Vitric Forge Appreciation Thread
#1
Posted 07 May 2015 - 07:06 AM
#2
Posted 07 May 2015 - 02:26 PM
#3
Posted 07 May 2015 - 04:24 PM
(When the SHC comes out, My desktop will be a silhouette of that mech against that sun.)
#4
Posted 07 May 2015 - 04:49 PM
#5
Posted 07 May 2015 - 05:59 PM
#6
Posted 07 May 2015 - 07:55 PM
Attacking side can choose to hide in their spawn and you can't reach some of them if you don't have JJ's. Staying outside of the gates and baiting the defenders is a valid strategy, but having people hide in unreachable locations is just a waste of time. We need to be able to get up there if people are trying to troll or something.
#7
Posted 07 May 2015 - 11:53 PM
Science question though, can you really get that close to a blue dwarf?
#8
Posted 08 May 2015 - 12:04 AM
Does seem to pander to the spawn hiding element though. But that's fine by me. Just promotes more base rush, which we need more of anyways.
Leone, Raid Leader of the Crimson Hand.
Edited by Leone, 08 May 2015 - 12:04 AM.
#9
Posted 08 May 2015 - 01:24 AM
Sukotto, on 07 May 2015 - 07:55 PM, said:
Attacking side can choose to hide in their spawn and you can't reach some of them if you don't have JJ's. Staying outside of the gates and baiting the defenders is a valid strategy, but having people hide in unreachable locations is just a waste of time. We need to be able to get up there if people are trying to troll or something.
It is a good thing I have several JJ equipped mechs. Still those dropships pack a punch. I have played it a few more times and the one recommendation I can make for this map is have JJ. Also tons of cover so if you like close in fighting this map is for you.
#10
Posted 08 May 2015 - 01:33 AM
*Please delete Emerald*
#11
Posted 08 May 2015 - 02:34 AM
: the light effects I had more adapted to the sky, the building look something like a foreign body in the current illumination.
The installation Basements I had removed and the building placed directly on the ground or in a simple cement bases, the basic installations appeared already on HPG terribly (100 t Mechs that run on fragile cable channels) No Vehicle that can drive happen to arrive at the Buildings.
ORIGINAL
ok.the pic is very Dark ..my own Vision
Edited by CSJ Ranger, 08 May 2015 - 06:37 AM.
#12
Posted 08 May 2015 - 03:01 AM
Anyway, listening to The Killing moon in my mind seems to be a fair theme for this game. And the map is beautiful and interesting.
#13
Posted 08 May 2015 - 09:55 AM
Edited by Tom Sawyer, 08 May 2015 - 09:56 AM.
#14
Posted 08 May 2015 - 10:36 AM
Sukotto, on 07 May 2015 - 07:55 PM, said:
Attacking side can choose to hide in their spawn and you can't reach some of them if you don't have JJ's. Staying outside of the gates and baiting the defenders is a valid strategy, but having people hide in unreachable locations is just a waste of time. We need to be able to get up there if people are trying to troll or something.
I didn't check all of them, but for sure the center attack side drop can be reached without jump jets . . . and in fact it's going to be a real problem when teams finally figure out the real weakness in the attack side drop sites are.
Edited by Banditman, 08 May 2015 - 10:37 AM.
#15
Posted 08 May 2015 - 10:43 AM
Czarr, on 07 May 2015 - 11:53 PM, said:
Given a star consuming that much radial size in the sky, the surface of this planet should be perpetually liquid.
Hold out your arm as far as you can, and hold out your pinky finger. The end of your pinky should take up about .5 degrees of angular size. That is how big the Sun is in our sky. If Sun were any closer, its angular size would be larger and we'd get more heat from it. The star in this MWO map is not only hundreds of times larger in the sky, but as a blue star its brightness per surface area is also much more intense.
Edited by PerfectDuck, 08 May 2015 - 10:46 AM.
#16
Posted 08 May 2015 - 10:53 AM
Edited by Kain Thul, 08 May 2015 - 10:54 AM.
#17
Posted 08 May 2015 - 10:56 AM
I think this is one of the first maps that feels like an actual place rather than an arena.
#18
Posted 08 May 2015 - 11:06 AM
#20
Posted 08 May 2015 - 02:54 PM
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