 Nightshade24, on 08 May 2015 - 04:10 AM, said:
Nightshade24, on 08 May 2015 - 04:10 AM, said:
Also I have not a single problem with the velocity on the PPC's, Only problems I got is to fast light mechs which I have issues hitting them in general due to things related to ping and fps on some maps.
And I did suggest switching it for large pulse lasers in the same comment and said it was a rough build to have the lose idea on the concept, so your issue with the med pulse and med las could be replaced by swapping all to medium pulse or all to med lasers.
Yes, but usually the ST is a less desirable place to hit unless it's already cored when everything else is fine, which only you yourself you can blame instead of the mech hitboxes, designs, or team. Being more protective over that side would also work to aid it. a technique called armour rolling helps immensely here.
the thing about clan XL is if the ST is gone you lose a lot of heat effeciency. You're basicly already dead after that happens in say the timberwolf design you posted, as the design is already a burning fernace to start with and then you got all the ST and arm heatsinks gone and 20% overall reduction I believe it was.
Also checked at overall firepower, well for damage to heat ratio it has a slight edge but general heat isn't and thus in a prolonged engagement the grasshopper will win, on top of that the grass hopper also has 2 direct pinpoint fire weapons while your build of the timberwolf doesn't. on top of that but due to the nature of the longer durration of clan lasers the longer- laser durration means the agile grasshopper can roll damage with greator ease. But it's reasonable close, but considering the fact the grasshopper is 5 tons lighter and IS got 10 tons more to work with...
Can do 3 grasshoppers and a 40 ton or less mech or 2 grasshoppers and an assault and light/ medium of choice.
however you can only do 2 timberwolfs with two dead weight mediums/ lights or 1 deadweight light and another hot mech as a medium.
Potential what may I ask? firing all lasers at the same time doesn't give you an advantage nore does holding back a pulse laser a few seconds later for the normal one to catch up unless you are suffering heat issues.
...
If you can't see that PPCs have serious disadvantages on non-velocity quirked mechs then I really can't help you.
Go ahead and switch the build to ML and LPL. You will find you run out of space fast, and you still end up doing significantly less damage and at shorter range than the timber. You will probably end up dropping endo and taking an even slower engine. Yay.
Urgh if you aren't taking damage on those side torsos then you are taking it to the CT. It simply isn't as resilient as a timber, this is not up for discussion.
With an IS XL you ARE dead when you lose that side torso... come on it isn't hard to see the discrepancy here.
You say yourself that the timber has a better damage to heat ratio. Longer engagement time is a DISADVANTAGE when talking about this ratio.
Two direct fire weapons that can be countered by moving the timber within 90m, or far enough away to dodge the slow projectiles and reply with full damage, and higher alpha weaponary. The timber has the better speed and agility to dictate this range.
OK why do you think IS get 10 extra tons? Do you think that its possibly for balance? And why would that be, maybe because the top performing clan mechs are better than their IS counterparts? By the way those weren't actual questions....
"firing all lasers at the same time doesn't give you an advantage" - we obviously don't play the same game, or at least don't play it on the same level.
I think that last quote sums this whole discussion up. Apparently you aren't a player who is into optimisation, which is also evident from your builds, and that's cool, but I'm really into it, and that's my thing. Each to their own.
Enjoy the game, hope to see you on the battlefield sometime.
 
					
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