, it doesn't even play in any syndication lists.

#272 Tarvitz

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Posted 08 January 2012 - 11:55 AM

View Postilithi dragon, on 08 January 2012 - 11:27 AM, said:

A quick note on Trek canon (I'll get a longer post up after I finish splitting wood):

The Voyager episode "Threshold" has been considered removed from the canon by the Voyager producers themselves, and is generally disregarded by the vast majority of fans. For the purposes of this debate, the events of Threshold can be considered to have never happened.

As for other Trek canon materials, the official canon policy established by Rodenberry was that the shows and movies were canon, and nothing else (this was interpreted as allowing some wiggle-room for scripts and back-stage info like detailed photos of props, etc.). However, Rodenberry is no longer the owner of the Trek license and is no longer the controller of what is and is not Trek canon. That policy is decided by Paramount Viacom, and their current policy (for six years now at least) is to allow not only the episodes and movies (excluding Threshold), but also the reference materials and two books written by Jeri Ryan.


Nope, sorry. The creator of the Trek franchise deemed episodes canon thus humanity are a bunch of giant newts by the time you run into the Imperium. If you're not even going to respect and research the bare basics of the franchises you're arguing against, i'm not going to let moments like that be removed from this argument.

Even ignoring that there's plenty of other moronic episodes to look at in Voyager, despite claiming that phasers can openly vaporise people we see repeated times in which they only wound or leave a person alive for several minutes to deliver a final monologue. This gets to the hillarious point in episodes like Resistance where a knife to the gut kills a person faster. Not to mention we see in Worst Case Scenario that minor programming changes to a phaser rifle can cause it to obliterate the person holding it at the time, making them both worse than conventional guns at killing people and more dangerous to the person carrying them.

Though if you are interested in considering the technical manuals as being canon let's take a look at the comparisons between the Enterprise D's capabilities as listed in them and that of a Acclamator troop transport from the Old Republic era -

Output of offensive weapons:
Acclamator Light guns: 300 million GW (6 megatons per shot, 24 guns, assume 1 shot every 2 seconds for time-averaged power output rather than peak output)
Enterprise D - 3.6 GW (5.1 MW per emitter, 200 emitters in the main phaser array, 2 full-sized saucer arrays and 3 smaller roughly half-size arrays on the stardrive section, p.123).

Acclamator Heavy guns: 2.4 million megatons (200 gigatons per shot from each turret, 12 turrets)
Enterprise Photon torpedoes: 64 megatons max theoretical

Sublight Speed:
Acclamator Sublight acceleration: 3500G
Enterprise Sublight Acceleration: 1000G

Operational Range:
Acclamator Operational range: 250,000 light-years (before refueling)
Enterprise Operational range: 2750 light-years (7 years at warp 6 before refueling, p.3)

Shields:
Acclamator Shield heat dissipation: 70 trillion GW peak
Enterprise Shield heat dissipation: 3311 GW peak (473 GW per generator x 7 generators, p.138)

Power capabilities:
Acclamator Reactor power: 200 trillion GW max
Enterprise Reactor power: ~4 billion GW at max warp 9.6 (scaled from the warp power chart on p.55 which uses units of joules for power; we assume this is a simple mistake). From the chart, their fuel supply for 7 years of warp 6 cruising would be roughly 2E23 J (enough to run an Acclamator's reactor at full power for just 1 second).

FTL Speed:
Acclamator Max hyperspace speed: not stated (however, the ability to travel "halfway across the galaxy" in a matter of hours as demonstrated in ANH, TPM, and AOTC requires speeds in the range of 10 million to 100 million times c).
Enterprise Max warp speed: ~2000c (warp 9.6), sustainable 12 hours for a single sprint of roughly 3 light-years. This appears to have increased to roughly 3000c for newer ships such as the Intrepid-class.

Even when compared with a decades out of date old troop transport, the main ship of the entire Federation is completely outclassed by it. And this is just from Star Wars, it's even more one sided when you get to other franchises.

