DAEDALOS513, on 19 May 2015 - 04:42 PM, said:
It's not an 'economic' hardship that it would cause PGI as modules only cost Cbills, not MC.. the purpose of the current module system is to give players an incentive to grind (keeping player numbers up) and also giving players another way to SPEND Cbills. This gives us a purpose to play because as it stands, the game modes are getting old and they don't offer much of a purpose on their own.
So, your suggestion then, is this:
"The game is old and getting dull."
"Rather than make the game more utilitarian and player friendly to facilitate an improved gameplay experience by enabling players to locate their modules, or by adding in new content to make things lively again, let's instead make it even more difficult by hiding their modules!"
"This is a great idea because it makes it so hard for people to find their modules that they would rather buy them instead of looking for them."
"This is great because it helps PGI's finances!"
"Meh, I don't care how other, highly successful games do it. Let's keep on doing more of the same stuff that's proven to be so underwhelmingly successful in the past for MWO!"
...Tell me, from what planet are you again?