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Did The Grasshopper Always Suck?
#1
Posted 05 May 2015 - 05:25 PM
Had some left over MC and got the flash sale today and .....the grasshopper is downright horrible!
What the mother man?
It's a literal walking CT. The only way I am seemly able to take damage to the LT or RT is if I accidentally catch a stray shot meant for another mech.
Worse I can't even hide behind the usual cover because the damn thing is SOOO tall. Which wouldn't be so bad if every LRM launched against me didn't strike the CT 90% of the time. I can get shot in the back by LRM's and still have it hit the front CT.
I knew IS energy vomit was going to be bad, simply because IS energy weapons "NEVER" deal full damage because they are always out of optimal range. I just didn't think it would be THIS bad.
So, can't take damage, can't deal damage, and can't jump. Another disappointment...and to top it off, missile perks on a single missile slot located in the head. Desk palm.
#2
Posted 05 May 2015 - 05:27 PM
The resistance variant is a good jumper with max JJ's, which shouldn't be a problem with all energy
Edited by Team Chevy86, 05 May 2015 - 05:27 PM.
#3
Posted 05 May 2015 - 05:29 PM
#4
Posted 05 May 2015 - 05:32 PM
#6
Posted 05 May 2015 - 05:34 PM
Another childhood Icon crushed.
Edited by Carrioncrows, 05 May 2015 - 05:37 PM.
#7
Posted 05 May 2015 - 05:41 PM
It's frikkin' HUGE.......not good, and an overall mediocre mech. It works for some, but not really for me.
#8
Posted 05 May 2015 - 05:44 PM
So who think they suck are the weak link...can't blame the mech for your failings.
#9
Posted 05 May 2015 - 05:48 PM
 CocoaJin, on 05 May 2015 - 05:44 PM, said:
CocoaJin, on 05 May 2015 - 05:44 PM, said:
So who think they suck are the weak link...can't blame the mech for your failings.
I certainly don't think they suck................the prime problem is they're just too damn tall. They tower over most every mech and stick out like sore thumbs.
#10
Posted 05 May 2015 - 05:55 PM
 Piney, on 05 May 2015 - 05:48 PM, said:
Piney, on 05 May 2015 - 05:48 PM, said:
I certainly don't think they suck................the prime problem is they're just too damn tall. They tower over most every mech and stick out like sore thumbs.
They stick out, but they're smaller targets (Surface area wise) than the phract.
Anyways, OP, don't know whatch'ur talking about. Easily one of my favorite Heavies.
But considering the other is the Orion, I suppose I wont find much agreement.
#11
Posted 05 May 2015 - 05:56 PM
#12
Posted 05 May 2015 - 06:03 PM
I am not trying to be a troll, but this system has really made a difference in enjoyable gameplay as well as keeping my cbill real dollar purchases in check. Also for someone who has been a bit of a geek, I have the chance to finally just use the hot ones (OP mechs) and dump them when I lose interest without any real outlay of cash, commitment or expectations.
Edited by Chuck YeaGurr, 05 May 2015 - 06:03 PM.
#13
Posted 05 May 2015 - 06:06 PM
 Piney, on 05 May 2015 - 05:48 PM, said:
Piney, on 05 May 2015 - 05:48 PM, said:
I certainly don't think they suck................the prime problem is they're just too damn tall. They tower over most every mech and stick out like sore thumbs.
What are you doing with them, skipping across meadows and amber fields of grain? Use terrain and obstacles...peek-a-boo until they get to brawling range. Use your mobility. Use those high mounted hard points.
Edited by CocoaJin, 05 May 2015 - 06:28 PM.
#14
Posted 05 May 2015 - 06:11 PM
Edited by Sparks Murphey, 05 May 2015 - 06:12 PM.
#15
Posted 05 May 2015 - 06:12 PM
#16
Posted 05 May 2015 - 06:14 PM
#17
Posted 05 May 2015 - 06:23 PM
#18
Posted 05 May 2015 - 06:23 PM
You can make a decent showing with solid quirks, but what the Grasshopper has is very middle of the road and it shows.
There is just no real way to compete on equal footing when you are at both an engine disadvantage (vs. Clan XL), inferior weapon disadvantage (vs. Clan Lasers) or a performance disadvantage (vs. Other Quirked IS mechs).
Being ridiculously tall with JJs that are weak, really just exasperates the issue.
#19
Posted 05 May 2015 - 06:25 PM
With the extra speed and the JJs you can you can dictate position and range.
It can be effective but it needs the edge in maneuverability. So you must sink a load of cbills into it.
#20
Posted 05 May 2015 - 06:35 PM
Just don't try and tank it...it's a heavy medium/light heavy. It's Muhammad Ali, not George Foreman. Keep in cover, poke when you can, once the fight gets close, keep moving, alpha, disengage with your mobility, then use it to re-engage from cover and from another angle with another alpha.
You are a light-cruiser, don't try to run it like a battle-cruiser.
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