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Jenner Builds


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#1 Juodas Varnas

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Posted 02 May 2015 - 10:46 PM

Well, basically, i've been leveling the Jenners (still need to elite the K variant, but the F and D are elited) and i'm planning on selling the 2/3 Jenners, once i master them, just to save up space and since Jenner variants are very similar to one another, i don't see a point in keeping all three.

However, i've been somewhat conflicted on which Jenner to keep;
The F variant, i'm running with 6xMlas, and even though i statistically do the best in that one, i'm not really enjoying myself in it. It's just not very interesting.

When the D variant, i currently run with 4xMlas and an SRM4, but i've been messing around the Smurfy, trying other builds and came up with this:
JR7-D
I downgraded the engine from 300XL to 275XL, because i'd really like to keep the Jumpjets (even though they're not as great as i wish they were) and exchange the SRM4 for 2xSSRM2s along with a BAP to knock-out ECM.

So, as a person who is NOT a light mech pilot (I still do the best in my Centurion followed by my mostly stock TDR-5S), would really like some advice with this mech.
^_^

Edited by Juodas Varnas, 02 May 2015 - 10:48 PM.


#2 TheLuc

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Posted 02 May 2015 - 11:51 PM

I did had a Jenner at some point and I admit, got to re-buy one.

Jenners are hard hitting harassers, the is no need for fancy equipment and better off without it, the JR7-D I was running was with 2 Jump Jets, endo, ferro, 2 DHS, original weapons and the 245std engine it comes with. Just have to put SRM ammo in the head and configure the armor. I did quite well with this setup and found it very solid for a Jenner.

http://mwo.smurfy-ne...192071f0dc82a24


if you really like the speed that gives an XL engine just swap the 245std for a 295XL and add 2 DHS.

http://mwo.smurfy-ne...5ff5e63966dfed2

I try to avoid XL engines, I do know many players like them but since the game I had with my locust with side torsos and arms blown off but still running around shooting med laser shots made me realize that lights are not just about speed.

Edited by TheLuc, 02 May 2015 - 11:59 PM.


#3 Wraith 1

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Posted 03 May 2015 - 12:43 AM

Jenner is my favorite chassis, and I own all four variants. The F is easily the first variant I'd sell; pure lasers are monotonous and the JR7-F is just stupid hot in comparison to the Firestarter H or S. 3 MPL + 3 SL can be fun with the reduced beam duration over 6 MLs, but it's still no Firestarter.

I find the JR7-D to have the most brawling potential out of the standard variants, and I personally consider it to be the most fun mech in the game. Twin SRM-4s will be way more useful than SSRM-2s, so I'd only recommend running streaks if you have fun with them; you should be avoiding fights against most other lights anyways. For lasers I'll usually go with either 4 SPL for DPS or 2 SL + 2 ML for heat efficiency, though 4 ML is also good.

The JR7-K is the only standard variant with meaningful quirks. 4 MPLs is the most common way to build one, but thanks to that -10% energy heat generation, it's pretty much automatically better than the other variants at doing any build that doesn't have 2 missiles or 6 lasers.

General build advice:

- I recommend dropping to 1 JJ unless you're specifically building to be capable of jumping really well. You won't be able to jump very high, but you'll still be able to do the important stuff like jump turns. Taking a bunch of JJs will usually come at the cost of having terrible sustained DPS, but it's still fun occasionally.

- You're one of the only lights that is easier to kill via CT than by legs. Your front CT armor should always be maxed, preferably with very low rear CT armor. I personally run 2 points on the rear, most pilots I see use 5 or so.

- I'd advise against AMS on lights. Your speed should already be way more than enough to make LRMs useless, and a streakcrow will buttonmash your face off with or without AMS. That 1.5 tons is extremely valuable on a light, using it to improve your armor, speed, jump distance, or heat efficiency will improve your chances vs any opponent.

Some of my favorite builds, just to give you some ideas. I'll let you do your own fine tuning:

JR7-D -My usual build
JR7-D - jumpy fun version


JR7-F - Metamechs.com build
JR7-F - hit and run fun version


JR7-K - Metamechs.com
JR7-K - "too many guns" fun version

#4 juxstapo

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Posted 27 May 2015 - 04:57 AM

JR7-D slightly revised

If I may humbly suggest...

