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Mauler...what We Buy Vs What We Get.

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#1 Navid A1

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Posted 06 May 2015 - 02:16 AM

We buy this:
Posted Image

But we get this:
Posted Image

#2 Asmudius Heng

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Posted 06 May 2015 - 02:19 AM

ER mech nipples - online

#3 Carrioncrows

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Posted 06 May 2015 - 02:57 AM

In case you missed the fine print.

You can only ever mount a 325 Engine. That's not even 65 kph with speed tweak.

In most cases you are pretty much going to be forced to run a STD engine over an XL which is going to eat up your tonnage like mad. Or risk the XL engine and side torso getting popped.

Look to the highlander how well it can handle the low speed

The mauler comes with 304 - 412 armor points. (The max a 90 tonner can have is 558) which puts you roughly 4.5 tons of shy of max.

The biggest problem is going to end up being the ammo for such ballistics. At roughly 3 tons of ammo per gun, you are going to be even more hard pressed for space. Especially so if you go XL, or Endo to save space.

Does this mean the Mauler will be bad?

*shrug* who knows.

Just be aware before you get your hopes too high.

#4 MeiSooHaityu

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Posted 06 May 2015 - 03:05 AM

I like the Mauler's design. It's an iconic mech that looks cool and unique.

Unfortunately though, piloting one would make me wish MWO had separate shoulder hitboxes from the side torso hitboxes. Those side torsos are very vulnerable. I'm sure it will receive some quirk buffing to structure or armor, but I wouldn't doubt it gets readjusted after launch. Those torsos are just screaming Hit Me!

#5 Carrioncrows

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Posted 06 May 2015 - 03:11 AM

In other news and a little off topic: Looking it up.

It *DOES* look like the Wolfhound WLF-1 will be the fastest 35 Ton mech in the game pushing upwards of 160 kph.

Working the math you can easily fit a 315XL, Large laser, 4 mediums and 10 DHS. Have to use Endo and FF though.

Edited by Carrioncrows, 06 May 2015 - 03:17 AM.


#6 Widowmaker1981

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Posted 06 May 2015 - 03:25 AM

View PostCarrioncrows, on 06 May 2015 - 02:57 AM, said:

In case you missed the fine print.

You can only ever mount a 325 Engine. That's not even 65 kph with speed tweak.

In most cases you are pretty much going to be forced to run a STD engine over an XL which is going to eat up your tonnage like mad. Or risk the XL engine and side torso getting popped.

Look to the highlander how well it can handle the low speed

The mauler comes with 304 - 412 armor points. (The max a 90 tonner can have is 558) which puts you roughly 4.5 tons of shy of max.

The biggest problem is going to end up being the ammo for such ballistics. At roughly 3 tons of ammo per gun, you are going to be even more hard pressed for space. Especially so if you go XL, or Endo to save space.

Does this mean the Mauler will be bad?

*shrug* who knows.

Just be aware before you get your hopes too high.


Feasible loadouts:

4xUAC5 + 12T ammo (stripped arms) + STD300
5xAC5 + 8T ammo (stripped arms) + STD300
2xGauss + 6T ammo + 6ML + 2DHS + STD300

If XL viable then there are more, things like 2xAC5+2xUAC5+lasers, 2xUAC5 + 4xAC2 + lasers, etc

It will be fine as far as loadouts go, just waiting on hitboxes (will those launcher boxes ********** when not using missiles?)

#7 Navid A1

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Posted 06 May 2015 - 03:31 AM

View PostWidowmaker1981, on 06 May 2015 - 03:25 AM, said:


Feasible loadouts:

4xUAC5 + 12T ammo (stripped arms) + STD300
5xAC5 + 8T ammo (stripped arms) + STD300
2xGauss + 6T ammo + 6ML + 2DHS + STD300

If XL viable then there are more, things like 2xAC5+2xUAC5+lasers, 2xUAC5 + 4xAC2 + lasers, etc

It will be fine as far as loadouts go, just waiting on hitboxes (will those launcher boxes ********** when not using missiles?)



Those missile boxes are more like a "Shoot Here" sign. unless pgi enables the extra shoulder hitboxes (that are already ingame...sort of)

View PostNavid A1, on 15 April 2015 - 09:12 PM, said:

It is certain that PGI considered the option of pods at some point. The left overs are still in game after almost 3 years. Pay attention to the start-up sequence at the match beginning.

Like this shot from 30 seconds ago in the testing grounds:
Posted Image

Also there is this very very ancient HUD bug:
Posted Image

Edited by Navid A1, 06 May 2015 - 03:31 AM.


#8 MeiSooHaityu

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Posted 06 May 2015 - 03:31 AM

View PostWidowmaker1981, on 06 May 2015 - 03:25 AM, said:

It will be fine as far as loadouts go, just waiting on hitboxes (will those launcher boxes ********** when not using missiles?)


I was wondering that too. It would be a bummer because it would lose a lot of the that Mauler-ness to it (similar to how it kind of takes away from the look of the Timber Wolf).

Still though, we do have dynamic hard points. It's possible the towering missile racks might shrink down into shoulder pads.

#9 Widowmaker1981

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Posted 06 May 2015 - 04:01 AM

View PostMeiSooHaityu, on 06 May 2015 - 03:31 AM, said:

I was wondering that too. It would be a bummer because it would lose a lot of the that Mauler-ness to it (similar to how it kind of takes away from the look of the Timber Wolf).

Still though, we do have dynamic hard points. It's possible the towering missile racks might shrink down into shoulder pads.


