#1
Posted 06 May 2015 - 02:16 AM
But we get this:
#2
Posted 06 May 2015 - 02:19 AM
#3
Posted 06 May 2015 - 02:57 AM
You can only ever mount a 325 Engine. That's not even 65 kph with speed tweak.
In most cases you are pretty much going to be forced to run a STD engine over an XL which is going to eat up your tonnage like mad. Or risk the XL engine and side torso getting popped.
Look to the highlander how well it can handle the low speed
The mauler comes with 304 - 412 armor points. (The max a 90 tonner can have is 558) which puts you roughly 4.5 tons of shy of max.
The biggest problem is going to end up being the ammo for such ballistics. At roughly 3 tons of ammo per gun, you are going to be even more hard pressed for space. Especially so if you go XL, or Endo to save space.
Does this mean the Mauler will be bad?
*shrug* who knows.
Just be aware before you get your hopes too high.
#4
Posted 06 May 2015 - 03:05 AM
Unfortunately though, piloting one would make me wish MWO had separate shoulder hitboxes from the side torso hitboxes. Those side torsos are very vulnerable. I'm sure it will receive some quirk buffing to structure or armor, but I wouldn't doubt it gets readjusted after launch. Those torsos are just screaming Hit Me!
#5
Posted 06 May 2015 - 03:11 AM
It *DOES* look like the Wolfhound WLF-1 will be the fastest 35 Ton mech in the game pushing upwards of 160 kph.
Working the math you can easily fit a 315XL, Large laser, 4 mediums and 10 DHS. Have to use Endo and FF though.
Edited by Carrioncrows, 06 May 2015 - 03:17 AM.
#6
Posted 06 May 2015 - 03:25 AM
Carrioncrows, on 06 May 2015 - 02:57 AM, said:
You can only ever mount a 325 Engine. That's not even 65 kph with speed tweak.
In most cases you are pretty much going to be forced to run a STD engine over an XL which is going to eat up your tonnage like mad. Or risk the XL engine and side torso getting popped.
Look to the highlander how well it can handle the low speed
The mauler comes with 304 - 412 armor points. (The max a 90 tonner can have is 558) which puts you roughly 4.5 tons of shy of max.
The biggest problem is going to end up being the ammo for such ballistics. At roughly 3 tons of ammo per gun, you are going to be even more hard pressed for space. Especially so if you go XL, or Endo to save space.
Does this mean the Mauler will be bad?
*shrug* who knows.
Just be aware before you get your hopes too high.
Feasible loadouts:
4xUAC5 + 12T ammo (stripped arms) + STD300
5xAC5 + 8T ammo (stripped arms) + STD300
2xGauss + 6T ammo + 6ML + 2DHS + STD300
If XL viable then there are more, things like 2xAC5+2xUAC5+lasers, 2xUAC5 + 4xAC2 + lasers, etc
It will be fine as far as loadouts go, just waiting on hitboxes (will those launcher boxes ********** when not using missiles?)
#7
Posted 06 May 2015 - 03:31 AM
Widowmaker1981, on 06 May 2015 - 03:25 AM, said:
Feasible loadouts:
4xUAC5 + 12T ammo (stripped arms) + STD300
5xAC5 + 8T ammo (stripped arms) + STD300
2xGauss + 6T ammo + 6ML + 2DHS + STD300
If XL viable then there are more, things like 2xAC5+2xUAC5+lasers, 2xUAC5 + 4xAC2 + lasers, etc
It will be fine as far as loadouts go, just waiting on hitboxes (will those launcher boxes ********** when not using missiles?)
Those missile boxes are more like a "Shoot Here" sign. unless pgi enables the extra shoulder hitboxes (that are already ingame...sort of)
Navid A1, on 15 April 2015 - 09:12 PM, said:
Like this shot from 30 seconds ago in the testing grounds:
Also there is this very very ancient HUD bug:
Edited by Navid A1, 06 May 2015 - 03:31 AM.
#8
Posted 06 May 2015 - 03:31 AM
Widowmaker1981, on 06 May 2015 - 03:25 AM, said:
I was wondering that too. It would be a bummer because it would lose a lot of the that Mauler-ness to it (similar to how it kind of takes away from the look of the Timber Wolf).
Still though, we do have dynamic hard points. It's possible the towering missile racks might shrink down into shoulder pads.
