Module Additions
#1
Posted 07 May 2015 - 01:37 AM
Add LBX CoF (Cone of Fire) spread reduction modules
Add weapon deviancy reduction when using jump jet module.
Just something to ponder, no real reasoning, just suggestions.
#2
Posted 07 May 2015 - 01:44 AM
Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.
#3
Posted 07 May 2015 - 01:46 AM
Also a super module that takes up two module slots, is 10x the price, and is about twice as good as current modules.
But I dream
#4
Posted 07 May 2015 - 01:55 AM
SaltBeef, on 07 May 2015 - 01:44 AM, said:
No please, no more BLUEwarrior online!
Jokes aside, we used to play the whole game with that view. Perhaps the module you suggested should boost the range of NVG/thermal but I disagree about the old blue vision.
#5
Posted 07 May 2015 - 01:56 AM
- PPC velocity
- Maybe even heat (but dangerous, maybe not)
- ammo capacity
- maybe even consumable ammo packs, mines, etc.
And best of all (saying me as a pure clanner):
Remove most if not all consumable modules from clan mechs and give more/exclusive consumables to IS Mechs.
Helps balance IS vs. clans without the magical "make lostech stats better than high tech stats" quirks.
#6
Posted 07 May 2015 - 02:01 AM
SaltBeef, on 07 May 2015 - 01:44 AM, said:
Clan ENHANCED IMAGING Module,.....Bring back the old predator thermal vision I seen from videos founders posted from Closed Beta.
Not quoting you lots on purpose but good point. That thermal vision was way more advanced looking. There is a few things from closed beta they have tucked away.
Also complaints the graphics looks worse now are completely true. They made the game easier to run for launch. Not a huge difference but it was a graphics downgrade that did make the game run better on mid to lower end machines.
HEY A QUESTION. Anyone remember the mode to see the terrain inclines gradiants? Is that still in game or removed also? It showed a colored mesh overlay on the terrain and which hills could be climbed and at what speeds by the mech. If anyone knows let me know if its in and what button to use.
Edited by Johnny Z, 07 May 2015 - 02:16 AM.
#7
Posted 07 May 2015 - 02:42 AM
Laser Duration
PPC Velocity
UAC jam chance
LBX Spread
SRM Spread
SRM Velocity
Ballistic velocity
LRM velocity
LRM Spread
LRM Lockon time
Streak Lockon time
Gauss charge time reduction
#8
Posted 07 May 2015 - 03:38 AM
Edited by El Bandito, 07 May 2015 - 05:16 PM.
#9
Posted 07 May 2015 - 03:46 AM
-BAG range module
- AC/2 RoF module
- LB-X spread module
- Velocity modules in general
Paigan, on 07 May 2015 - 01:56 AM, said:
- PPC velocity
- Maybe even heat (but dangerous, maybe not)
- ammo capacity
- maybe even consumable ammo packs, mines, etc.
And best of all (saying me as a pure clanner):
Remove most if not all consumable modules from clan mechs and give more/exclusive consumables to IS Mechs.
Helps balance IS vs. clans without the magical "make lostech stats better than high tech stats" quirks.
Edited by Bush Hopper, 07 May 2015 - 03:53 AM.
#10
Posted 07 May 2015 - 03:49 AM
Bush Hopper, on 07 May 2015 - 03:46 AM, said:
Laser duration and heat module...I think if that came to pass I'd quit playing because it would mean more brainless laser spam and lolol alpha lolol alpha then we already have now
Heat module i agree is a bad idea, but duration? seems fine when things like PPC velocity etc. are being suggested at the same time. Not talking huge values here, like 10% for lvl 5. Just gives more options for tweaking (youd have to sacrifice something to get it, range or cooldown, and bear in mind that the Stormcrow and Timberwolf only have 1 weapon module slot, so more variety helps other mechs more than them.
#11
Posted 07 May 2015 - 03:53 AM
Widowmaker1981, on 07 May 2015 - 03:49 AM, said:
Heat module i agree is a bad idea, but duration? seems fine when things like PPC velocity etc. are being suggested at the same time. Not talking huge values here, like 10% for lvl 5. Just gives more options for tweaking (youd have to sacrifice something to get it, range or cooldown, and bear in mind that the Stormcrow and Timberwolf only have 1 weapon module slot, so more variety helps other mechs more than them.
#12
Posted 07 May 2015 - 03:55 AM
SaltBeef, on 07 May 2015 - 01:44 AM, said:
No! That "predator vision" mode allowed us to see extremely clearly across the entire map. It was too powerful in all honesty, and I don't remember anyone not using it for at least 70% of the match. Increased range on Night Vision, and Thermal sounds much better.
Also, the EI system didn't work exactly like the old heat vision system we had in the game.
Edited by IraqiWalker, 07 May 2015 - 03:56 AM.
#13
Posted 07 May 2015 - 05:18 AM
#14
Posted 07 May 2015 - 05:56 AM
#15
Posted 07 May 2015 - 06:33 AM
#17
Posted 07 May 2015 - 03:03 PM
#18
Posted 07 May 2015 - 03:13 PM
IraqiWalker, on 07 May 2015 - 03:55 AM, said:
No! That "predator vision" mode allowed us to see extremely clearly across the entire map. It was too powerful in all honesty, and I don't remember anyone not using it for at least 70% of the match. Increased range on Night Vision, and Thermal sounds much better.
Also, the EI system didn't work exactly like the old heat vision system we had in the game.
They could just add a cosmetic module slot on mechs. Something that only changes looks of things but not performance.. make the thermal one look like it used to but with the view distance of current thermal. Or they could just make it a option because blue>gray
#19
Posted 07 May 2015 - 04:55 PM
#20
Posted 07 May 2015 - 07:17 PM
dario03, on 07 May 2015 - 03:13 PM, said:
They could just add a cosmetic module slot on mechs. Something that only changes looks of things but not performance.. make the thermal one look like it used to but with the view distance of current thermal. Or they could just make it a option because blue>gray
That I would like.
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