Quote

Oh, and a quick note on Trek weapon ranges. We've seen them fire as close as 500 meters on a handful of occasions at most (I personally can only think of one, and the order to do so was seriously questioned).
We have often seen them engaging within visual range, mostly in stand-off situations and the like (where two or more ships meet and posture a bit before firing at each other), or in cluster-**** fleet battles where one group of ships is trying to push through another group of ships en masse, but we have also seen them firing at far greater ranges, on the order of tens of thousands to hundreds of thousands of kilometers, on numerous occasions, and we have even seen a handful of shots fired at millions of kilometers. So they have the capability to fire at each other from tens and thousands of kilometers away, and do so with reasonable accuracy. Just because they don't ALWAYS fight at that range does not mean that they cannot do it.


No, that's true. The uniform engagement range seen during the Klingon Wars, Borg Invasions and Dominion war is about five kilometers, still extremely short range when all is considered. The only times in which long range engagements are made is when both ships were completely stationary like in Darmok.

Quote

There are many circumstances in which it would be preferable to engage at closer range when both parties involved have roughly the same effective range (particularly with how Trek shields operate - shots at close range give the target less reaction time, meaning more of the shot's energy is going to 'bleed through' the shields in the brief window before the generators spike up and focus on the point of impact). If one side had a significant range advantage and could reliably hit the other from well beyond their effective range, and can stay at that range, then it would just be silly to close to short range to engage in most situations (though there would still be a handful of situations where ships could be forced to engage at short range).


And yet the point remains that the ships of other franchises can be more effective at longer ranges than Trek's ones, which have to get almost directly atop of them before they're useful. Also considering how their guns work, it's not a stretch to consider that designers might start designing guns specifically for close engagements if they're more effective there.

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The examples we have of Trek ships firing at absurdly close ranges do NOT nullify the examples of Trek ships firing at respectably long ranges.


No, it just shows they're weaker at it and the ships of other franchises will be blowing them to bits while they're either staying still or trying to get into an effective fighting range.

Edited by Tarvitz, 08 January 2012 - 12:07 PM.


#273 Catamount

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Posted 08 January 2012 - 12:46 PM

Tarvits, we've literally already addressed everything you've said, repeatedly, if sometimes implicitly.


If you want to make a coherent argument, you're not going to get it by comparing absurd bend-over-backward high Wars figures from Saxton's fan-**** ICS books that in no way correlate to non-EU Star Wars canon, to bend-over-backward low figures for Trek that in no way correlate to non-TM canon (which overrides TMs).


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If you're not even going to respect and research the bare basics of the franchises you're arguing against, i'm not going to let moments like that be removed from this argument


Such wonderful ignorance... You're talking to someone who is not only clearly vastly more familiar with the canons of these franchises than you, but has personally calculated everything from ship hull thickness to volume figures (which include getting figures that have, on occasion, shown ST-v-SW.net to highball or lowball volume figures, such as overestimating the Galaxy class), to calculating energy outputs based on observed instances of vaporization or destruction in general.


Please, don't come here, parrot the Wong et al clowns, and then toss an insult like this at someone who has done far more work in vs analyses then you probably ever will, at any point, in your entire life.

There are better ways you can start your time on these forums ^_^

Edited by Catamount, 08 January 2012 - 02:32 PM.


#274 Strum Wealh

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Posted 08 January 2012 - 01:58 PM

View PostTarvitz, on 08 January 2012 - 09:42 AM, said:


Gene Roddenberry stated that the movies and episodes are canon, nothing else is. The newt evolution came from an episode, so it's canon according to the creator of Star Trek.
Even then let's consider some other things - Star Trek ships have been noted to consider point blank range in ship to ship battles to be 500 meters, many other franchises consider point blank range in ship to ship combat to be thousands of kilometers which suggests they have extremely short range weapons. Trek ships, again going by Voyager, can be rendered all but utterly crippled by interferometry, and have some of the lowest weapons outputs in science fiction. It also takes them seven years to cross 25% of the galaxy even with help of omnipotent beings like Q, where as the factions of Warhammer 40K, Star Wars and Andromeda can manage twice that distance in a month at the longest.

Oh, and the Borg can be all crippled by MC Escher images as they can't comprehend shapes which cannot exist in 3D according to The Next Generation, so all the enemy would have to do is fly forwards with Escher's Relativity painted on their hulls.


To add to the bolded statement:

The Systems [color="#0000ee"]Commonwealth[/color] spanned three galaxies - the Andromeda Galaxy (M31), the Milky Way Galaxy, and the Triangulum Galaxy (M33).
Milky Way to Andromeda: 2.54 ± 0.06 million light years (Mly)
Milky Way to Triangulum: 2,380-3,070 thousand light years (Kly) {that is, 2.38-3.07 Mly}
Andromeda and Triangulum are near enough to one another that the latter is thought to be a satellite galaxy of the former.

