Jump to content

Tukayyid Statistics Are Up


77 replies to this topic

#61 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 02 May 2015 - 10:11 AM

View PostAldo1Raine, on 02 May 2015 - 06:46 AM, said:




The longest range Laser I believe is an IS ERL on a Tunderbolt 5s






Longest Optmal yes, there is a hard cap at 1500m for IS lasers, no matter what quirks or mods you run.

View PostWhite Bear 84, on 02 May 2015 - 10:09 AM, said:


Lol yes. I have not even tried to level these up.

On a side note, no surprise that both sides are nitpicking stats to call the other OP... ..its kind of tragic.




The IS should shut up and do work. Posted Image

#62 ztac

    Member

  • PipPipPipPipPipPipPip
  • 624 posts

Posted 02 May 2015 - 10:24 AM

View PostMoomtazz, on 02 May 2015 - 07:00 AM, said:


Well the 334k has to be matches per player. That equates to about 19.5 matches per player and sounds reasonable. I personally played 14 matches total and all of them qualified, but my play time goes away after the weekend.

Only 612 of the 13724 players who quit before reaching 50 stopped after completing 40 for the free mech.

82.2% of players who started the challenge did not get 40 qualifying matches, so no free mech.

17.8% of players who started the challenge won a free mech.

12.1% of players who started completed the challenge

I think the completion rate and rate of obtaining the free mech are way too low. I have paid hundreds of dollars for mech packs and MC in this game so far, and it would be nice to get a free one more often.


The 334k matches are actual matches with 24 players in each match as if you divide the sub matches by 24 you do not have a whole number as you expect if it was counted that way. also that would mean only 13k matches in total which would be kind of low considering the time.Just over 2k matches per day!

Although it would seem more realistic if it was the way you said! Nothing makes much sense really if you delve too deeply into it.

Edited by ztac, 02 May 2015 - 10:26 AM.


#63 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 02 May 2015 - 10:30 AM

View PostAldo1Raine, on 02 May 2015 - 06:46 AM, said:

The longest range Laser I believe is an IS ERL on a Tunderbolt 5s


Incorrect. The IS mechs (yes, more than one) that could (I say could because they have been toppled) fire the ERLL farthest out before drop off are the BLR-1S and the TDR-5SS (not the 5S), which is (with range mods) 911m. This has now been beaten by the LCT-3V which, with range mod, fires out to 1080m before drop off. What people do not realize is that the ERLL is hardcapped at 1500m range (regardless of range mods and/or quirks). Clan ERLL still out ranges IS ERLL past 1500m just with the range mod alone, and goes even farther if one adds in TCs of any level.


View PostMoomtazz, on 02 May 2015 - 07:05 AM, said:

Clans also brought only 45k assaults. The Medium and Heavy numbers are skewed for clans because the 240 ton drop limit precludes bringing the only good Clan Assault and a lack of good Clan Lights.


Huh?
1) Clans didn't need to bring their Assaults, and many didn't put Assaults in their Drop Deck composition. Timbers covered the role of Assaults extremely effectively.
2) The Clans bringing a redonkulous number of their Meds & Heavies has nothing to do with wanting (or needing) to bring in 'Good Assaults' and/or 'lack of good lights'. It has EVERYTHING to do with the fact that Clans Meds & Hvys are their better mechs.

#64 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 02 May 2015 - 10:33 AM

View PostNovawrecker, on 02 May 2015 - 10:30 AM, said:


Incorrect. The IS mechs (yes, more than one) that could (I say could because they have been toppled) fire the ERLL farthest out before drop off are the BLR-1S and the TDR-5SS (not the 5S), which is (with range mods) 911m. This has now been beaten by the LCT-3V which, with range mod, fires out to 1080m before drop off. What people do not realize is that the ERLL is hardcapped at 1500m range (regardless of range mods and/or quirks). Clan ERLL still out ranges IS ERLL past 1500m just with the range mod alone, and goes even farther if one adds in TCs of any level.




Huh?
1) Clans didn't need to bring their Assaults, and many didn't put Assaults in their Drop Deck composition. Timbers covered the role of Assaults extremely effectively.
2) The Clans bringing a redonkulous number of their Meds & Heavies has nothing to do with wanting (or needing) to bring in 'Good Assaults' and/or 'lack of good lights'. It has EVERYTHING to do with the fact that Clans Meds & Hvys are their better mechs.


The Warhawk is at best meh, the Gargles is terrible even in comparison to IS mechs in that weight range (seriously, I do a lot better in Awesomes) and DWF is too slow.


Add to this that Nova is of dubious value and the lights are too slow to actually light, except the Ice Fart and Myth Lynx which are essentially running jokes.

