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Module Additions


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#1 McMurl

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Posted 07 May 2015 - 01:37 AM

Just a simple suggestion, all self explantory.

Add LBX CoF (Cone of Fire) spread reduction modules
Add weapon deviancy reduction when using jump jet module.

Just something to ponder, no real reasoning, just suggestions.

#2 SaltBeef

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Posted 07 May 2015 - 01:44 AM

BAP Upgrades Modules to mechs equipped with a BAP. Longer range Module 1 upgradeMK1 , Better ECM counter range Module upgrade MK2, MK3 upgrade helps decrease missile S-Srm lock times further.

Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.

#3 Theodore42

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Posted 07 May 2015 - 01:46 AM

There is a lot of room for more modules. I was thinking the other day of a module that would increase the projectile speed of ballistics. They seem to need a little tweaking since so many people use lasers.

Also a super module that takes up two module slots, is 10x the price, and is about twice as good as current modules.

But I dream :)

#4 charov

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Posted 07 May 2015 - 01:55 AM

View PostSaltBeef, on 07 May 2015 - 01:44 AM, said:

Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.

No please, no more BLUEwarrior online! :D

Jokes aside, we used to play the whole game with that view. Perhaps the module you suggested should boost the range of NVG/thermal but I disagree about the old blue vision.

#5 Paigan

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Posted 07 May 2015 - 01:56 AM

- Laser duration
- PPC velocity
- Maybe even heat (but dangerous, maybe not)
- ammo capacity
- maybe even consumable ammo packs, mines, etc.

And best of all (saying me as a pure clanner):
Remove most if not all consumable modules from clan mechs and give more/exclusive consumables to IS Mechs.
Helps balance IS vs. clans without the magical "make lostech stats better than high tech stats" quirks.

#6 Johnny Z

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Posted 07 May 2015 - 02:01 AM

View PostSaltBeef, on 07 May 2015 - 01:44 AM, said:

BAP Upgrades Modules to mechs equipped with a BAP. Longer range Module 1 upgradeMK1 , Better ECM counter range Module upgrade MK2, MK3 upgrade helps decrease missile S-Srm lock times further.

Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.


Not quoting you lots on purpose but good point. That thermal vision was way more advanced looking. There is a few things from closed beta they have tucked away.

Also complaints the graphics looks worse now are completely true. They made the game easier to run for launch. Not a huge difference but it was a graphics downgrade that did make the game run better on mid to lower end machines.

HEY A QUESTION. Anyone remember the mode to see the terrain inclines gradiants? Is that still in game or removed also? It showed a colored mesh overlay on the terrain and which hills could be climbed and at what speeds by the mech. If anyone knows let me know if its in and what button to use.

Edited by Johnny Z, 07 May 2015 - 02:16 AM.


#7 Widowmaker1981

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Posted 07 May 2015 - 02:42 AM

Yeah, weapon type specfic modules would be awesome (and more choices with no more slots = good. more thinking)

Laser Duration
PPC Velocity
UAC jam chance
LBX Spread
SRM Spread
SRM Velocity
Ballistic velocity
LRM velocity
LRM Spread
LRM Lockon time
Streak Lockon time
Gauss charge time reduction

#8 El Bandito

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Posted 07 May 2015 - 03:38 AM

Extra C-Bill module. Level 1--5% , level 2--10%.

Edited by El Bandito, 07 May 2015 - 05:16 PM.


#9 Weeny Machine

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Posted 07 May 2015 - 03:46 AM

-Jump Jet module
-BAG range module
- AC/2 RoF module
- LB-X spread module
- Velocity modules in general

View PostPaigan, on 07 May 2015 - 01:56 AM, said:

- Laser duration
- PPC velocity
- Maybe even heat (but dangerous, maybe not)
- ammo capacity
- maybe even consumable ammo packs, mines, etc.

And best of all (saying me as a pure clanner):
Remove most if not all consumable modules from clan mechs and give more/exclusive consumables to IS Mechs.
Helps balance IS vs. clans without the magical "make lostech stats better than high tech stats" quirks.
Laser duration and heat module...I think if that came to pass I'd quit playing because it would mean more brainless laser spam and lolol alpha lolol alpha then we already have now

Edited by Bush Hopper, 07 May 2015 - 03:53 AM.


