Jump to content

Did The Grasshopper Always Suck?


108 replies to this topic

#81 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 07 May 2015 - 07:14 AM

View PostBishop Steiner, on 07 May 2015 - 06:47 AM, said:

is missing the caveat: "But in MWO "average" apparently means "sucks".


It does bishop, because MWO has horrible internal balance, so the difference between an 'average' grasshopper, and a 'competetive' Twolf is as much as 300dmg per match on average. I can pull 600 in a twolf without paying attention. When I break 600 in a hopper I feel like I had a great game.

#82 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 07 May 2015 - 07:19 AM

if you think the grasshopper sux yer doin sommet wrong, tough as nails, slim profile, good quirks

#83 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 07 May 2015 - 07:24 AM

View PostSummon3r, on 07 May 2015 - 07:19 AM, said:

if you think the grasshopper sux yer doin sommet wrong, tough as nails, slim profile, good quirks
a 70 ton mech with the height of an atlas and a CT almost as wide is NOT tough as nails. Sure, it has a good side profile for torso twisting, but it's a laser vomit mech. In the time it takes to discharge 1 LPL it's very easy for an enemy to line up a very accurate shot on your mech. The hopper only excels in an assassin role, which directly conflicts with its massive size. It's a mediocre mech. Not bad, not good. Definitely in the bottom half of our current chassis list. (you can go all MPL, but ~300m engagement range for a mech of the grasshopper's size just does not work.)

Edited by LordBraxton, 07 May 2015 - 07:26 AM.


#84 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 May 2015 - 07:24 AM

View PostLordBraxton, on 07 May 2015 - 07:14 AM, said:


It does bishop, because MWO has horrible internal balance, so the difference between an 'average' grasshopper, and a 'competetive' Twolf is as much as 300dmg per match on average. I can pull 600 in a twolf without paying attention. When I break 600 in a hopper I feel like I had a great game.

and this matter in competitive team settings, and very little, in solo queue most time. Probably why I find high level Elo team/CW play to be sterile and boring, while even against high Elo players, PUGing has the elements of chaos to keep it fun.

#85 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 07 May 2015 - 07:29 AM

View PostBishop Steiner, on 07 May 2015 - 07:24 AM, said:

and this matter in competitive team settings, and very little, in solo queue most time. Probably why I find high level Elo team/CW play to be sterile and boring, while even against high Elo players, PUGing has the elements of chaos to keep it fun.


You know it matters bishop, don't play that card. I mostly pug myself. I can bring my Twolf, and have easy mode. I can bring a solid IS mech like the thud, or zeus (even though Im the only one who seems to think the zeus is top tier) and play normal mode, or I can bring my hopper, and feel like I have a huge handicap. Sure I can still get good scores, but I have to try twice as hard to get them. This isn't balanced, and I don't care how casual you are, balance matters. I've gotten great scores in my quickdraws, that doesn't mean they are fine.

#86 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 May 2015 - 07:31 AM

View PostLordBraxton, on 07 May 2015 - 07:29 AM, said:


You know it matters bishop, don't play that card. I mostly pug myself. I can bring my Twolf, and have easy mode. I can bring a solid IS mech like the thud, or zeus (even though Im the only one who seems to think the zeus is top tier) and play normal mode, or I can bring my hopper, and feel like I have a huge handicap. Sure I can still get good scores, but I have to try twice as hard to get them. This isn't balanced, and I don't care how casual you are, balance matters. I've gotten great scores in my quickdraws, that doesn't mean they are fine.

Point is you CAN carry in "bad" mechs while Pugging.

Also, Zeus is my favorite Assault, though I don't sword and board it, and my favorite is the ever unpopular 6S.

#87 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 07 May 2015 - 07:40 AM

View PostBishop Steiner, on 07 May 2015 - 07:31 AM, said:

Point is you CAN carry in "bad" mechs while Pugging.

