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Tukayyid Statistics Are Up


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#41 Haligonian

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Posted 02 May 2015 - 03:11 AM

Can't really say the LL boats serve that much of a purpose fighting clans who out range every IS laser so always have a sniping advantage... The LL quirks do help try to bring parody (haha, cause it isn't parity) but the only way to fight a clan LL boat is with brawling (hence the Thunderwub being up there) as counter sniping is not viable, if both players are equal in skill.

#42 Johnny Z

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Posted 02 May 2015 - 03:13 AM

View Postodiemoncrew, on 01 May 2015 - 10:58 PM, said:

Another thing that says that the stats are not being well reported, are the player points stats.
Why brake down stats to I.S. V.S. Clan in everything but those. makes everything fishy


The stats here are fishy to say the least. Really really smelly fishy numbers. Peeyew

Where the Kdr for top 3 mechs for both sides?

Where is the matches won and lost for both sides?



I am sure there are more relevant numbers that could be added. This is some first rate number cooking. LOL

Edited by Johnny Z, 02 May 2015 - 03:17 AM.


#43 ztac

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Posted 02 May 2015 - 03:32 AM

Generally stats mean nothing and it is how you interpret them , they can be used to show two opposing sides to be right!

The mech stats are drop decks so do not take into account whether or not a mech was actually used from the numbers! So some mechs would have never had the opportunity to be destroyed. Also no data of which mech's did what damage? I mention this with reference to Premades vs PUG's as all too often our entire team was destroyed whilst the other side only lost maybe 14-20 mechs which would throw any stats out based on that match alone! (all is explained later, well at the end).

They do show preferences though, And for any mech to be destroyed it would have to be in the game, the more of a chassis type there is the more likely they will be destroyed.

Of the 17K players or so 5.5k only played 5 matches or were so bad they did not get 80 points in other matches they played in!

Choice of mechs are interesting and somewhat what people would have predicted prior to the event. However there seems to have been a lot of players that did not know their mechs which threw up some surprises for mech choice!

The biggest point of note though is what the stats do not say and that is the number premade groups playing the PUG groups and the outcome of those matches! Any match will have an outcome based on the players skill as well as their ability to work together and which Mechs and type of loadout as well as drop order! Damage done also depends on what type of game people are playing, but all too often the IS just came at us in a group and ripped everything apart , despite us having firing lines and being able to target the individual mechs as soon as they came into our line of sight!

At the end of the ay the Clan win is down to nothing other than strong players at a certain time of the day, it certainly was not because of OP mechs!

#44 ztac

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Posted 02 May 2015 - 03:42 AM

Well something is off as stated above..... PGI numbers are wrong?

334k matches 17K players .. (5.5k only had enough points for 5 matches) , but 17k/24 = 708 (rounded) (possible matches based on players available)

334,000/708 = 471 matches per player to reach this number and at 30 mins per game = 235 hours play time! that's 10 days with no sleep almost!

#45 Novawrecker

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Posted 02 May 2015 - 03:48 AM

View PostAegic, on 01 May 2015 - 08:01 PM, said:

IS brought TRIPLE the assaults to the table. LOL.


Clans brought over 2x as many Timbers & Hellbringers, and almost triple that of S'Crows to the match. Your point?

View PostStifor, on 01 May 2015 - 08:23 PM, said:

It must be nice to be able to drop assault mechs with out gimping your drop deck.

Just look at the number of IS assaults used vs the number of clan assaults used.

Nope nothing wrong with this at all......


Must be nice to be able to bring mechs of a lower weight class that still on par with said Assaults. Yep, nothing wrong with this at all ...


View PostDarthRevis, on 02 May 2015 - 12:37 AM, said:



What?

Those maths....

• Stalker: 54313
• BattleMaster: 18820

That's 35,493 more Stalker then Battlemaster....


• Stormcrow: 158911 <--- more than 2.92x the number of Stalkers.
• TimberWolf: 123730 <--- more than 2.27x the number of Stalkers.
• Hellbringer: 110396 <--- more than 2.03x the number of Stalkers.

All which those Omni can hold their own vs. a Stalker, even the so called "dreaded" 4N.

Your point = completely moot.

Edited by Novawrecker, 02 May 2015 - 03:51 AM.


#46 Graves24

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Posted 02 May 2015 - 03:49 AM

View PostCandidAstrius, on 01 May 2015 - 09:59 PM, said:

some one pointed this out someplace else....