Keep the SRM4, the burst damage where you want it will serve you much better than the currently practically randomized Streak-2's. BAP is a fine addition, but AMS is something I'd chuck in favor of keeping the full engine rating. You need to purchase at least one Radar Derp module just as soon as you can afford it and move it from mech to mech. That combined with full JR-7 speed will serve you far far better than that AMS.
And, not trying to be a ****, but spare me the "I can support the heavies with my AMS". The heavies can either bring their own modules or bring their own friggen AMS. (double or triple AMS builds do it better anyway). But as a self-proclaimed "Not A Light Mech Pilot" I'd heartily recommend keeping the 300, and keep moving.

Edited by juxstapo, 27 May 2015 - 04:58 AM.


#5 T0rmented

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Posted 27 May 2015 - 07:40 AM

The Jenner is a fun mech but in a bad place, it is my personal top pick for worst hitboxes in the game, seriously look at my armour placement, any mech that can strip ST armour and carries an XL without losing survivability has something broken with it, its literally all CT and legs.

having said that, the jenner was my first love in this game and will always have a special place in my heart. No other mech gives me that feeling of being at home in the cockpit.

I figured i would throw in the jenner D build I used to win the founders tournament-

http://mwo.smurfy-ne...fae426e697b81b6

Modules:
(adv.) Seismic
radar derp
medium laser range 5
large pulse range 5
(improved) airstrike
coolshot 9by9

Be advised that the low back armour I use is not recommended for the inexperienced

#6 Darian DelFord

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Posted 27 May 2015 - 11:40 AM

View PostT0rmented, on 27 May 2015 - 07:40 AM, said:

The Jenner is a fun mech but in a bad place, it is my personal top pick for worst hitboxes in the game, seriously look at my armour placement, any mech that can strip ST armour and carries an XL without losing survivability has something broken with it, its literally all CT and legs.

having said that, the jenner was my first love in this game and will always have a special place in my heart. No other mech gives me that feeling of being at home in the cockpit.

I figured i would throw in the jenner D build I used to win the founders tournament-



Modules:
(adv.) Seismic
radar derp
medium laser range 5
large pulse range 5
(improved) airstrike
coolshot 9by9

Be advised that the low back armour I use is not recommended for the inexperienced



I wish I had used this build for the Tournament think I would have gotten higher than I did, this thing is a DPS machine

http://mwo.smurfy-ne...9ffcc8f7a1bc47c

Works great and is a decent anti-light mech if your forced to 1v1 a FS -A.

Edited by Darian DelFord, 27 May 2015 - 11:46 AM.


#7 Husker Dude

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Posted 15 June 2015 - 12:34 PM

Question for a JR7-F 6SPL vs 6 ML build, since I feel like SPLs are totally in vogue, is the loss in range worth it for the increase in cooldown and heat management?
I've always used MLs, but I've definitely started to see SPL Jenners lately. With the closing speed and maneuverability of Jenners, I suppose sacrificing range might not be a big deal.

Edited by Husker Dude, 23 June 2015 - 06:52 AM.


#8 Shadey99

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Posted 15 June 2015 - 01:00 PM

I've always felt that the SPL just has to little range, especially for a chassis like the Jenner (or Locust) which are good pokers and peekers (they can ridge hump very very well). The Firestarter does better with SPLs because it is not good at the same style, instead it charges in and is gone before the enemy can react. The Jenner can try to do the same, but that huge CT makes it less capable of that tactic. That said, they still make strong raiders.

#9 Darian DelFord

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Posted 18 June 2015 - 05:10 PM

The 6SPL Jenner F is very viable. You give up range for more precision and higher DPS.

This is absolutely an assaults worst nightmare if you can get in behind them and start biting at their legs. YOu have to have GREAT situational awareness to play her though.

#10 Husker Dude

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Posted 01 December 2015 - 12:07 PM

Just noticed the change in mech quirk on the Jenners; looks like the D got a big buff here? From 7.5% cooldown to 20% cooldown and 10% velocity.
Biggest issue is the lack of slots to mount anything more than two SRM4s or one SRM6, or one ASRM4.