In order to govern and police effectively, High Guard ships would have to be able to traverse those distances in very short order (e.g. weeks or months at most).
The article for Slipstream (Andromeda's version of FTL travel):

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Even the most sophisticated starship in the Systems Commonwealth has an organic sentient to pilot through the starlanes -- a prospect some sentients regard as deeply disturbing but others find comforting. However, machines with organic neural components (ie- cyborgs, in this case) have the intuition required to do so. VX, for example of the Consensus of Parts was able to navigate the slipstream because he had these components and thus the intuition required. Thus, an organic brain is required, though the organism itself need not be wholly organic.

However, it appears even a full AI is capable of navigating the slipstream to some extent, albeit in a very haphazard and dangerous way. When the entire original organic crew of the Andromeda Ascendant was killed by the Magog from the Magog Worldship, the Andromeda's AI made the journey from the galaxy M66 to Triangulum by wandering the slipstream pilotless for 13 months.

For reference, M66 is approximately 36 million light years (36 Mly) from the Milky Way.

So, we know that High Guard ships can cover a distance of at least 30 Mly in a little over a year without a pilot.
It stands to reason, then, that the same trip with a pilot would take much less time, while a trip one-tenth of the distance (e.g. Andromeda/Triangulum to Milky Way) would be shorter still.

By contrast (according to the Memory Alpha article on warp factors), a Federation starship traveling at Warp 9.975 (what seems to be the upper limit of safe warp travel) would take approximately one month to cover approximately 132 light years.
According to its Memory Alpha entry, the Federation "encompassed 8,000 light years and over 150 member worlds".
Whether this is an area (8,000 square light years), a volume (8,000 cubic light years) of the widest dimension of the Federation's territory is not made clear.
Assuming the second, the Federation could be, say, 10x20x40 light years, and a Federation starship traveling at warp 9.975 would take a little over a week to traverse its longest dimension.
Assuming the lattermost, it would take a Federation starship traveling at warp 9.975 approximately 60.6 months (just over 5 years) to go from one side of the Federation to the other.

By comparison, the Astronomican (the psychic beacon by which the ships of Warhammer 40,000's Imperium of Man are able to navigate) has a range of 70,000 light years (the Milky Way has a diameter of 100,000-120,000 light years and a thickness of approximately 1,000 light years). This makes the Imperium's territory, at most, a sphere centered around Terra with a radius of 70,000 light years).

The same article states that without contact with the Astronomican, the Immaterium/"Warp" (Warhammer 40,000's version of hyperspace) is "otherwise unnavigable chaos" and that, as noted in the Immaterium article, "the timing itself is unpredictable due to the very nature of the Immaterium, and occasionally a fleet of reinforcements will emerge from the Immaterium to find that the war they were sent to fight in has long been lost, or not yet even started". As such, it seems the Imperial Navy is effectively rendered a non-issue outside of the Astronomican's range.

-----

My previous post outlines the offensive and defensive capabilities of a High Guard ship (a Glorious Heritage class heavy cruiser, to be specific; other ship types include the Siege Perilous class, the Righteous Fist of Heaven class, the Pride of Kaldera class, the Atmospheric Attack Carrier, the Victory's Crucible class, and others, typically arranged into "Heavy Cruiser Battle Groups" and "Planetfall Readiness Groups").

The offensive and defensive capabilities of Federation starships has been covered previously, while those of the Imperium's ships have been much more... sparse and vague.

According to the article on the Imperial Navy, "the general consensus is that in the Warhammer 40,000 universe, Imperial Escort vessels are anywhere between 750 metres and 3 kilometres in length, Cruisers are anywhere between 5 and 6 kilometres long and Battleships anywhere between 6 and 8 kilometres".

The main battleships in use by the Imperium seem to be the Emperor-class and Retribution-class, along with the Victory-class, the Apocalypse-class and the Oberon-class.
The main cruisers in use by the Imperium seem to be the Avenger-class, the Lunar-class, and the Gothic-class.
The main escorts in use by the Imperium seem to be the Cobra-class destroyers and the Firestorm-class frigates.

