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Destructible Terrain On The Way.


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#21 Romeo Deluxe

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Posted 07 May 2015 - 04:30 PM

I have a dream, I pop out of my hiding, instead of shooting that mech I shoot the skyscraper it is standing next to and the big building falls on my opponent causing great damage. I suppose I'll take a wobbly lamppost instead. :P

#22 CocoaJin

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Posted 07 May 2015 - 04:33 PM

View Poststjobe, on 07 May 2015 - 03:45 PM, said:


Don't get your hopes up for your 'mech cutting deep swathes through dense forests. At best, you'll get a lamppost or a few railings that drop when you run into them.


View PostAlexander Garden, on 07 May 2015 - 04:05 PM, said:



Swathes will be cut.


Posted Image

Edited by CocoaJin, 07 May 2015 - 04:37 PM.


#23 R Razor

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Posted 07 May 2015 - 04:36 PM

View PostWhite Bear 84, on 07 May 2015 - 04:30 PM, said:


Looking forward to cutting swathes with you on the battlefield :wub:



Make sure you run your lights so you can take advantage of your lag shield with that high ping you have.

#24 Stoned Prophet

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Posted 07 May 2015 - 04:38 PM

View Poststjobe, on 07 May 2015 - 03:50 PM, said:

Hahahahaha, heh.

Sorry for laughing, but look up the words "We want to have CW in 90 days" some time, willya?

Fixed that for ya.
People seem to forget the WHOLE quote in their efforts to cry to mommy...

#25 Ph30nix

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Posted 07 May 2015 - 04:41 PM

View PostRomeo Deluxe, on 07 May 2015 - 04:30 PM, said:

I have a dream, I pop out of my hiding, instead of shooting that mech I shoot the skyscraper it is standing next to and the big building falls on my opponent causing great damage. I suppose I'll take a wobbly lamppost instead. :P

like the MechWarrior 5 teaser video?

#26 Ashnod

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Posted 07 May 2015 - 05:49 PM

You should make the buildings on River city destructible :)... or somewhat ^_^

#27 oldradagast

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Posted 07 May 2015 - 05:57 PM

I just want varying time of day.

It's such a simple - yet effective - way to make the maps have more depth.

Oh, today is Tourmaline at Night, and tomorrow is Crimson Straights at Dawn.

It's not "quite" getting a whole pile of new maps, but it certainly has an effect and will add a bit more depth to the game.

#28 CocoaJin

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Posted 07 May 2015 - 10:26 PM

I don't really see shooting at buildings as being a viable tactic...unless it's a group effort. Buildings(especially the large ones that dominate our landscapes in game) are remarkably resilient to the types of ordnance used on a mech...well maybe except for the AC20. But even an AC20 would need to put in some work...probably not worth the ammo.

Hands down, the biggest threat mechs would bring to a building is themselves. Running into, dry-humping the sides for cover, JJing onto them...that's the big threat to buildings. As much as I'd like to see that, it would essentially leave large swathes of urban areas laid flat. The first third to first half of a match would just be crumbling buildings, with the occasional casino demolition for the last half. It would be such a distraction.

#29 Otto Cannon

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Posted 07 May 2015 - 10:31 PM

So how about making trees flammable and overheat mechs in burning forest? At least then flamers might be useful for something.

#30 WazOfOz

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Posted 07 May 2015 - 10:37 PM

Swathes will be cut.... So some day there may be a way through that tangled mess which is Viridian Bog ? and there would be much rejoicing.





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