#10 Widowmaker1981

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Posted 07 May 2015 - 03:49 AM

View PostBush Hopper, on 07 May 2015 - 03:46 AM, said:

Jump Jet moduleBAG range moduleAC/2 RoF moduleLB-X spread moduleVelocity modules in general
Laser duration and heat module...I think if that came to pass I'd quit playing because it would mean more brainless laser spam and lolol alpha lolol alpha then we already have now


Heat module i agree is a bad idea, but duration? seems fine when things like PPC velocity etc. are being suggested at the same time. Not talking huge values here, like 10% for lvl 5. Just gives more options for tweaking (youd have to sacrifice something to get it, range or cooldown, and bear in mind that the Stormcrow and Timberwolf only have 1 weapon module slot, so more variety helps other mechs more than them.

#11 Weeny Machine

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Posted 07 May 2015 - 03:53 AM

View PostWidowmaker1981, on 07 May 2015 - 03:49 AM, said:


Heat module i agree is a bad idea, but duration? seems fine when things like PPC velocity etc. are being suggested at the same time. Not talking huge values here, like 10% for lvl 5. Just gives more options for tweaking (youd have to sacrifice something to get it, range or cooldown, and bear in mind that the Stormcrow and Timberwolf only have 1 weapon module slot, so more variety helps other mechs more than them.
Considering the nasty laser quirks out there and that lasers are point-and-fire...I think duration modules would be over the top. Ballistics and PPCs still have velocity and need to be aimed...lasers on the other hand just held on target

#12 IraqiWalker

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Posted 07 May 2015 - 03:55 AM

View PostSaltBeef, on 07 May 2015 - 01:44 AM, said:

Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.


No! That "predator vision" mode allowed us to see extremely clearly across the entire map. It was too powerful in all honesty, and I don't remember anyone not using it for at least 70% of the match. Increased range on Night Vision, and Thermal sounds much better.

Also, the EI system didn't work exactly like the old heat vision system we had in the game.

Edited by IraqiWalker, 07 May 2015 - 03:56 AM.


#13 MandyB

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Posted 07 May 2015 - 05:18 AM

It would be nice to get more variety in the modules, perhaps they could replace some quirks if they were done well.

#14 kesmai

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Posted 07 May 2015 - 05:56 AM

We need a module module. One that boosts the modularity of a moduled module. One that add another module slot and last but not least a davy crockett module. And then moar modules.

#15 Felbombling

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Posted 07 May 2015 - 06:33 AM

I'd like to see a module that divides Clan modules from Inner Sphere modules in the Mech Lab.

#16 IraqiWalker

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Posted 07 May 2015 - 02:32 PM

View Postkesmai, on 07 May 2015 - 05:56 AM, said:

We need a module module. One that boosts the modularity of a moduled module. One that add another module slot and last but not least a davy crockett module. And then moar modules.

Yo Dawg

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#17 Myfriendscallmecoach

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Posted 07 May 2015 - 03:03 PM

Jump jet module would seem like a popular one.

#18 dario03

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Posted 07 May 2015 - 03:13 PM

View PostIraqiWalker, on 07 May 2015 - 03:55 AM, said:


No! That "predator vision" mode allowed us to see extremely clearly across the entire map. It was too powerful in all honesty, and I don't remember anyone not using it for at least 70% of the match. Increased range on Night Vision, and Thermal sounds much better.

Also, the EI system didn't work exactly like the old heat vision system we had in the game.


They could just add a cosmetic module slot on mechs. Something that only changes looks of things but not performance.. make the thermal one look like it used to but with the view distance of current thermal. Or they could just make it a option because blue>gray

#19 Sir Wulfrick

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Posted 07 May 2015 - 04:55 PM

I wonder when Magnetic Anomaly vision mode will make an appearance...

#20 IraqiWalker

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Posted 07 May 2015 - 07:17 PM

View Postdario03, on 07 May 2015 - 03:13 PM, said:


They could just add a cosmetic module slot on mechs. Something that only changes looks of things but not performance.. make the thermal one look like it used to but with the view distance of current thermal. Or they could just make it a option because blue>gray


That I would like.





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