- Top Speed: 64.8 kph
- Max Engine Rating: 315
- 90 degrees to each side.
- 20 degrees up and down.
- 0 degrees to each side.
- 35 degrees up and down.
- Left Arm: SRM 6 x2, Ultra AC/5
- Left Torso: SRM Ammo x2, Ultra AC/5 Ammo x2, Double Heat Sink
- Center Torso: Engine
- Right Torso: SRM Ammo x2, Ultra AC/5 Ammo, Double Heat Sink
- Right Arm: SRM 6 x2, Ultra AC/5
- Left Arm: 1 Ballistic, 2 Missile
- Left Torso: 1 Energy, 1 AMS
- Right Torso: 1 Energy
- Right Arm: 1 Ballistic, 2 Missile
- Mech: 1
- Consumable: 2
- Weapon: 2
- Additional Structure (LT) +7
- Additional Structure (RT) +7
- Ballistic Range +20%
- Ballistic Velocity +10%
- Laser Duration -10%
- Missile Cooldown +20%
- Missile Heat Generation -10%
Adder now has animated talons.This change did not release with this patch. It is now set for the May 19th patch.
- A new Community Warfare map has been added: "Vitric Forge"
- Pressing 'Play Now' will no longer ask the player what type of game they wish to create (Public or Private).
- Players will now be added to the Public matchmaking queue by default.
- Creation of Private matches has been moved to the Social window.
- When your 'Mech has been tagged with a NARC Beacon, a new HUD element will appear in the bottom left corner of your View Square. This is the same area in which the View Zoom Magnification level is displayed.
- The HUD element will stay on-screen for as long as the NARC Beacon is active.
Bug Fixes
Re-factored the crosshair and targeting displays for NVIDIA 3D Vision:
- Crosshair, Weapon Group, Distance Finder, and Targeting Box are all now on the same depth plane.
- The line that connects the arm and torso crosshairs now works correctly.
- The targeting reticle and target info box will now appear on the correct depth plane when using Advanced Zoom.
- Fixed an issue where you would see both the normal crosshair and the red crosshair when damaging a game object.
- Thermal Vision brightness levels have been adjusted for several 'Mechs.
- All weapons with a Max Range over 1500m will now register their damage correctly.
- Clan Large Pulse Laser Range Module 5 tooltip now displays the correct percentage.
- Fixed an issue where committing Drop Deck changes in a Community Warfare queue screen would not save correctly.
- Spamming the 'Click To Spectate' button will no longer cause the transition animation to repeat.
- Fixed an issue where the HUD text for Consumable Modules could be grayed out.
- Fixed an issue where the UAV icon would display briefly on the HUD when any Cool Shot consumable was used.
- Fixed an issue where the O-GEN would sometimes not be labelled on the HUD as 'Destroyed' after being destroyed.
- Fixed an issue where the total rewards on the End of Round screen were not displaying correctly when receiving the 'First Capture' reward.
- Players can now delete an existing key-binding in the Keyboard Settings screen by clicking the 'X' icon that will appear when hovering over the current binding.
- Long Device names will no longer be cut off in the VoIP Settings screen.
- Added numerical references for all sliders in Settings.
- Updated all Ghost Bear Faction Patterns with improved material.
- Game client will now launch in 64-bit mode by default on 64-bit systems.
- Increased fidelity to collisions on HPG Manifold buildings. More to come...
- Downloading a file will now prompt for retry when the downloaded bytes don't match the expected size (MD5 error).
- Repair Tool will now create error logs in the output window when encountering fatal exceptions.
- Patcher checks for existence of temp directory and creates it if needed.
- Fixed a Patcher crash under Windows XP.