Also, Zeus is my favorite Assault, though I don't sword and board it, and my favorite is the ever unpopular 6S.


agreed, on both accounts. However, when I'm tired, drunk, or stoned, I find myself switching to clan for easy carrying to keep the cbills\wins rolling in more consistently. I dream of a day when all mechs have equal value. PS: Ive been rolling a rather meta gauss+3erll sword and board zeus9s with cooldown modules, zoom and derp.... It's basically an IS warhawk, with less punch but more endurance and speed. So amazing.

#88 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 07 May 2015 - 08:19 AM

View PostJohnny Z, on 07 May 2015 - 02:46 AM, said:


The proper interwebs term is face desk.

Allow me to demonstrate.



View PostLordBraxton, on 07 May 2015 - 03:55 AM, said:

@Nightshade

Your Elo is showing.

My twolf distributes damage like a stalker, dances like a shadowhawk, hits as hard as the hopper at twice the range.

Hoppers kinda suck

Twolf = best heavy

It is known.

Let's get back to the real discussion now and forget what just happened. God I hate second hand embarrassment.

And is made out of crutches.

#89 Tahribator

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,565 posts

Posted 07 May 2015 - 08:20 AM

View PostLordBraxton, on 07 May 2015 - 07:24 AM, said:

a 70 ton mech with the height of an atlas and a CT almost as wide is NOT tough as nails.


Joke's on you, the Atlas has one of the narrowest CT hitbox strips in this game and hence, tankiness.

#90 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 07 May 2015 - 08:30 AM

View PostLordBraxton, on 07 May 2015 - 07:29 AM, said:


You know it matters bishop, don't play that card. I mostly pug myself. I can bring my Twolf, and have easy mode. I can bring a solid IS mech like the thud, or zeus (even though Im the only one who seems to think the zeus is top tier) and play normal mode, or I can bring my hopper, and feel like I have a huge handicap. Sure I can still get good scores, but I have to try twice as hard to get them. This isn't balanced, and I don't care how casual you are, balance matters. I've gotten great scores in my quickdraws, that doesn't mean they are fine.
Just an FYI, the Quickdraw has NEVER been a "Good Mech"... not ever. They are fine, they are just not right for THIS game.

#91 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 07 May 2015 - 10:03 AM

View PostSummon3r, on 07 May 2015 - 07:19 AM, said:

if you think the grasshopper sux yer doin sommet wrong, tough as nails, slim profile, good quirks


I don't think I'd go so far to say it "sucks", that gets thrown around way too easily (as does "it's OP").


On the other hand, it's quirks are middling, they are nothing special.

It's a few +range quirks and maybe a few agility quirks away from being a very good mech.


The reality is that without +range quirks, IS lasers aren't strong enough to create really good laser boats in a game dominated by primarily Clan lasers and a few solidly quirked IS mechs.

You either go for LLAS/ERLLAS + MLAS but end up with very different range brackets and poor synergy, or you go for LPLs + MLAS for better range synergy but pay a premium in tonnage to do so and limit yourself to 400m optimal range.

Edited by Ultimatum X, 07 May 2015 - 10:04 AM.


#92 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 07 May 2015 - 07:47 PM

View PostCebi, on 07 May 2015 - 03:58 AM, said:


Your first build is slower than a timberwolf. You should probably be using mpl or ml, they won't sync together well. The PPCs whilst cool, have really slow velocity; hence why they are not used on non-velocity quirked mechs. They also have the 90m deadzone so not great for brawling. Due to IS XL it will die from loss of a side torso, not so with the timber.

Your second build is much slower than a timber and only slightly more heat efficient.

http://mwo.smurfy-ne...992bf043d1b6f47

Quick timber build. Faster, better synced weapons, longer range and significantly more alpha. It is also significantly more heat efficient at base, though quirks will help somewhat. Not to mention more survivable due to that lovely clan XL. Oh and no min-range.

The hopper is really really tall. You might want to have another look at it.