I'm disappointed that the F lost its range and the K lost its cooldown and heat bonuses, I'm not sure if the D is really going to replace them for me.

(Couldn't figure out how to post tables)

Edited by Husker Dude, 01 December 2015 - 12:10 PM.


#11 Misfit Martian

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Posted 15 January 2016 - 09:44 AM

Just want to add my two cents, and give mention to my favorite Jenner, the Oxide.

This is my "Javelina": [smurfy]http://mwo.smurfy-ne...4fa8fa4c2705b76[/smurfy]

I enjoyed the Jenners outright, and was intimidated by the flightless, all-missile version, but I've really taken to it. I play it so frequently that when I am running a normal Jenner, I forget I have jump-jets! The streak-2 launchers aren't very good at damage, but they are priceless against Arctic Cheetahs and Locusts.

I have read that ppl like Artemis and Srm-4 better than Srm-6's, so I'm still debating giving that a shot, but the two Srm-6 just do such a good job of blasting King Crab and Dire Wolf rears!

#12 TercieI

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Posted 15 January 2016 - 10:08 AM

View PostMisfit Martian, on 15 January 2016 - 09:44 AM, said:

Just want to add my two cents, and give mention to my favorite Jenner, the Oxide.

This is my "Javelina": [smurfy]http://mwo.smurfy-ne...4fa8fa4c2705b76[/smurfy]

I enjoyed the Jenners outright, and was intimidated by the flightless, all-missile version, but I've really taken to it. I play it so frequently that when I am running a normal Jenner, I forget I have jump-jets! The streak-2 launchers aren't very good at damage, but they are priceless against Arctic Cheetahs and Locusts.

I have read that ppl like Artemis and Srm-4 better than Srm-6's, so I'm still debating giving that a shot, but the two Srm-6 just do such a good job of blasting King Crab and Dire Wolf rears!


and 4 SRM4s do a MUCH better job of that and allow you a bigger engine. Try XL280 4x4 and 4.5-5 tons of ammo. Streak4 at the cost of engine and the crazy-spread SRM6 isn't worth it.

#13 epikt

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Posted 16 January 2016 - 01:49 AM

Not to mention the SRM+streaks combo is extremely awkward on an Oxide.
The gameplay of the Oxide is mostly based on "jousting", meaning you'll engage fast, shoot and disengage instantly. It takes advantage of the SRM loadout over the usual laser weaponry of light mechs: instant fire, no time on target required. You only need a blink to be able to shoot, you can dodge, you can flick-shot.
Streak... well, that's the exact opposite. You need to maintain that lock, you can't take evasive manoeuvres and just are staring at your opponent ; you need to get it back when you lost it, it takes a lot of time and you can't react as fast as you'd want. Basicaly, using streaks go against everything that make the Oxide so great.

Edited by epikt, 16 January 2016 - 01:50 AM.


#14 Irishtoker

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Posted 27 January 2016 - 07:33 AM

I bought the OXIDE when I started playing and I hated it. After the recent KMDD weekends, it is my favorite and Best ratio'd mech. This morning I finally went XL300 (from a STD230), because lets be real...the CT takes 80% of all damage anyway.

Just played my highest damage game EVER. 946 dam and 600> match score.

[smurfy]http://mwo.smurfy-ne...cb2fe41aa0f7dd6[/smurfy]

Theres the build. Running SRM2 x2 in the arms. SRM4 x2 in the torso. 5 tons ammo. I usually manage to use it all, with a high hit rate.

Damage on a drive-by is 15-25. 28.3 point blank (within 80m)

Run circles around tanks or cripple someone unawares then disappear.


Posted Image

Edited by Irishtoker, 27 January 2016 - 07:34 AM.


#15 TercieI

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Posted 27 January 2016 - 07:45 AM

View PostIrishtoker, on 27 January 2016 - 07:33 AM, said:

I bought the OXIDE when I started playing and I hated it. After the recent KMDD weekends, it is my favorite and Best ratio'd mech. This morning I finally went XL300 (from a STD230), because lets be real...the CT takes 80% of all damage anyway.