961,974 Mechs destroyed
334,558 matches played

averages 2.87 mechs destroyed per match... um what?


Can someone explain this?

#47 Dawnstealer

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Posted 02 May 2015 - 04:12 AM

View Posthybrid black, on 01 May 2015 - 10:29 PM, said:


well till the last day at EU time the IS would of won, but the clans steped up to fight

That was part of it. Since it ended at 3pm local time on a Thursday, I got to watch the world slowly slip away while making spreadsheets.

#48 Greyfoxx

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Posted 02 May 2015 - 04:45 AM

It is possible they count each player in a drop as a match played so that one single drop is compromised as 24 matches played. This would make the mechs destroyed better coincide with their "matches played" statistic. It is wonky math I agree but no different then the whole 86% of drops are solo drops statistic they tossed out in the past. Statistics or at least their presentation to us has not been one of their strengths in the past.

#49 Kira Onime

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Posted 02 May 2015 - 06:10 AM

View PostEider, on 01 May 2015 - 10:24 PM, said:

Top 20 Clan mechs used:

• SCRC: 49653
• SCRPRIME: 43981
• TBRC: 43090
• SCRD: 37446

says it all


And the top IS mechs

TDR5SS: 50910
STK4N: 32887
TDR9S: 20586
TDR9SE: 19279

What's your point again?

#50 Romeo Deluxe

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Posted 02 May 2015 - 06:13 AM

View PostKiraOnime, on 02 May 2015 - 06:10 AM, said:


And the top IS mechs

TDR5SS: 50910
STK4N: 32887
TDR9S: 20586
TDR9SE: 19279

What's your point again?

That was in reply to the clan person on the first page regarding his supposed point about IS Assaults.

#51 Bulletsponge0

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Posted 02 May 2015 - 06:33 AM

View PostKiraOnime, on 02 May 2015 - 06:10 AM, said:


And the top IS mechs

TDR5SS: 50910
STK4N: 32887
TDR9S: 20586
TDR9SE: 19279

What's your point again?

I think his point is that he wants Stormcrows and timberwolves nerfed more.... so that the clans won't have any assaults worth bringing, won't have any mediums worth bringing, won't have any lights worth bringing and only minimally viable heavies.. that way the IS can simply win with ghost drops because clans won't have anyone playing CW due to not having any mechs worth playing in CW

#52 Sharkomodo

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Posted 02 May 2015 - 06:35 AM

What the hell are the challenge points used to rank the top 50 and why are they so chaotic up and down in value?

#53 Gone_Till_November

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Posted 02 May 2015 - 06:46 AM

View PostHaligonian, on 02 May 2015 - 03:11 AM, said:

Can't really say the LL boats serve that much of a purpose fighting clans who out range every IS laser so always have a sniping advantage... The LL quirks do help try to bring parody (haha, cause it isn't parity) but the only way to fight a clan LL boat is with brawling (hence the Thunderwub being up there) as counter sniping is not viable, if both players are equal in skill.

View PostNovawrecker, on 02 May 2015 - 03:48 AM, said:


lt 5s

Clans brought over 2x as many Timbers & Hellbringers, and almost triple that of S'Crows to the match. Your point?



Must be nice to be able to bring mechs of a lower weight class that still on par with said Assaults. Yep, nothing wrong with this at all ...




• Stormcrow: 158911 <--- more than 2.92x the number of Stalkers.
• TimberWolf: 123730 <--- more than 2.27x the number of Stalkers.
• Hellbringer: 110396 <--- more than 2.03x the number of Stalkers.

All which those Omni can hold their own vs. a Stalker, even the so called "dreaded" 4N.

Your point = completely moot.




The longest range Laser I believe is an IS ERL on a Tunderbolt 5s


Clan has less mech options right? So that can also show the increase in numbers. That and IS players that just refuse to bring good mechs. If you bring up things like the 4N for people to bring the often say they just don't want to, can't make people bring good mechs.

Edited by Aldo1Raine, 02 May 2015 - 06:57 AM.


#54 Moomtazz

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Posted 02 May 2015 - 07:00 AM

View Postztac, on 02 May 2015 - 03:42 AM, said:

Well something is off as stated above..... PGI numbers are wrong?

334k matches 17K players .. (5.5k only had enough points for 5 matches) , but 17k/24 = 708 (rounded) (possible matches based on players available)

334,000/708 = 471 matches per player to reach this number and at 30 mins per game = 235 hours play time! that's 10 days with no sleep almost!


