Cebi, on 08 May 2015 - 01:08 AM, said:
90 m mix range is a problem. Its very easy for an opponent to move inside this range to neutralize your firepower. And you didn't mention the awful velocity which makes it a rubbish weapon for fighting at range. There is a reason ppc/erppc quirks are so beefy; its the only way to make them viable.
Lets make this simple then; large CT means that sprayed damage will mostly go to your CT. Accurate shots can take out your vulnerable IS XL side torsos, you will understand this in higher Elo's. Timber can tank with an entire side torso + CT before it dies, hopper will die on that side torso loss.
The thing about the IS XL side torso is that you flat out die.
The build I showed you did significantly more alpha damage for less heat. Quirks help somewhat with heat, but do not bridge that damage gap at all. And the PPCs are still bad.
Coring straight through a CT is more efficient than side torso then CT/other side torso.
Weapon sync is very important. If you don't understand this then I honestly don't know how to explain it to you. It's all about maximising potential.
The timberwolf is simply the best heavy in the game. If you aren't performing well in it then this is due to pilot error.
If I'm ever on your team; please target those thunderbolts first, they are far more important targets to be neutralised.
you can get out of said range as easily as they can get it. Piloting skill is required here and it depends on the enemy chassis at hand, but typically it would be al ighter mech that would get in range and thus an easier opponent that can not deal as much damage to you at that range as you can in reverse.
Also I have not a single problem with the velocity on the PPC's, Only problems I got is to fast light mechs which I have issues hitting them in general due to things related to ping and fps on some maps.
And I did suggest switching it for large pulse lasers in the same comment and said it was a rough build to have the lose idea on the concept, so your issue with the med pulse and med las could be replaced by swapping all to medium pulse or all to med lasers.
Yes, but usually the ST is a less desirable place to hit unless it's already cored when everything else is fine, which only you yourself you can blame instead of the mech hitboxes, designs, or team. Being more protective over that side would also work to aid it. a technique called armour rolling helps immensely here.
the thing about clan XL is if the ST is gone you lose a lot of heat effeciency. You're basicly already dead after that happens in say the timberwolf design you posted, as the design is already a burning fernace to start with and then you got all the ST and arm heatsinks gone and 20% overall reduction I believe it was.
Also checked at overall firepower, well for damage to heat ratio it has a slight edge but general heat isn't and thus in a prolonged engagement the grasshopper will win, on top of that the grass hopper also has 2 direct pinpoint fire weapons while your build of the timberwolf doesn't. on top of that but due to the nature of the longer durration of clan lasers the longer- laser durration means the agile grasshopper can roll damage with greator ease. But it's reasonable close, but considering the fact the grasshopper is 5 tons lighter and IS got 10 tons more to work with...
Can do 3 grasshoppers and a 40 ton or less mech or 2 grasshoppers and an assault and light/ medium of choice.
however you can only do 2 timberwolfs with two dead weight mediums/ lights or 1 deadweight light and another hot mech as a medium.
Potential what may I ask? firing all lasers at the same time doesn't give you an advantage nore does holding back a pulse laser a few seconds later for the normal one to catch up unless you are suffering heat issues.
With LRM's I can understand due ot the need of cutting through AMS.
In a mech like the centurion it can help to give a good window to sparta-style using your shield arm to deffend yourself between attacks, in a sniper mech such as a direwolf or king crab with duel ER PPC due lgauss it is understandable to get that full 50 damage on the same place, in a direstar or direstalker with 6+ PPC's I could udnerstand as the main point is to sacrifice your internals for 1 shot kills. I personally would have not many issues here. Never did in the higher elos however granted most high elos just care about overall effeciency and unification hence builds like 3 ER PPC's or 6 large lasers or 7 medium pulse, etc popping up even though in plenty situations 4 large laser 2 SRM 6 stalker would be nicer and gets rid of the low mounted large lasers. or other stuff along those lines.
Makes me wounder why they limit themselfs to much, then they cry a mist lynx is OP because it killed there duel gauss due PPC king crab solo or a mech that uses mix mediums and largers is more heat effecient over a mech with 3 er ppc's. (I wounder why?...)
Who said I had issues in the timberwolf? I simply stated it isn't the best in game, it's just muffled top mech in the meta. by muffled I mean fuzzy lines of devision between each mech. I can name a few IS mechs (grasshopper, Thunderbolt 9S, 5SS, etc) that can compete or over throw a timberwolf. Thunderbolt has more attractive durrability and quirks and grasshopper has more attractive firepower for it's agility. The fact clans get blanket nerfs every few weeks or so it would be no surprise when the timberwolf quirks come in game it'll be in the negative 10's for nearly everything and the potential engine nerfs will make it pretty much a death if your ST is gone unless you got a whole team keeping your mech in tact in the possible temporary huge heat spike/ low speed. Also the itnroduciton of omnipod quirk bonuses kinda makes meta timberwolfs hard to do as you can't do one with stock omnipods unless it's the A with a weird mix mash. even then the A torso has penalties to the brime and no quirks for large pulse laser or medium er's would be expected. if timberwolfs are so powerful why is there only a 4000 deployement difference between the thunderbolt and timberwolf?
Keep in mind there are also Grasshoppers, jagermechs, and dragons out there too and not all timberwolfs have an E in the CT like you like. another fact is the fact the timberwolf trial is the best trial as it's the only one that's barely playable (direwolf trial? mist lynx trial? (LRM with 1 ton, SSRM with 1 ton,,, MG with half ton?...) etc are quite poor and there are quite a few trials in the event. Thus a chunk of the numbers is stock timberwolf primes. (even if it's 4000 of the 110000 it's still quite a changer between thunderbolt and timberwolf counts)
before you say there is more IS then clans in the event the thing is it isn't by that much as ghost drops rarely occur now and these two teams of players are in the same game while others are not.
So the hord of people waiting do not count while IS team 1 verse Clan team 1.
If timberwolfs are so much better why didn't people flock to clans for this event? quicker MM time, WOULD have been more c-bills due to winning with "OP mech", and no penalty from switching IS to clan. So what happened here?
If you are ever on my team, you better kill those grasshoppers if they are out for c-bills by then, Because I do not think any of my mechs IS or Clan will have it's body prepaired.
if it's still in the MC-glide time then hello! Target the Founder atlases of doom and jenner spam please?... trying to grind my assaults and a big brawler atlas coming around the corner or a speedy jenner isn't that friendly to me... I can ahndle the hunchback but if I take caution I think I am free from the catapults, if it's alpine peaks do give me AMS cover, I only brought enough AMS ammo for 1 lrm boat attacking me, not 2+. (excluding jenner missiles and atlas SRM's which will also sap AMS ammo)