90 meter dead zone isn't that much, it's only lethal for something like a PPC awesome who happened to just notice there is a light mech 5 meters away from it spamming SRM's into it's barn-door sized CT. Unless someone likes humping you so much that they will die just to hump you then good job having the easy kill.

Also I chuckled here.

"It has a huge Centre torso!" - reasons for sucking
"It will die to XL side torso!" - opposite situation to above, but for some reason still OP.

alright, make your mind.

Complain about CT, or complain about ST. Because complaining that both is to large/ a target isn't quite logical. It's like complaining that a ship is too buoyant and thus sinks to fast.

I would understand if like a quarter of the arm and leg hitbox is also ST which I kind of doubt.

Also the thing with the timberwolf is ST does reduce heat efficiency by quite a bit. if the timberwolf has T4 Is style quirks then those suddenly disappear after 1 ST is gone.

Considering the meta build is quite hot to start with, that penalty kind of makes a ST'ed Timber wolf suffer.


And your build, it's less heat efficient then both grasshopper builds I posted (Smurfy doesn't take into account of quirks hence on (Smurfys) paper your build is superior with heat)

Also that clan Xl engine doesn't really stand that great to a very hard to hit IS XL due to the hitbox of the ST size compared to say arms and CT. (which grasshopper, jenner , jagermech, catapult, etc have going for it, in reverse, the stalker, the atlas, and the king crab have the opposite going for it,)


Also since when is synced weapons ever an issue in this game? From memory it's only a problem when it's a slow reload hill humper (which the timberwolf needs to expose a lot to hill hump due to majority of weapons down low, even then I see a lack of Gauss, PPC's, and AC 20's on your build) or when it's things like gauss loading mechanic or light mechs with a striker-style attack style (ie a locust with 6 med lasers or 4 SRM 2's, or a raven with twin large pulse lasers) which last time i checked, the timberwolf is 50 tons to heavy to do that or 90 kph to slow.



Either way, if you do not like to play the grasshopper that's not my problem, more like the opposite, That leaves 1 less hopper to worry about.

#93 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 07 May 2015 - 07:48 PM

Grasshopper RIP 2015.

#94 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 07 May 2015 - 07:57 PM

View PostLordBraxton, on 07 May 2015 - 03:55 AM, said:

@Nightshade

Your Elo is showing.

My twolf distributes damage like a stalker, dances like a shadowhawk, hits as hard as the hopper at twice the range.

Hoppers kinda suck

Twolf = best heavy

It is known.

Let's get back to the real discussion now and forget what just happened. God I hate second hand embarrassment.


Due to the fact that Elo can't be shown in this game rather privately or publicly. I can only go by my assumptions based on the enemies and friendlies I've seen, and considering some major 228 players amongst the majority of the successful meta groups are common on my battlefields as well as golden khan mechs, (awhile ago) dragon slayers, and intelligent Thunderbolt builds durring the 50% quirk terror it left instead of the newbie tripple ER PPC idea.

I can assume my elo is if not equal to yours, is higher.

Of course this is based on a hypothesis based on hidden numbers that I have to substitute with algebra.

Also last time I checked the timberwolf lost the durability factor after the spammed jumpjets stopped creating a mini-lag shield of bouncing timberwolfs.

Being a shadowhawk fan, I kinda doubt that your timber dances like a shadowhawk, unless you run slow Standards on yours if so I pitty it. (Unless it's a stock/ stock+ build... then I guess it's respect that I have for you?)

Also Timberwolf isn't the best heavy, it's only the best clan heavy as all the other ones sucks.

When people cry about the timberwolf people do not even have a single clue why it's oP.

one day it's "carrying 5+ SSRM 6's!" (SSRM 6 has quite a long reload and ghost heat to be too effective against anything that isn't a light mech, even then timberwolf can only do 4)
Another day it's boating UAC 5's (and last time I checked only clan ballistic in meta that isn't the gauss is 6 UAC 5's on the direwolf which peforms very bad in CW)
and I can't still forget that one person crying about a timberwolf with 4 LRM 15's (when the S was the only 4 M timberwolf you can get).