Just played my highest damage game EVER. 946 dam and 600> match score.

[smurfy]http://mwo.smurfy-ne...cb2fe41aa0f7dd6[/smurfy]

Theres the build. Running SRM2 x2 in the arms. SRM4 x2 in the torso. 5 tons ammo. I usually manage to use it all, with a high hit rate.

Damage on a drive-by is 15-25. 28.3 point blank (within 80m)

Run circles around tanks or cripple someone unawares then disappear.


Posted Image


That build...uh...so little armor for so little benefit. CASE does nothing in an XL ST. If the ammo goes, you're dead from losing that ST (it only prevents spreading damage). And you really, really don't need the extra DHS. It shouldn't get hot even with better guns. Try this. You can cheat arm, head and ST (though that's less true than it was) if you want 5 tons of ammo (I have one built each way, actually). Also, ammo placement to taste (that is not how mine actually is).

#16 Irishtoker

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Posted 27 January 2016 - 08:04 AM

View PostTercieI, on 27 January 2016 - 07:45 AM, said:


That build...uh...so little armor for so little benefit. CASE does nothing in an XL ST. If the ammo goes, you're dead from losing that ST (it only prevents spreading damage). And you really, really don't need the extra DHS. It shouldn't get hot even with better guns. Try this. You can cheat arm, head and ST (though that's less true than it was) if you want 5 tons of ammo (I have one built each way, actually). Also, ammo placement to taste (that is not how mine actually is).


I get what your saying about the cases, and the double heat sinks. But I have the srm2 in the arms to decrease spread and for unlocking the arms to trim off a limb from above/below, etc. Ran the x4 SRM4 for awhile, but i prefer my combo of the two-four.

Definitely going to tweak the armor a bit. Thanks.

#17 M T

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Posted 27 January 2016 - 09:23 AM

Imho the IC jenners are more fun. 5 or 6 C-ER Meds with a bit better range it seems.

The jenners are great pokers due to their high laser mounts, but also damn fragile and not really fitted for close range combat/brawling most of the time.

#18 epikt

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Posted 29 January 2016 - 04:40 AM

View PostIrishtoker, on 27 January 2016 - 08:04 AM, said:

But I have the srm2 in the arms to decrease spread

All you do by adding SRM2s is unsynching the 2 types of launchers. Then you have 2 options: 1/ you still shoot all your missiles at once, but then you don't use your SMR2s at their full potential and lower your alpha damage, or 2/ you shoot your SRM2s at their max rate of fire, but then you cripple your ability to move/dodge, not to mention you actually increase your damage spread.
Trust me, there is a good reason why everybody is using 4 SRM4s.
I'm glad your build is working for you. But once you'll get used to the mech I'm pretty sure you'll soon be back to the standard SRM4 build.

edit: about armor repartition. NEVER remove armor on the legs of a light mech. And NEVER on the CT of a Jenner (or any mech, actually). You can remove points from the head and arms, and maybe few on the sides (but keep tabs on how you die, if you die to much from the sides you need to add more armor). Here is my own build, with 5.5 tons of ammo and reduced armor. But don't go full ammo right away, start with 4.5 tons and add 0.5t when you feel you're running out to often.

Edited by epikt, 29 January 2016 - 04:46 AM.


#19 Irishtoker

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Posted 30 January 2016 - 01:41 PM

I'm liking the Jenner-d suggestions.

I can't come up with a stable and fun build. last try I put a Nark and 2MPL...don't know what I was thinking.



can't wait for the iIC Jenners to be available for C-bills.

Edited by Irishtoker, 30 January 2016 - 01:42 PM.


#20 xMintaka

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Posted 30 January 2016 - 03:12 PM

View PostIrishtoker, on 30 January 2016 - 01:41 PM, said:


can't wait for the iIC Jenners to be available for C-bills.


They're nowhere near as good as you're expecting, unfortunately.

Bought them assuming they'd be like the regular Jenner on steroids. Turns out I perform consistently better in my 5Mlas JR7-F. Time will tell once the 6E variant is available for C-bills but as a Jenner fanatic I was sorely disappointed with the IIC. Still fun, just not as good as it looks on paper.





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