Hello All,
First off thanks for at least trying to address all the simple basics tools you left out originally.
That Said, Come on, really, after all this time, all the
B!@#$%ing you still cannot put all the info(load out) for a mech on one screen. REALLY?
What do I mean, ok the select mech screen, 18 months ago you introduced the screen and let us select and change ALL modules, 3 weeks later you took that way and made it consumables only ... why?? who the
F@#% knows. But it was the only tool that made module hunting easy, so of course you got rid of it.
Fine you redo the lab, first try out the gate... and that is still not there?
ITS ALREADY BEEN CODED!!!!! Its what we asked for!!!!! yet its not there ??????????
Ok what's important to see about a mech ... I have yet to see a poll on what users want to see. For instance myself, the silly little graphs about acceleration deceleration, pitch and yaw, useful to some I am sure it is, to me not really. Be nice to have that info buried and available if I ever want to see it, but not up front taking up space where really useful info should Be. IE heat info,DPS info, you know stuff we actually want to see!
Cockpit items, you just made that even more painful that it was, Now you have given us no way to see what's loaded other than clicking on.. selecting...waiting for save then go look at EACH mech one by one painfully in the lab to see what's on it.
Solution: strip them all now while we can and just give up using and buying cockpit items. Well done guys.
What part of making it easier to use have you all somehow Glazed over. Not to beat a dead horse to freakin death, but we TOLD YOU THIS WHEN UI 2.0 WAS in BETA. We said make it easier to see modules and cockpit items like the OLD UI had. We Told you then it was a step backwards.
So here we are year and half into the New UI, and instead of few tweaks to make things easier, you gotta justify your pay checks and screw it all up.
Look change the mech selection screen so we can modify all modules, it would be really nice if we could grab and change cockpit items as well. That alone would be such a huge improvement. At least make sure all the info is there to see and not make us need 10 more bloody clicks and 4 saves to see cockpit item.
Second, the mech lab view was fine, don't take that way. All we asked for was a few filters...like IS and Clan, so instead you took that view away?? instead of screwing with everything else, why not simply let the Mech details button, engage the new Lab interface to make the mech changes? why put us through all the pain of the clunky changes adding more time to accomplish even the simplest of tasks? while you have certainly taken some bold steps forwards in a few areas, you took several backwards in others... why not skip taking steps backwards? Just implement the changes that are for the better, you will still get paid.
When you introduced UI 2.0 people where out right just stunned in at how you took such a simple thing and screwed it up, here we are again, stunned at how you took such simple thing, and screwed it up.
Ok honestly who there actually thought you made it easier to see what cockpit items are on a mech and change them? Or at least hunt down certain cockpit items? Who on the Development Team actually thought they enhanced that? Because seriously, time to trim the FAT.
Everyone I have ever dealt with at PGI has always seemed to be intelligent, and sensible. Yet here we are. Now you're in Canada, so don't know, how do you all vet this stuff? You go to the local Zoo, grab a few monkeys, if the monkey clicks on yes you publish? Cause there is No commonsense or KISS factor applied when you all do anything with the UI ,its almost like some silly game with you people, ok you want this fine here it is..but the trade off is now you gotta click 40 times to do this thing that used to be 2 clicks. Its like your punishing us for asking you to fix things.
How does this stuff make it through The Vetting process? How dos some of this crap make it past the goofy Test? I know you have people who play the game, so how is it they see the changes and go yep 4 times harder to see what's on a mech, Golden! good to go!
KISS Factor, learn it, employ it, live it.
Ok now you all think this is ranting... a little sure, but here is where the frustration comes from, This is an actual story.
Gotta good friend that has dropped with us for better part of 2 years now, he isn't stupid, but a bit lazy when it comes to learning the interface and reading the details on the website. Also understand he has bought every package from phoenix on up.
Ok so this week he is grinding C-bills, and he wants to use mechs with the 30% cbill boost. Now to choose those mechs he clicks on the hero tab. That's what he thought was the only mechs with a c-bill boost. So we are dropping, and he sorta tells me what his plan has been all week, and we are talkin over what we are going to bring to drop with, and I mention one of the clan primes, and he goes... yeah would like to but gotta grind the c bills, need that extra 30%, I say this has that,he says no it doesn't show up on the hero tab, I said no it doesn't but its still a 30% boost, and then tell him it shows up under the champion tab, he said but champion mechs are 10% exp only. I said well yes that's true for some champion mechs, but not all, because some are not really champion mechs, they just show up under that tab for some unknown reason. So at this point the confusion sets in, he said how do I know the difference? I said well if it was a trail mech, then it doesn't get a c-bill bonus, or if it was gifted mech. But if it is a prime of a package you bought it does. He goes so isn't that a hero mech then, I said no its not a hero, and is not a champion, but well its pgi so break out your decoder ring. What a happy man he was to know he had all them extra mechs to choose from for a c-bill bonus. He is older, and so I'm sure next week I'll have to remind him again and go over all the rules, sadly I shouldn't have to, it should be obvious when he clicks on the mech, or picks a sorting tab.
That's what is so frustrating. How PGI can just spew this stuff out and never once vet the simple question did we make it easier, and give more info or as a minimum what everyone has asked for, without making it more complex, and harder to learn an look for.
Quirks - Just, ....... one of the most important things one needs to see when out-fitting a mech. a check box? Also some quirks like armor and others that are non weapon related, ok make those, a check box, so the window isn't excessive.
Lastly where is my Ready mechs tab, and check boxes so I can view just mechs I want to work with and have ready to drop when grinding? Yes really another Old UI feature we begged you to bring back since the first Day of UI 2.0 beta testing.
Edited by Meta 2013, 08 May 2015 - 04:02 AM.