It seems that nearly all ships carry "void shields" as their first line of defense:


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A Void Shield is a special form of gravitic or electrically-charged energy field employed by the Imperium of Man's various military forces to protect super-heavy vehicles like starships and Titans from enemy attacks. Void Shields use Imperial Warp-based technology to displace ranged attacks by subtly distorting the localized space-time around the poin of impact. It is unclear whether Void Shields neutralize the projectile or energy beam, transport it into the Warp, or whether they use some other method to displace the damaging force of a physical attack upon the vehicle or vessel. Void Shields act in the same manner as Ork Kustom Force Fields, though Ork energy fields are far less reliable and tend to be inoperable once downed. Inversely, Imperial Void Shields can be re-activated after being collapsed, even during battle. In combat, Void Shields do not protect from close combat assaults or other vehicles moving through them to then attack the shielded vehicle or vessel.

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Void Shields on Imperial vessels (and enemy vessels for that matter), are larger and more powerful versions than those found on titans and other war machines. A void shield is created by single generator that creates a sphere of energy around the ship that protects it from direct and indirect enemy fire. It prevents damage from energy weapons and prevents actual critical structural damage occurring on the ship. Any vessel large enough to be built with a shield generator thus as a shield but energy weapons overload the generators so once fire as been absorbed, the void shield collapses. The shield regenerates several minutes later assuming the ship isn’t attacked again and that subsequent attacks do not damage the shield generator. Ordnance like torpedoes and fighters are not affected by the effects of shields and can do direct damage to the ship unless engaged by turrets. The Emperor-class has four shield generators and thus four separate shields.

-----

The Retribution-class has four Void Shield generators and thus has four shields.


Hull and armor materials seem to include "adamantium", "armaplas", "ceramite", "plasteel", and possibly others.

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Every spacefaring vessel is equipped with a certain amount of physical armour, capable of deflecting direct weapon impacts on the starship's hull. The strength and thickness of the armour varies depending on the starship's size and type - a tiny Escort ship will have a ribbed outer hull maybe a foot thick or less, while an 8-kilometre-long Imperial Battleship will have three separate, heavily reinforced adamantium hull layers, with a total thickness of dozens of metres. Common among all the warships of the Imperial Navy, ranging from Frigate to Battleship size is the armoured prow, which is massively reinforced and can be hundreds of metres thick on the largest ships as it is also used as a ram. It is capable of deflecting all but the most powerful of strikes to a vessel's bow.

However, the adamantium article states, "many items made in the past from adamantium cannot be reverse-engineered by the Imperium's Adepts because their adamantium shells are so strong that they cannot be disassembled", so it stands to reason that very few, if any, ships are made primarily from a material that their technician corps cannot work with - so it's likely that most ships' hulls are made of some combination of the other materials.

For realspace propulsion, Imperial starships seem to use some variant of plasma thruster (possibly a MPD thruster?):

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Every Imperial starship is equipped with a plasma drive for normal propulsion through the depths of space. Running up to a third of the ship's length, the aft section is a mass of drive tubes, engine compartments and plasma reactors. Most Imperial Navy ships employ Warp drives to breach the barrier that separates realspace from the Immaterium and allow for interstellar travel. Implosion of these drives can lead to the creation of a Warp rift.


In terms of Imperial starship weapons:

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"Weapons battery" is a generic name for the Plasma Batteries, Laser Cannons, Rail Guns, and Missile Launchers that make up the vast majority of spaceborne weapons and can be fired in a multitude of ways, from one concentrated blast to a pattern determined by the captain. Nearly all warships are well-armed with gun ports and weapon housings for weapons batteries.

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The idea behind lances is simple: use an ultra-heavy energy cannon to hit an enemy with a blast so powerful that it punches straight through its armour. Like weapons batteries, each starfaring race has its own lance-type weapons, many of which have effects that are drastically different from those technologies employed by the Imperial Navy.

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Torpedoes are large anti-starship missiles used in space naval battles. They are a highly versatile weapon, as they can be used by any spacecraft from the largest battleships to the smallest planetside missile defence silos. Up to 200 feet long and powered by a powerful plasma reactor that also forms part of the warhead, torpedoes' extremely limited tracking abilities are made up for by the sheer size of the blast they can produce, making a near miss almost as good as a direct hit. Torpedoes are made even more effective by the difficulty of hitting them, which results in fighters and point-defense turrets being the only weapons that can be counted on to consistently engage and destroy them.