If a mech is so "OP" why can't people say why it's OP with propper reasons or simular to the next person? Why does every thread about them complain about a different thing meanwhile on the other thread it's a "lol you are stupid, Timberwolfs suck at X, they are better at Y! get good" -meanwhile the person who just said get good is complaining about a streak timberwolf.


Meanwhile when you go say a stalker, everyone says 6 large lasers, if you say thunderbolt, 2-3 ER PPC's go to mind or the 7 medium pulse build. Grid iron? gauss rifle.


Also the meta is an odd thing as seen with this story of the firestarter.


1- Firestarter first introduced, considered very meh as jenner is more meta/ better
2- Firestarter gets quriks, jenner gets nearly nothing, firestarter now meta
3- Firestarter quirks are reverted to a T1 standard, no longer have above advantage in number 2 but the same meta builds and 'spam' still echoes from them.

I'll tell ya now. if suddenly tomorrow the grasshopper gets a 50% increase in pulse laser range or what ever, and it's dropped back to now, you will see the majority of the IS playing the grasshopper still instead of thunderbolt. <_<

Another piece of evidence here is the meta's are different amongst each website/ language/ community. You may consider the grasshopper to be the worst IS heavy out there, meanwhile say on the Dutch sub forum (for eg, just an eg) they may consider it the best heavy mech and it's 50% of all dutch players main mech.

#95 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 07 May 2015 - 08:48 PM

The only saving grace of the grace of the Grasshopper is those 2 high mounted torso energy weapons.

The benefits you can reap from this are countermanded by how insanely tall it is, which is made even worse by the Orion Effect.

What Do I mean by the Orion effect? Before the Orion was fixed in the hitboxes, you can nail the CT regardless of what direction it turned by simply hitting the highest point of the mech. The sides of the Grasshopper head are not LT or RT but rather pure CT. That means LRM's and even novice pilots can nail the CT regardless of which way you twist turn. In fact you have to be hitting the cockpit or standing directly behind the Grasshopper to "Not" hit the ct when you aim for the dome. Even when you don't have a weapon located in that headslot, you still have the massive box launcher sticking there.

Back to how tall it is. Normal bits of the cover throughout that map that previously fitted heavy and assault mechs comfortably simply fail miserably at providing the Grasshopper Cover.

Cover that the shadowhawk and jagers can comfortably hill hump, the Grasshopper is like some fresh off the boat green rookie with it's head poked out of cover waving a "Shoot me now" flag. Despite the fact that you have 2 high mounted energy and unlike the aforementioned Jager and Shadowhawk when you *do* hill hump: you are ONLY exposing your CT leaving zero room to torso twist and mitigate damage.

Now there are times when this mech can be genuinely enjoyable, they are few and far between simply due to the above. You basically have to find a situation where you can approach the enemy by using cover (That actually covers you) to get into range where your energy weapons deal full damage. All the while looking for a situation where you can burst / alpha fire and slink back into cover (That covers you) to cool back down.

Like all energy mechs, the Grasshopper doesn't have the heat sinks or endurance for sustained fighting and is quite possibly the only mech that has tempted me to buy coolant modules.

The above non-withstanding the a vast amount of situations are simply: frustrating. Normal situations that other mechs are perfectly capable of handling the grasshopper ends up cored early and often, even when attempting to avoid fire.

The best maps I've found for the Grasshopper is hands down the Mech Factory Night Map. Despite the high Energy hardpoints this mech will burn if you try and hill hump or jump snipe (Without a LOT of lateral movement).

Like that Atlas instead use vertical cover to step out of, instead of going over. There are several places on the Mech Factory where you can use your meager jumpjets to just barely make it up to some of the taller platforms and use the taller buildings to step out from. I highly suggest doing this. Attempting to go middle or lower paths and you will BURN, because your head sticks out.