Its not as bad as the Timby anyway, because the cockpit is nice and high up on the mauler, those racks dont stick up past it really - meaning stuff you cant see isnt shooting you like it is in the Timby with LRMs.

#10 N0ni

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Posted 06 May 2015 - 04:17 AM

Not phased by the extended barrels, in fact i like them better that way. Does that make me weird?

#11 FupDup

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Posted 06 May 2015 - 04:39 AM

Using the power of Smurfy maths, a Mauler with Endo, 544 armor, and a STD325 has about 38 tons of gun weight to spend.

Bumping that down to STD300 gives you 43.5 tons, BUT now you're restricted to Dire Wolf speed. If you're gonna go Dire Wolf speed, you should probably just...use the Dire Wolf. The DWF can't be beaten for the role of being very slow megagunboat assault, though some KC builds can get decently close.


I don't think XL is really something to contemplate for this mech unless you have a death wish...

#12 Widowmaker1981

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Posted 06 May 2015 - 04:41 AM

View PostFupDup, on 06 May 2015 - 04:39 AM, said:

Using the power of Smurfy maths, a Mauler with Endo, 544 armor, and a STD325 has about 38 tons of gun weight to spend.

Bumping that down to STD300 gives you 43.5 tons, BUT now you're restricted to Dire Wolf speed. If you're gonna go Dire Wolf speed, you should probably just...use the Dire Wolf. The DWF can't be beaten for the role of being very slow megagunboat assault, though some KC builds can get decently close.


I don't think XL is really something to contemplate for this mech unless you have a death wish...


No, STD300 is NOT direwolf speeds. That would be a STD270, and there is a very big difference between 53kph and 60kph in usability.

Incidentally with a STD270 it has 48 tons of space at full armour, which is very nearly the loadout of a Dire and it has IS autocannons, which are wildly superior to Clan ones. I do tend to agree though if you are going DW speed you might as well be in a DW.

Edited by Widowmaker1981, 06 May 2015 - 04:44 AM.


#13 FupDup

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Posted 06 May 2015 - 04:45 AM

View PostWidowmaker1981, on 06 May 2015 - 04:41 AM, said:

No, STD300 is NOT direwolf speeds. That would be a STD270, and there is a very big difference between 53kph and 60kph in usability.

That 6 kph isn't a very big difference. It's so close that you might as well just use the Whale, or at the very least upgrade to a King Crab or Banshee.

EDIT: The exact speed difference is 5.9 kph. To put this in different units, it translates to 1.64 meters per second faster...

#14 Widowmaker1981

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Posted 06 May 2015 - 04:51 AM

View PostFupDup, on 06 May 2015 - 04:45 AM, said:

That 6 kph isn't a very big difference. It's so close that you might as well just use the Whale, or at the very least upgrade to a King Crab or Banshee.

EDIT: The exact speed difference is 5.9 kph. To put this in different units, it translates to 1.64 meters per second faster...


I dont see the KGC or the Banshee as an upgrade. Banshee is better at energy, by far, but Ballistics? Mauler will have no peer other than the Crabby, and those low slung, wide spread arms are a right pain in the ass to use, without even the benefit of lower arm actuators, plus the mauler has the ability to shield.

And ive driven both Highlanders and Dire Wolves extensively. HGNs are a damn sight easier to get about in, but their weapon loadouts are kinda crappy these days. It may only be 6kph faster, but to put it in context thats more than the gain the DW gets when it gets speed tweak, and thats very noticable.

Do you drive Crabs with a 300, or do you upgrade it?

Edited by Widowmaker1981, 06 May 2015 - 04:54 AM.


#15 Tahribator

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Posted 06 May 2015 - 05:04 AM

View PostFupDup, on 06 May 2015 - 04:39 AM, said:

Bumping that down to STD300 gives you 43.5 tons, BUT now you're restricted to Dire Wolf speed. If you're gonna go Dire Wolf speed, you should probably just...use the Dire Wolf. The DWF can't be beaten for the role of being very slow megagunboat assault, though some KC builds can get decently close.


With a STD300 a 90 tonner goes at 59.2 KPH, which is 5.9 KPH faster than a Dire. It makes a huge difference in the assault category. It's much more usable with a STD300 than a Dire.

Edited by Tahribator, 06 May 2015 - 05:06 AM.


#16 Tennex

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Posted 06 May 2015 - 05:05 AM

probably. They might as well post the correct art on the page right now.

#17 Vandul

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Posted 06 May 2015 - 05:23 AM

View PostTennex, on 06 May 2015 - 05:05 AM, said:

probably. They might as well post the correct art on the page right now.

They cant even spell Grasshopper correctly. Dont get your hopes up.

#18 LordKnightFandragon

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Posted 06 May 2015 - 12:33 PM

View PostNavid A1, on 06 May 2015 - 02:16 AM, said:

We buy this:
Posted Image

But we get this:
Posted Image



Oh my GAWD I sure as hell hope not.....


But anyone have any good builds for a Mauler?

I was dorking in Smurfy trying to find one I might like, but so far, im drawing a blank.

I had thought, since its a slow tub of a mech, making it a long range mech.

2ERLL
2AC5 3t ammo
2LRM10+Art 1t ammo

270standard
Max armor
3additional DHS

Or something like that.

Ive been using the Highlander(C) as my base, since its 90t and has the hardpoints.

Edited by LordKnightFandragon, 06 May 2015 - 12:35 PM.


#19 Gas Guzzler

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Posted 06 May 2015 - 01:36 PM

I'm not going to lie, minus the long nipple barrels, this thing looks amazing.

#20 Lord Ikka

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Posted 06 May 2015 - 01:38 PM

Long nips or no, should be a unique Mech to pilot.





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