Of particular note is the Imperium's "Nova Cannon":

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The Nova Cannon is one of the most powerful weapons commonly employed by the Imperium of Man. The size, power requirement and recoil is such that it is only mounted on capital ships or planetary defenses.

The cannon itself is massive, the barrel running most of the length of all but the largest vessels. The projectiles have a diameter of 50m, and are fired at "close to light speed", accelerated by "Graviometric" coils. When the missile has travelled the predetermined distance, the warhead implodes with a force equivalent to several plasma bombs. This creates a blast zone the size of a small planet, powerful enough to destroy a light cruiser in a single hit or cripple a battleship.

While the exact principle of the weapon remains unknown, there have been several arguments about the kinetic energy of the impact. Unfortunately, while the kinetic energy can be estimated with some accuracy, the weapon (primarily due to the extreme range and unreliable aiming) is unlikely to directly hit anything smaller than a planetoid. The primary effect is derived from the explosive force, which is produced by an unknown method (presumably a very large thermonuclear/fusion warhead, given the name).


Compare to the High Guard's "Nova Bomb":

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A Nova Bomb is a very powerful weapon capable of making a sun go supernova, destroying nearly all the matter of a solar system. The weapon itself is about the size of a 55 gallon drum, and is mounted on a missile in place of a traditional explosive payload.

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A nova bomb doesn't destroy a sun by "blowing it up" in the traditional sense. A sun's gravity exerts a tremendous amount of pressure inward, while the ongoing fusion reaction exerts a constant outward pressure. Therefore, a star is in a constant state of balance. The Nova Bomb unbalances this equilibrium by negating the star's inherent gravity, causing a runaway fusion reaction of stellar proportions. With no gravity, the hydrogen gas which was undergoing fusion disperses in all directions, exploding and destroying everything in its path.

Immense amounts of Nova Bombs can be used on a black hole. The collective field destroys the gravity well of the black hole, creating a White Hole, which is essentially a miniature big bang, which, like the big bang, takes a singularity of almost infinite density and scatters it. However, once the effects of the Nova wear off, gravity reasserts itself, and all the matter released in the white hole starts compressing back together. This might work, theoretically, on a star large enough, but there isn't nearly enough matter or gravity for a star to reform, making its destruction almost absolute.


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Based on the above, it seems like the Imperium favors "traditional" sci-fi weaponry (lasers, railguns, plasma cannons, and missiles/torpedos) mounted in large numbers on very large, heavily armored hulls with (IMO) rather unimpressive shields.

I would say that, in a protracted naval war with no outside influence (no Avatars or Chaos Gods), the Commonwealth and its High Guard would most likely win as they can stage from outside of the Imperium's reach (that is, from the Andromeda and Triangulum galaxies), can easily match function-equivalent Imperial ships, and would probably "fight smarter" as their primary tactics don't depend on tossing away ships while thinking their manpower is inexhaustable (which the Imperium's isn't, regardless of how much they might like to believe otherwise).

Not to mention 1.) the Commonwealth would likely go about the same sort of diplomatic co-opting of Imperial worlds as the Federation and 2.) effectively disabling the Imperial fleet could be done relatively quickly by slipping a few HCBGs in, having each fire a Nova Bomb or 20 at Sol, and slipping away - no more Astronomican and a monumental blow to Imperial morale. ^_^

Your thoughts?

#275 Zakatak

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Posted 08 January 2012 - 02:12 PM

Daedalus > All.

Multi-gigaton shields, Asgard Plasma Beams, and 8 F-302's with megaton-grade AMRAAM's, Teleporters. Also, the crew is capable of surviving sparks that shoot out of computers (a first in sci-fi).

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Barring Star Wars which has absolutely absurd and scientifically impossible power outputs.

Edited by Zakatak, 08 January 2012 - 02:17 PM.


#276 Catamount

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Posted 08 January 2012 - 02:24 PM

View PostZakatak, on 08 January 2012 - 02:12 PM, said:

Daedalus > All.

Multi-gigaton shields, Asgard Plasma Beams, and 8 F-302's with megaton-grade AMRAAM's, Teleporters. Also, the crew is capable of surviving sparks that shoot out of computers (a first in sci-fi).