....so yeah Clans aim for the 55-75 ton band which basically requires Stormcrow.

#65 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 02 May 2015 - 10:53 AM

These stats have no sense without knowing the avg Elo of the players.

#66 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 02 May 2015 - 10:56 AM

View Postred devil2, on 02 May 2015 - 10:53 AM, said:

These stats have no sense without knowing the avg Elo of the players.



So what do you do about players like me that only pub queue in order to grind new mechs?

Not exactly indicative.

#67 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 02 May 2015 - 11:01 AM

- Mode and Map seems even

- Total player stats is not clear on if that is total including those who swapped Factions, only at Start or only at End. It is clear playing as IS sucked due to larger numbers resulting in longer wait times but new people getting into Clans is not easy.

- Davion currently stinks. Steiner could be just as good as Wolf, not there yet.

- No stats on Loyalists & Mercs.

- IS could bring specifically the Stalker for the Assault slot. For every Timber Wolf pair, the IS had Thunderbolt & Stalker. The IS could go with 2 T-Bolts for straight up Heavies, the weight class supports this was done sometimes.

- If Clan Lights suck, why were there almost as many as IS Lights, mainly Foxes?

- ECM, Heavies and Laser Vomit are all over the decks on both sides even the IS. What happened to the IS PPFLD advantage?

- Not many made it to the higher points of the event.

- May not look like it but this shows what happens when Clan Mechs cost more. New people go more for IS thus more lower skilled people on that side.

- all 36 IS chassis and 13 Clan chassis were used. The 'do what I want' factor would be part of what lessened the IS chances.

These things are the biggest contributors to the IS loss in my view.
--- 'Do what I want' meaning use the Mechs I want, with three times more choices than Clan you get more IS Mechs some do not think should be used.
--- More lower skilled players on IS side. Cost of Clan Mechs counts here.
--- Clan Lights are not as sucky as people think.

#68 demoyn

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 354 posts
  • LocationTexas

Posted 02 May 2015 - 11:08 AM

View Postztac, on 02 May 2015 - 10:24 AM, said:


The 334k matches are actual matches with 24 players in each match as if you divide the sub matches by 24 you do not have a whole number as you expect if it was counted that way. also that would mean only 13k matches in total which would be kind of low considering the time.Just over 2k matches per day!

Although it would seem more realistic if it was the way you said! Nothing makes much sense really if you delve too deeply into it.



There were 63 nodes on the planet. If each match went to the full timer and each node was constantly active that would leave a MAXIMUM of 3,024 drops per day. There was six total days (minus one hour) that the event lasted for, meaning a maximum of 18,018 matches.

All of the matches won't go to the time limit, but there were a few times on Friday when the server crashed and there were plenty of times on Friday and Saturday when there weren't enough clanners in que to keep all the nodes active (and I imagine the same held true during weekday Euro hours). The lack of a perfect number for rounding is explained by disconnects. The numbers make perfect sense.

Edited by demoyn, 02 May 2015 - 11:11 AM.


#69 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 02 May 2015 - 11:34 AM

View PostWhite Bear 84, on 02 May 2015 - 10:09 AM, said:

no surprise that both sides are nitpicking stats to call the other OP... ..its kind of tragic.

This sentence is the most OP thing in this thread, pls nerf before it gets spammed in the Forum Meta. :D

View PostNovawrecker, on 02 May 2015 - 10:30 AM, said:


Incorrect. The IS mechs (yes, more than one) that could (I say could because they have been toppled) fire the ERLL farthest out before drop off are the BLR-1S and the TDR-5SS (not the 5S), which is (with range mods) 911m.

Both the TDR-5S and 5SS are range quirked for LL the same, 25%. Which you use depends on taste.
5S has better cooldown for more firings and shorter beam duration.
5SS has slightly better heat handling (2.5%) and 2 shoulder mounts.

#70 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 02 May 2015 - 02:28 PM

View PostYokaiko, on 02 May 2015 - 10:33 AM, said:

The Warhawk is at best meh, the Gargles is terrible even in comparison to IS mechs in that weight range (seriously, I do a lot better in Awesomes) and DWF is too slow.

Add to this that Nova is of dubious value and the lights are too slow to actually light, except the Ice Fart and Myth Lynx which are essentially running jokes.

....so yeah Clans aim for the 55-75 ton band which basically requires Stormcrow.


Er, didn't I state that Clans use their meds & heavies because it's their best mechs they have available to them, or was that missed? :huh:


View PostWildstreak, on 02 May 2015 - 11:34 AM, said:

Both the TDR-5S and 5SS are range quirked for LL the same, 25%. Which you use depends on taste.