So the Grasshopper is still disappointing, but as an Awesome Lover I am used to disappointment. But the Grasshopper is a manageable disappointment, if barely. I expect the new Cataphract with ECM to be the bane of this mechs excistence in any sort of competitive play.

#96 Cebi

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 263 posts

Posted 08 May 2015 - 01:08 AM

View PostNightshade24, on 07 May 2015 - 07:47 PM, said:


90 meter dead zone isn't that much, it's only lethal for something like a PPC awesome who happened to just notice there is a light mech 5 meters away from it spamming SRM's into it's barn-door sized CT. Unless someone likes humping you so much that they will die just to hump you then good job having the easy kill.

Also I chuckled here.

"It has a huge Centre torso!" - reasons for sucking
"It will die to XL side torso!" - opposite situation to above, but for some reason still OP.

alright, make your mind.

Complain about CT, or complain about ST. Because complaining that both is to large/ a target isn't quite logical. It's like complaining that a ship is too buoyant and thus sinks to fast.

I would understand if like a quarter of the arm and leg hitbox is also ST which I kind of doubt.

Also the thing with the timberwolf is ST does reduce heat efficiency by quite a bit. if the timberwolf has T4 Is style quirks then those suddenly disappear after 1 ST is gone.

Considering the meta build is quite hot to start with, that penalty kind of makes a ST'ed Timber wolf suffer.


And your build, it's less heat efficient then both grasshopper builds I posted (Smurfy doesn't take into account of quirks hence on (Smurfys) paper your build is superior with heat)

Also that clan Xl engine doesn't really stand that great to a very hard to hit IS XL due to the hitbox of the ST size compared to say arms and CT. (which grasshopper, jenner , jagermech, catapult, etc have going for it, in reverse, the stalker, the atlas, and the king crab have the opposite going for it,)


Also since when is synced weapons ever an issue in this game? From memory it's only a problem when it's a slow reload hill humper (which the timberwolf needs to expose a lot to hill hump due to majority of weapons down low, even then I see a lack of Gauss, PPC's, and AC 20's on your build) or when it's things like gauss loading mechanic or light mechs with a striker-style attack style (ie a locust with 6 med lasers or 4 SRM 2's, or a raven with twin large pulse lasers) which last time i checked, the timberwolf is 50 tons to heavy to do that or 90 kph to slow.



Either way, if you do not like to play the grasshopper that's not my problem, more like the opposite, That leaves 1 less hopper to worry about.


90 m mix range is a problem. Its very easy for an opponent to move inside this range to neutralize your firepower. And you didn't mention the awful velocity which makes it a rubbish weapon for fighting at range. There is a reason ppc/erppc quirks are so beefy; its the only way to make them viable.

Lets make this simple then; large CT means that sprayed damage will mostly go to your CT. Accurate shots can take out your vulnerable IS XL side torsos, you will understand this in higher Elo's. Timber can tank with an entire side torso + CT before it dies, hopper will die on that side torso loss.

The thing about the IS XL side torso is that you flat out die.

The build I showed you did significantly more alpha damage for less heat. Quirks help somewhat with heat, but do not bridge that damage gap at all. And the PPCs are still bad.

Coring straight through a CT is more efficient than side torso then CT/other side torso.

Weapon sync is very important. If you don't understand this then I honestly don't know how to explain it to you. It's all about maximising potential.

The timberwolf is simply the best heavy in the game. If you aren't performing well in it then this is due to pilot error.

If I'm ever on your team; please target those thunderbolts first, they are far more important targets to be neutralised.

#97 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 08 May 2015 - 01:17 AM

3 Things:

1) They are meddling in the middle - not terrible, but not great either

Just deal with the fact due to scaling and hardpoints that it'll never be pro-meta, but it'll also never be more than mediocre either. It is what it is.