Well the 334k has to be matches per player. That equates to about 19.5 matches per player and sounds reasonable. I personally played 14 matches total and all of them qualified, but my play time goes away after the weekend.

Only 612 of the 13724 players who quit before reaching 50 stopped after completing 40 for the free mech.

82.2% of players who started the challenge did not get 40 qualifying matches, so no free mech.

17.8% of players who started the challenge won a free mech.

12.1% of players who started completed the challenge

I think the completion rate and rate of obtaining the free mech are way too low. I have paid hundreds of dollars for mech packs and MC in this game so far, and it would be nice to get a free one more often.

#55 Moomtazz

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Posted 02 May 2015 - 07:05 AM

View PostNovawrecker, on 02 May 2015 - 03:48 AM, said:


Clans brought over 2x as many Timbers & Hellbringers, and almost triple that of S'Crows to the match. Your point?



Must be nice to be able to bring mechs of a lower weight class that still on par with said Assaults. Yep, nothing wrong with this at all ...




• Stormcrow: 158911 <--- more than 2.92x the number of Stalkers.
• TimberWolf: 123730 <--- more than 2.27x the number of Stalkers.
• Hellbringer: 110396 <--- more than 2.03x the number of Stalkers.

All which those Omni can hold their own vs. a Stalker, even the so called "dreaded" 4N.

Your point = completely moot.


Clans also brought only 45k assaults. The Medium and Heavy numbers are skewed for clans because the 240 ton drop limit precludes bringing the only good Clan Assault and a lack of good Clan Lights. Having a Myst Lynx as your 4th mech is not a comfortable feeling!

#56 Molossian Dog

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Posted 02 May 2015 - 09:33 AM

View PostDerHenker, on 02 May 2015 - 12:52 AM, said:

stats

i will not go into the mech used, the pattern here is self-explaining in the pgi list

I fear you will have to spell it out. People can´t read.
And you know the aversion to math of these clam sibkos...

.

Edited by Molossian Dog, 02 May 2015 - 09:33 AM.


#57 demoyn

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Posted 02 May 2015 - 09:42 AM

View PostDevilsfury, on 01 May 2015 - 05:39 PM, said:

Thanks for the stats! This should inform the QQ, Whiner, Pee in my pants, cry babies saying that Clans are grossly OP. The numbers are pretty even across the board in killed mechs and damage. How much more proof do these guys need to show that things are pretty close. (in CW mechs) This by no means everything is perfect but in CW the mechs and loadouts are pretty close! :D Thanks again!



Except that you're failing to realize that only clan was on attack. This means that they did about the same damage as Inner Sphere without subtracting the damage IS put out during Omega rushes.

Do I think clan mechs are considerably overpowered? Not exceptionally. The point here is that pure damage statistics don't prove anything in regards to balance.

#58 Yokaiko

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Posted 02 May 2015 - 09:48 AM

View Postdemoyn, on 02 May 2015 - 09:42 AM, said:


Do I think clan mechs are considerably overpowered? Not exceptionally. The point here is that pure damage statistics don't prove anything in regards to balance.


Specially when it is quicker to "clean" kill a mech.

I had a game where I basically solo'd four mechs with a firestarter, I had all of 450 damage when that mech fell, mainly because those four kills were two shots to big juice un-armored backs. Got 5 more kills with a Dragon that game, they were good for 1400 damage, I ended with over 2700, and 11 kills.

Damage numbers bloat when you use "spray and pray" ...not to mention long burn clan lasers and streaks.

#59 demoyn

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Posted 02 May 2015 - 10:01 AM

View PostYokaiko, on 02 May 2015 - 09:48 AM, said:

Damage numbers bloat when you use "spray and pray" ...not to mention long burn clan lasers and streaks.



They also released the total number of dead mechs, which was on par with the damage numbers, so that's kind of moot. Clan mechs would have been a lot higher on both lists if they had targeted mechs over Omegas during their attack rushes, though.

#60 White Bear 84

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Posted 02 May 2015 - 10:09 AM

View PostVassago Rain, on 01 May 2015 - 05:12 PM, said:

The first observation I make is that vindicators are so awful, there were more urbanmechs than vindis present.


Lol yes. I have not even tried to level these up.

On a side note, no surprise that both sides are nitpicking stats to call the other OP... ..its kind of tragic.





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