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Tukayyid Statistics Are Up


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#21 CandidAstrius

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Posted 01 May 2015 - 09:59 PM

some one pointed this out someplace else....

961,974 Mechs destroyed
334,558 matches played

averages 2.87 mechs destroyed per match... um what? Fewer than 3 mechs total from both sides per match? some one is padding their numbers? or perhaps just being misleading with them...

now if we take that matches played and divide by...lets say 24... you end up with an average of 69 dead mech per match...oddly that sounds way more reasonable....and a loss of 2.87 per player per match also sounds reasonable...putting actual matches played at closer to 14k over 8 days

Edited by CandidAstrius, 01 May 2015 - 10:01 PM.


#22 Dawnstealer

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Posted 01 May 2015 - 10:07 PM

View PostDevilsfury, on 01 May 2015 - 05:39 PM, said:

Thanks for the stats! This should inform the QQ, Whiner, Pee in my pants, cry babies saying that Clans are grossly OP. The numbers are pretty even across the board in killed mechs and damage. How much more proof do these guys need to show that things are pretty close. (in CW mechs) This by no means everything is perfect but in CW the mechs and loadouts are pretty close! :D Thanks again!

This. It comes down a lot more to organized teams against unorganized PUGs.

#23 VXJaeger

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Posted 01 May 2015 - 10:08 PM

Kinda disturbing, that according to statistics clanners should not have won Tukayyid.

#24 Vassago Rain

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Posted 01 May 2015 - 10:19 PM

View PostVXJaeger, on 01 May 2015 - 10:08 PM, said:

Kinda disturbing, that according to statistics clanners should not have won Tukayyid.


It was, as we say in the trade, a stacked event. Clans had every advantage possible, and IS population advantage became a weakness.

Edited by Vassago Rain, 01 May 2015 - 10:19 PM.


#25 Eider

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Posted 01 May 2015 - 10:24 PM

Top 20 Clan mechs used:

• SCRC: 49653
• SCRPRIME: 43981
• TBRC: 43090
• SCRD: 37446

says it all

#26 hybrid black

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Posted 01 May 2015 - 10:29 PM

View PostVXJaeger, on 01 May 2015 - 10:08 PM, said:

Kinda disturbing, that according to statistics clanners should not have won Tukayyid.


well till the last day at EU time the IS would of won, but the clans steped up to fight

#27 EgoSlayer

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Posted 01 May 2015 - 10:29 PM

View PostVXJaeger, on 01 May 2015 - 10:08 PM, said:

Kinda disturbing, that according to statistics clanners should not have won Tukayyid.


With the way the conquest was setup, the clan could have lost every match except the last 32 matches and it would have been a clan victory. The only thing that mattered is who controlled 32 or more spots at the end of the battle, the running total wins/losses didn't matter at all.

#28 RavenKnight86

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Posted 01 May 2015 - 10:33 PM

Eider, it also says the top 4 IS Mechs were the Stalker-4N and Thunderbolts. Guess that sums up the IS pretty well.

#29 EvilCow

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Posted 01 May 2015 - 10:35 PM

Interesting note, there have been more Maddogs than Stalkers. The Maddog is not exactly the best clan mech.

IS used a greater variety of mechs but this should not be a surprise.

Edited by EvilCow, 01 May 2015 - 10:36 PM.


#30 Eider

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Posted 01 May 2015 - 10:37 PM

View PostRavenKnight86, on 01 May 2015 - 10:33 PM, said:

Eider, it also says the top 4 IS Mechs were the Stalker-4N and Thunderbolts. Guess that sums up the IS pretty well.

And those still dont compare to clan mechs. Going to tell me those large lasers have greater range than an erll? hah.

Top 20 IS Mechs used:

• TDR5SS: 50910
• STK4N: 32887
• TDR9S: 20586
• TDR9SE: 19279
• RVN3L(C): 18858

and tell me how these are ranked in comparison? lol

Top 20 IS Mechs used:

• TDR5SS: 50910
• STK4N: 32887
• TDR9S: 20586
• TDR9SE: 19279
• RVN3L(C): 18858

and tell me how these are ranked in comparison? lol

#31 102_devill

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Posted 01 May 2015 - 10:53 PM

I would like to see stats of matches in which:

1. both sides were a 12-man unit
2. both sides were PUGs mixed with small units 2-3 men

Those stats would be really useful to see exactly what is the balance in tech between the two sides.

#32 odiemoncrew

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Posted 01 May 2015 - 10:58 PM

Another thing that says that the stats are not being well reported, are the player points stats.
Why brake down stats to I.S. V.S. Clan in everything but those. makes everything fishy

#33 hybrid black

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Posted 01 May 2015 - 11:00 PM

View PostEider, on 01 May 2015 - 10:37 PM, said:

And those still dont compare to clan mechs. Going to tell me those large lasers have greater range than an erll? hah.



if the IS used stalkers TB and raven x2 as much as the clans use there best three mechs the IS would win all the time

#34 PerfectDuck

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Posted 01 May 2015 - 11:19 PM

The stats show exactly why we send 12 lights out at the start and then we drive huge assaults for the rest of the match. Clanners only take mediums and heavies. They crumble HARD when 1000 tons of IS assault 'mechs come barreling through them. We win even if our light rush gets 2 kills and sets us 2-12 to start with.

#35 meteorol

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Posted 02 May 2015 - 12:05 AM

View PostSuomiWarder, on 01 May 2015 - 06:09 PM, said:

Feel the need to point out to people posting that the stats show that the mechs (clan v IS) are close to even that the IS had a 10 tons per player bonus. That's 120 tons times 4 for a 480 ton advantage. If you get close to parity in damage with a disadvantage in throw weight the obvious conclusion is that at even up odds one side is better.