#9
Posted 06 May 2015 - 04:01 AM
MeiSooHaityu, on 06 May 2015 - 03:31 AM, said:
Still though, we do have dynamic hard points. It's possible the towering missile racks might shrink down into shoulder pads.
Its not as bad as the Timby anyway, because the cockpit is nice and high up on the mauler, those racks dont stick up past it really - meaning stuff you cant see isnt shooting you like it is in the Timby with LRMs.
#10
Posted 06 May 2015 - 04:17 AM
#11
Posted 06 May 2015 - 04:39 AM
Bumping that down to STD300 gives you 43.5 tons, BUT now you're restricted to Dire Wolf speed. If you're gonna go Dire Wolf speed, you should probably just...use the Dire Wolf. The DWF can't be beaten for the role of being very slow megagunboat assault, though some KC builds can get decently close.
I don't think XL is really something to contemplate for this mech unless you have a death wish...
#12
Posted 06 May 2015 - 04:41 AM
FupDup, on 06 May 2015 - 04:39 AM, said:
Bumping that down to STD300 gives you 43.5 tons, BUT now you're restricted to Dire Wolf speed. If you're gonna go Dire Wolf speed, you should probably just...use the Dire Wolf. The DWF can't be beaten for the role of being very slow megagunboat assault, though some KC builds can get decently close.
I don't think XL is really something to contemplate for this mech unless you have a death wish...
No, STD300 is NOT direwolf speeds. That would be a STD270, and there is a very big difference between 53kph and 60kph in usability.
Incidentally with a STD270 it has 48 tons of space at full armour, which is very nearly the loadout of a Dire and it has IS autocannons, which are wildly superior to Clan ones. I do tend to agree though if you are going DW speed you might as well be in a DW.
Edited by Widowmaker1981, 06 May 2015 - 04:44 AM.
#13
Posted 06 May 2015 - 04:45 AM
Widowmaker1981, on 06 May 2015 - 04:41 AM, said:
That 6 kph isn't a very big difference. It's so close that you might as well just use the Whale, or at the very least upgrade to a King Crab or Banshee.
EDIT: The exact speed difference is 5.9 kph. To put this in different units, it translates to 1.64 meters per second faster...
#14
Posted 06 May 2015 - 04:51 AM
FupDup, on 06 May 2015 - 04:45 AM, said:
EDIT: The exact speed difference is 5.9 kph. To put this in different units, it translates to 1.64 meters per second faster...
I dont see the KGC or the Banshee as an upgrade. Banshee is better at energy, by far, but Ballistics? Mauler will have no peer other than the Crabby, and those low slung, wide spread arms are a right pain in the ass to use, without even the benefit of lower arm actuators, plus the mauler has the ability to shield.
And ive driven both Highlanders and Dire Wolves extensively. HGNs are a damn sight easier to get about in, but their weapon loadouts are kinda crappy these days. It may only be 6kph faster, but to put it in context thats more than the gain the DW gets when it gets speed tweak, and thats very noticable.
Do you drive Crabs with a 300, or do you upgrade it?
Edited by Widowmaker1981, 06 May 2015 - 04:54 AM.
#15
Posted 06 May 2015 - 05:04 AM
FupDup, on 06 May 2015 - 04:39 AM, said:
With a STD300 a 90 tonner goes at 59.2 KPH, which is 5.9 KPH faster than a Dire. It makes a huge difference in the assault category. It's much more usable with a STD300 than a Dire.
Edited by Tahribator, 06 May 2015 - 05:06 AM.
#16
Posted 06 May 2015 - 05:05 AM
#18
Posted 06 May 2015 - 12:33 PM
Navid A1, on 06 May 2015 - 02:16 AM, said:
But we get this:
Oh my GAWD I sure as hell hope not.....
But anyone have any good builds for a Mauler?
I was dorking in Smurfy trying to find one I might like, but so far, im drawing a blank.
I had thought, since its a slow tub of a mech, making it a long range mech.
2ERLL
2AC5 3t ammo
2LRM10+Art 1t ammo
270standard
Max armor
3additional DHS
Or something like that.
Ive been using the Highlander(C) as my base, since its 90t and has the hardpoints.
Edited by LordKnightFandragon, 06 May 2015 - 12:35 PM.
#19
Posted 06 May 2015 - 01:36 PM
#20
Posted 06 May 2015 - 01:38 PM
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