2) Brawl - upclose laser vomit is optimal

Just combine mostly medium lasers with Large Pulse Lasers or Large Lasers. Really, it's all it can do well.


3) Quirks - If it needed quirks, it's not for the cooldown variety

The quirks it really needs is range... nothing silly, but at least something like 10% energy range would make it suck less. Cooldown is honestly not what the mech needs, which in itself is a problem, so...


Still, I've found it to be OK, but not terrible. It takes a bit of effort to make it effective, and even then... I'd kinda rather run a Timberwolf instead (which I inevitably don't anyways, but that's not even the point).

Let's just not talk about the head missile hardpoint. It's an eye patch you see?

#98 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 08 May 2015 - 01:24 AM

I have had decent matches in the Hopper. :huh:



#99 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 08 May 2015 - 02:40 AM

Turn it into a Warhammer 6K.

All but the full laser variant can carry the 6k's loadout.

just add a couple extra medium lasers on the all laser variant, and call it good.

#100 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 08 May 2015 - 04:10 AM

View PostCebi, on 08 May 2015 - 01:08 AM, said:


90 m mix range is a problem. Its very easy for an opponent to move inside this range to neutralize your firepower. And you didn't mention the awful velocity which makes it a rubbish weapon for fighting at range. There is a reason ppc/erppc quirks are so beefy; its the only way to make them viable.

Lets make this simple then; large CT means that sprayed damage will mostly go to your CT. Accurate shots can take out your vulnerable IS XL side torsos, you will understand this in higher Elo's. Timber can tank with an entire side torso + CT before it dies, hopper will die on that side torso loss.

The thing about the IS XL side torso is that you flat out die.

The build I showed you did significantly more alpha damage for less heat. Quirks help somewhat with heat, but do not bridge that damage gap at all. And the PPCs are still bad.

Coring straight through a CT is more efficient than side torso then CT/other side torso.

Weapon sync is very important. If you don't understand this then I honestly don't know how to explain it to you. It's all about maximising potential.

The timberwolf is simply the best heavy in the game. If you aren't performing well in it then this is due to pilot error.

If I'm ever on your team; please target those thunderbolts first, they are far more important targets to be neutralised.


you can get out of said range as easily as they can get it. Piloting skill is required here and it depends on the enemy chassis at hand, but typically it would be al ighter mech that would get in range and thus an easier opponent that can not deal as much damage to you at that range as you can in reverse.
Also I have not a single problem with the velocity on the PPC's, Only problems I got is to fast light mechs which I have issues hitting them in general due to things related to ping and fps on some maps.
And I did suggest switching it for large pulse lasers in the same comment and said it was a rough build to have the lose idea on the concept, so your issue with the med pulse and med las could be replaced by swapping all to medium pulse or all to med lasers.

Yes, but usually the ST is a less desirable place to hit unless it's already cored when everything else is fine, which only you yourself you can blame instead of the mech hitboxes, designs, or team. Being more protective over that side would also work to aid it. a technique called armour rolling helps immensely here.

the thing about clan XL is if the ST is gone you lose a lot of heat effeciency. You're basicly already dead after that happens in say the timberwolf design you posted, as the design is already a burning fernace to start with and then you got all the ST and arm heatsinks gone and 20% overall reduction I believe it was.

Also checked at overall firepower, well for damage to heat ratio it has a slight edge but general heat isn't and thus in a prolonged engagement the grasshopper will win, on top of that the grass hopper also has 2 direct pinpoint fire weapons while your build of the timberwolf doesn't. on top of that but due to the nature of the longer durration of clan lasers the longer- laser durration means the agile grasshopper can roll damage with greator ease. But it's reasonable close, but considering the fact the grasshopper is 5 tons lighter and IS got 10 tons more to work with...

Can do 3 grasshoppers and a 40 ton or less mech or 2 grasshoppers and an assault and light/ medium of choice.
however you can only do 2 timberwolfs with two dead weight mediums/ lights or 1 deadweight light and another hot mech as a medium.