Why do people keep saying this? IS doesn't get the bonus 4 times. They can use 10t more between all 4 of their mechs. That is a maximum possible difference of 10t per player, not per mech, giving them a maximum of 120t between 48 mechs advantage if everyone uses the heaviest possible dropdeck.

Clans drop with 12 players with 240t, 12x240=2880
IS can drop with 12 players with 250t, 12x250= 3000

#36 Revis Volek

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Posted 02 May 2015 - 12:37 AM

View PostTarl Cabot, on 01 May 2015 - 08:28 PM, said:

The assaults were primarily battlemasters. That is the 10 ton difference between IS vs Clan but overall it did not help for a variety of reasons.

As for the damage dealt, that is the difference between taking out only Omega vs having to have the most kills/prevent Omega destruction.

Maybe the next battle will have the Clans defending and the IS attacking. How do many of you think how that will turn out?



What?

Those maths....

• Stalker: 54313
• BattleMaster: 18820

That's 35,493 more Stalker then Battlemaster....

View Postmeteorol, on 02 May 2015 - 12:05 AM, said:


Why do people keep saying this? IS doesn't get the bonus 4 times. They can use 10t more between all 4 of their mechs. That is a maximum possible difference of 10t per player, not per mech, giving them a maximum of 120t between 48 mechs advantage if everyone uses the heaviest possible dropdeck.

Clans drop with 12 players with 240t, 12x240=2880
IS can drop with 12 players with 250t, 12x250= 3000



No, you dont get the bonus 4 times you get it once x 12....so 120 extra tons per drop. But that would allow me to not have to bring a scrub light so it is well worth it.

I also added up all the player points it came to 15,671 so is that saying that 1,555 pilots did not get ANY 80 point games? Or are my maths bad? it is almost 5 am here.

Edited by DarthRevis, 02 May 2015 - 12:49 AM.


#37 DerHenker

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Posted 02 May 2015 - 12:52 AM

Matches/players
334558/10346=32,34 matches per IS player
334558/7312=45,75 matches per clan player

total IS points
83735
average points per player 8,09
25.01% change to get his points in a match

total clan points
85566
average points per player 11,70
25.57% chance to get his points in a match

Players changed from IS to Clan during the event: 380
Players changed from Clan to IS during the event: 52
Units changed from IS to Clan during the event: 56
Units changed from Clan to IS during the event: 12
Units changed within IS factions during the event: 17
Units changed within Clan factions during the event: 17
total players 17226
total players by challenge points 15671
total players with no points 1555

kurita
score 20512 players 2092 points per player 9,80
steiner
score 19315 players 2661 points per player 7,26
ffr
score 13288 players 1812 points per player 7,33
davion
score 11236 players 2019 points per player 5,57
marik
score 8544 players 1221 points per player 7 (6,997)
liao
score 5420 players 685 points per player 7,91


wolf
score 34350 players 2956 points per player 11,62
jade falcon
score 19427 players 1516 points per player 12,81
ghost bear
score 19157 players 1862 points per player 10,29
smoke jaguar
score 12632 players 1110 points per player 11,38


Total Mechs destroyed: 961,974
Total Clan Mechs destroyed: 481,187
Total IS Mechs destroyed: 480,787

mechs destroyed per IS player 46,50
mechs destroyed per match IS player 1,44 (1,4378)

mechs destroyed per clan player 65,75
mechs destroyed per match clan player 1,44 (1,4371)


Total Damage Done: 358,768,582
Total Damage Done by IS Mechs: 179,654,088
Total Damage Done by Clan Mechs: 179,114,494

dmg per IS player 17364,60
dmg per match IS player 536,94

dmg per clan player 24495,96
dmg per match clan player 535,43


Total Friendly Fire done: 8,345,945
Total Friendly Fire done by IS Mechs: 4,065,350
Total Friendly Fire done by Clan Mechs:4,280,595

FF by IS per player 392,94
FF by match IS 12,15

FF by clan per player 585,42
FF by match clan 12,8

i will not go into the mech used, the pattern here is self-explaining in the pgi list
much more data is needed to realy give a better picture

#38 Romeo Deluxe

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Posted 02 May 2015 - 01:21 AM

View PostStifor, on 01 May 2015 - 08:23 PM, said:

It must be nice to be able to drop assault mechs with out gimping your drop deck.

Just look at the number of IS assaults used vs the number of clan assaults used.

Nope nothing wrong with this at all......

RVN4X, RVN3L, CD3M, JM6S/CN9AH because mobility is more important than raw firepower as far as I'm concerned. Same thing about numbers can be said about your precious Crows.

I did try out my AS7DDC a few runs but only one time do I feel it was even worth bringing. On a base defense I parked in a choke point near our LZ. I managed to knock out 3 clams before I was taken down who tried to camp our LZ. Otherwise it was a laser magnet that couldn't reposition worth a dam.

Edited by Romeo Deluxe, 02 May 2015 - 01:24 AM.


#39 Black Ivan

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Posted 02 May 2015 - 01:29 AM

I'm not surprised. The Meta Mechs are clearly on top. For IS the Large Laser Boats, for Clans the Jack of all Trades and ECM heavies. Quirking and MEch balance ist out of hand, too many Mechs are unviable at all.

#40 KuroNyra

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Posted 02 May 2015 - 01:34 AM

View PostVassago Rain, on 01 May 2015 - 05:12 PM, said:

The first observation I make is that vindicators are so awful, there were more urbanmechs than vindis present.

FEAR THE URBIE! ALL HAIL THE TRASHCAN!


....
What?! You know that thing is a beast! :P





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