My post were revolved around the ER Large Laser (which I could have sworn I was pretty clear on that notion). No one used standard LL on the 5SS, at least not competitively, as the 5SS dropped in either the Wuberbolt brawler, or ERLL sniper. So no, the 5S and 5SS are not quirked the same.

Really not sure why you bring up the standard LL when I was specifically talking about the ERLL. :blink:

Edited by Novawrecker, 02 May 2015 - 02:58 PM.


#71 deathlord

    Member

  • PipPipPip
  • Little Devil
  • Little Devil
  • 88 posts

Posted 02 May 2015 - 03:50 PM

I'd like to see additional unit stats by contract length (especially permanent contracts).

#72 Caustic Canid

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 256 posts

Posted 02 May 2015 - 09:10 PM

View PostWildstreak, on 02 May 2015 - 11:01 AM, said:

- If Clan Lights suck, why were there almost as many as IS Lights, mainly Foxes?

--- Clan Lights are not as sucky as people think.


I'm guessing most people take the kit fox to round off a 2x timberwolf deck because they can throw ecm in it and not be totally useless, not because it's a good mech.

Edited by Caustic Canid, 02 May 2015 - 09:11 PM.


#73 Lord0fHats

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 619 posts

Posted 02 May 2015 - 09:21 PM

Few people take Foxes and Lynx's because they're good (namely because they're not good). They take them because it frees up drop tonnage.

Edited by Lord0fHats, 02 May 2015 - 09:21 PM.


#74 lol lol lol lol lol lol lol lol

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 918 posts

Posted 02 May 2015 - 09:45 PM

View PostJohnny Z, on 02 May 2015 - 03:13 AM, said:

The stats here are fishy to say the least. Really really smelly fishy numbers. Peeyew

Where the Kdr for top 3 mechs for both sides?

Where is the matches won and lost for both sides?



I am sure there are more relevant numbers that could be added. This is some first rate number cooking. LOL


Hey it's done by the same people who do the quirking, so yeah, go figure.

#75 RavenKnight86

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 205 posts

Posted 02 May 2015 - 10:06 PM

Yeah I took Adders and Kit Foxes in my drop decks to free up tonnage for a second Timby. So my drop deck would consist of 2x Timby, 1 Streakcrow (for those annoying IS light rushes), and either the Kit Fox or Adder to take up that 4th slot. Except on occasions where I dropped Adder first, most of the time it was a throwaway Mech.

#76 Nick86

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 222 posts

Posted 02 May 2015 - 10:16 PM

View PostSuomiWarder, on 01 May 2015 - 06:09 PM, said:

Feel the need to point out to people posting that the stats show that the mechs (clan v IS) are close to even that the IS had a 10 tons per player bonus. That's 120 tons times 4 for a 480 ton advantage. If you get close to parity in damage with a disadvantage in throw weight the obvious conclusion is that at even up odds one side is better.


There is no stat however for actual average tonnage used in player dropdecks. Skews things somewhat potentially, especially given the IS advantage in Lights.

#77 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 03 May 2015 - 06:35 AM

View PostYokaiko, on 02 May 2015 - 09:48 AM, said:

Specially when it is quicker to "clean" kill a mech.



Definitely.

I had a match where I did 699 damage TOTAL, yet had 3 kills and 11 assists. That is opposed t multiple teammates with near or over 2k in damage and 25+ assists, yet no kills.

I attribute at least part of it to running a build where a single alpha would core or destroy a single component on ANY mech it hit.

#78 Reptilizer

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 523 posts

Posted 03 May 2015 - 09:40 AM

View PostJohnny Z, on 02 May 2015 - 03:13 AM, said:

The stats here are fishy to say the least. Really really smelly fishy numbers. Peeyew

Where the Kdr for top 3 mechs for both sides?

Where is the matches won and lost for both sides?

I am sure there are more relevant numbers that could be added. This is some first rate number cooking. LOL


I absolutely agree. Lots of mildly interesting statistics, but no answers to the real question:
Who did win more games???
There is some hint though if you read the tables right:

View PostDerHenker, on 02 May 2015 - 12:52 AM, said:

total IS points
83735
average points per player 8,09
25.01% change to get his points in a match

total clan points
85566
average points per player 11,70
25.57% chance to get his points in a match


Looking at those two tells us, that clan players were vastly more successful and did score a lot better on average.
(more than 3 points on average on a scale not maxing 12 is HUGE)

What it does not tell us though, is if IS just has a lot of really bad pilots skrewing the numbers down or if the mechs actuall do not perform as well as their clantech equivalents...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users