Potential what may I ask? firing all lasers at the same time doesn't give you an advantage nore does holding back a pulse laser a few seconds later for the normal one to catch up unless you are suffering heat issues.

With LRM's I can understand due ot the need of cutting through AMS.
In a mech like the centurion it can help to give a good window to sparta-style using your shield arm to deffend yourself between attacks, in a sniper mech such as a direwolf or king crab with duel ER PPC due lgauss it is understandable to get that full 50 damage on the same place, in a direstar or direstalker with 6+ PPC's I could udnerstand as the main point is to sacrifice your internals for 1 shot kills. I personally would have not many issues here. Never did in the higher elos however granted most high elos just care about overall effeciency and unification hence builds like 3 ER PPC's or 6 large lasers or 7 medium pulse, etc popping up even though in plenty situations 4 large laser 2 SRM 6 stalker would be nicer and gets rid of the low mounted large lasers. or other stuff along those lines.
Makes me wounder why they limit themselfs to much, then they cry a mist lynx is OP because it killed there duel gauss due PPC king crab solo or a mech that uses mix mediums and largers is more heat effecient over a mech with 3 er ppc's. (I wounder why?...)

Who said I had issues in the timberwolf? I simply stated it isn't the best in game, it's just muffled top mech in the meta. by muffled I mean fuzzy lines of devision between each mech. I can name a few IS mechs (grasshopper, Thunderbolt 9S, 5SS, etc) that can compete or over throw a timberwolf. Thunderbolt has more attractive durrability and quirks and grasshopper has more attractive firepower for it's agility. The fact clans get blanket nerfs every few weeks or so it would be no surprise when the timberwolf quirks come in game it'll be in the negative 10's for nearly everything and the potential engine nerfs will make it pretty much a death if your ST is gone unless you got a whole team keeping your mech in tact in the possible temporary huge heat spike/ low speed. Also the itnroduciton of omnipod quirk bonuses kinda makes meta timberwolfs hard to do as you can't do one with stock omnipods unless it's the A with a weird mix mash. even then the A torso has penalties to the brime and no quirks for large pulse laser or medium er's would be expected. if timberwolfs are so powerful why is there only a 4000 deployement difference between the thunderbolt and timberwolf?
Keep in mind there are also Grasshoppers, jagermechs, and dragons out there too and not all timberwolfs have an E in the CT like you like. another fact is the fact the timberwolf trial is the best trial as it's the only one that's barely playable (direwolf trial? mist lynx trial? (LRM with 1 ton, SSRM with 1 ton,,, MG with half ton?...) etc are quite poor and there are quite a few trials in the event. Thus a chunk of the numbers is stock timberwolf primes. (even if it's 4000 of the 110000 it's still quite a changer between thunderbolt and timberwolf counts)
before you say there is more IS then clans in the event the thing is it isn't by that much as ghost drops rarely occur now and these two teams of players are in the same game while others are not.
So the hord of people waiting do not count while IS team 1 verse Clan team 1.
If timberwolfs are so much better why didn't people flock to clans for this event? quicker MM time, WOULD have been more c-bills due to winning with "OP mech", and no penalty from switching IS to clan. So what happened here?

If you are ever on my team, you better kill those grasshoppers if they are out for c-bills by then, Because I do not think any of my mechs IS or Clan will have it's body prepaired.

if it's still in the MC-glide time then hello! Target the Founder atlases of doom and jenner spam please?... trying to grind my assaults and a big brawler atlas coming around the corner or a speedy jenner isn't that friendly to me... I can ahndle the hunchback but if I take caution I think I am free from the catapults, if it's alpine peaks do give me AMS cover, I only brought enough AMS ammo for 1 lrm boat attacking me, not 2+. (excluding jenner missiles and atlas SRM's which will also sap AMS ammo)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users