Posted Image

Barring Star Wars which has absolutely absurd and scientifically impossible power outputs.


EU Star Wars? Possibly.

The Star Wars of the film canon? Not really.


In the early pages of this thread, we discussed why both why Wars EU canon is not Star Wars™ canon, and also why the Curtis Saxton ICS books are basically irrelevant to any serious discussion, their purely EU status being the least of the problems with them, and their flagrant contradiction with the movie/novelization canon not being the least of the problems with them.


The Daedalus class is, however, a very impressive ship (and certainly at match at least for any other franchise's ships). I think there can be NO argument there ^_^

As has also been discussed elsewhere, ship for ship at least, Stargate is easily a top contender in any vs contest (and some Stargate powers, at some points in history, would very easily be top contenders overall, as the Tauri would easily be once they got more BC-304s out).

Edited by Catamount, 08 January 2012 - 02:25 PM.


#277 Zakatak

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Posted 08 January 2012 - 02:40 PM

I think in a 1-on-1, Stargate really has is a top contender. The BC-304/O'Neill/Hive/Ori Warship is a match for anyone on the list. But in a full-scale war? The SG Universe lacks numbers. The Tau'ri have 6 ships, Atlantis, and some Ancient defenses. The Goa'uld, while large, are still nothing compared to the Empire/Imperium/Federation.

Also, another consideration for the poll. What does the Imperium/Federation/etc have against this?

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#278 Ilithi Dragon

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Posted 08 January 2012 - 02:43 PM

View PostTarvitz, on 08 January 2012 - 11:55 AM, said:


Nope, sorry. The creator of the Trek franchise deemed episodes canon thus humanity are a bunch of giant newts by the time you run into the Imperium. If you're not even going to respect and research the bare basics of the franchises you're arguing against, i'm not going to let moments like that be removed from this argument.


The only reason I did not repeatedly bash my head against my desk at this statement is because I am too stiff and tired from splitting wood all day.

Tarvitz, you are not even trying to debate. You are trying to win an argument in as childish a manner as you possibly can. I have no interest in engaging in a preschool-level argument. I am here to engage in a civilized, mature, for-fun debate. If you want to argue like a pissed-off four-year-old and rehash things we have already beaten to death earlier in this thread, I don't have any desire to engage you. If you can actually go through the effort of presenting your arguments in a civilized, mature manner, or better yet, actually go back through the thread and read all of our posts covering everything you've brought up and THEN put a civilized, mature post together, I'll bother responding to you.

As for your last sentence above, Catamount has already provided sufficient defense for me, but I just wanted to add that I know enough about Trek lore and technology that in my spare time at work, I write up overviews of starship design evolution from pre-ENT to late TNG, from memory. To accuse me of not knowing the lore of the franchises I'm debating is laughable.

#279 Strum Wealh

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Posted 08 January 2012 - 02:46 PM

View PostZakatak, on 08 January 2012 - 02:40 PM, said:

I think in a 1-on-1, Stargate really has is a top contender. The BC-304/O'Neill/Hive/Ori Warship is a match for anyone on the list. But in a full-scale war? The SG Universe lacks numbers. The Tau'ri have 6 ships, Atlantis, and some Ancient defenses. The Goa'uld, while large, are still nothing compared to the Empire/Imperium/Federation.


Agreed.


View PostZakatak, on 08 January 2012 - 02:40 PM, said:

Also, another consideration for the poll. What does the Imperium/Federation/etc have against this?

Posted Image


I just made that point in two separate posts (here and here)... ^_^

#280 Catamount

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Posted 08 January 2012 - 02:56 PM

Yeah, I think Zakatak pretty much has it for Stargate. The Ancients, in their prime, would be a ridiculous power, and the Asgard, before the Replicator war reduced their multi-galaxy empire down to JUST their homeworld, was probably equally formidable, maybe even more (they're fairly militaristic it seems because of who they've met, and their charge to defend other species).

The Tauri, however, will require at least a decades or two most likely to get a real fleet going (they're like the US after the launch of the original 6 super-frigates ^_^). Until then, they've very successfully resorted to guerrilla warfare against both the Goa'uld and Wraith.

Edited by Catamount, 08 January 2012 - 02:57 PM.




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