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Long Range Missile Are So Op


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#21 Soy

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Posted 08 May 2015 - 10:33 PM

View PostSolidSnake005, on 08 May 2015 - 08:22 PM, said:

damn grade


lol

#22 Triordinant

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Posted 08 May 2015 - 10:37 PM

Posted Image

#23 Escef

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Posted 08 May 2015 - 10:47 PM

LRMs are the only weapon system in the game where the target determines how accurate they are.

LRMs punish you for bad positioning. Stay near near cover, watch for enemy spotters and UAVs. Spotters can be scared off (usually), and UAVs can be shot down.

#24 Rascula

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Posted 09 May 2015 - 05:32 AM

This old chestnut again... learn to use cover, and trust me when I say things were much, much, oh so much worse a couple of years ago...

#25 Sug

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Posted 09 May 2015 - 06:00 AM

There's no reason that anyone should have responded to the op.

#26 Joseph Mallan

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Posted 09 May 2015 - 06:19 AM

View PostSolidSnake005, on 08 May 2015 - 08:28 PM, said:

like 2 matchs today missile bouts killed me range is so OP it is annoying

So... Long range missiles shouldn't have a long range? :huh:

#27 mogs01gt

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Posted 09 May 2015 - 06:21 AM

Who the hell still uses LRMs???

#28 Kilo 40

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Posted 09 May 2015 - 06:24 AM

View Postmogs01gt, on 09 May 2015 - 06:21 AM, said:

Who the hell still uses LRMs???


I do. I do pretty well too.
.

#29 Joseph Mallan

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Posted 09 May 2015 - 06:28 AM

View Postmogs01gt, on 09 May 2015 - 06:21 AM, said:

Who the hell still uses LRMs???

Zeus.

#30 Escef

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Posted 09 May 2015 - 06:32 AM

View Postmogs01gt, on 09 May 2015 - 06:21 AM, said:

Who the hell still uses LRMs???


Every now and again I'll bust out my 6xLRM5 Mad Dog or ALRM50 BLR-1S. They aren't the best designs in the world, but it's low-impact fun. Good for taking a break from some of my usual fare, and just piloting a mech where the build itself does most of the work for me.

#31 Amsro

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Posted 09 May 2015 - 06:40 AM

I have a couple LOLrm mechs, only works if I win the pug lottery. Otherwise I'm food for the skilled. :blink:

#32 Karl Marlow

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Posted 09 May 2015 - 07:07 AM

View PostAmsro, on 09 May 2015 - 06:40 AM, said:

I have a couple LOLrm mechs, only works if I win the pug lottery. Otherwise I'm food for the skilled. :blink:


That's just it. LRM's aren't really a great PUG weapon once you start being placed against veteran players. It's not a problem of the Weapon system as much as its role changes. MWO Isn't a game about individual skill. Its all about team play and working together. That is where the skill of this game is. Otherwise its the "no skill" lock on weapons or the point and click adventures someone talks about in their sig.

Positioning and coordination is everything. Games where neither side does it well tend to be the close fights everyone supposedly wants. Teams where one side does it tends to be steamroll games. Teams where both sides have that skill still tend to be rolls but with the occasional reversal halfway through.

Where this all comes back to LRM's is that their role changes in a team fight. LRM's do three things well. Soften a target, Shake a target, and deny the target. They aren't great at killing things although skillful teamwork can make them deadly. Every time someone says anything about LRM's being op you inevitably, even in this thread, have people tell you its all about cover. That makes, by their own admission, LRMs an epic area denial weapon. The problem with an Area denial weapon is it requires a team to take advantage of it. That is always lacking in PUGs and most comp teams don't want to bother with it. In PUG play you also can run into a problem of too man LRMs. You only need one or 2 LRM mechs and preferably those two mechs will have some kind of short range backup weapons. Another problem you have in PUG play is you can get overloaded on LRM mechs.

Well I've rambled I suppose. to the OP, If you are sincere with your concern, understand that the range of the LRM's isn't as far as you think. At extreme ranges they tend to be easy to dodge unless you are way out of position. Stay close to cover. They are going to deny you the open areas. You have to let LRMS deny you that area or else you will get pummeled to death. Area denial is their power. You have to respect it. You have to work together as a team to worm your way closer to the LRM launchers and take out the spotters. Its all about teamwork. LRM's can pin you if your a solo player and a pinned player is food for the LRM boats buddies.

Edited by ThomasMarik, 09 May 2015 - 07:10 AM.


#33 Kalimaster

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Posted 09 May 2015 - 07:09 AM

The horse is dead. Why are people still beating it.

#34 LordBraxton

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Posted 09 May 2015 - 07:12 AM

lemme lemme damn grade ya

#35 LordKnightFandragon

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Posted 09 May 2015 - 07:12 AM

View PostSug, on 09 May 2015 - 06:00 AM, said:

There's no reason that anyone should have responded to the op.


Well lol, a truly new player likely hasnt been on the receiving end of the LRMs yet and hasnt figured out how to protect themselves. OP has 2 posts, so my guess is he just finished the Cadet period and is actually new. To a new player just seeing incoming missile from 1000m away and then getting hammered into paste seems very OP.

#36 Burktross

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Posted 09 May 2015 - 07:13 AM

lolololol
Annoying as ****, but no where near OP dude!

#37 TripleEhBeef

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Posted 09 May 2015 - 07:26 AM

OP made 2 posts, and liked one of his own.

Either he's trolling, or he's greener than a kale salad at a vegan restaurant in downtown Frisco.

#38 DjPush

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Posted 09 May 2015 - 07:36 AM

Let me guess... You were NASCAR'ing on Caustic valley and the enemy kept putting up UAV's. Instead of pushing straight across the caldera to charge the LRM boats you just stood there and got LRM'd to death. Word of advice: "damn the torpedos!" the closer you are the less damage they do. Forcing pilots who are dependent on LRMs to reposition, makes it harder for them to keep locks. Unless its a Kintaro or Hunchie. Even still, a good light pilot can ruin their day.





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