Kotzi, on 16 June 2015 - 04:47 AM, said:
Getting focused fire or having the wrong armament or just beeing unlucky does not mean a mech is bad.
I'm not asking for myself, but for others when i see them struggling with the Atlas. I have even made a guide on how to help Assault pilots. The mech is already hard to pilot (opinions may agree or disagree) but i see new players getting wrecked in seconds because the Atlas has a big learning curve. Then they rage quit. Thinking of a wasted mech. I feel bad for them. For it's scale size it looks like a 200 ton mech! But the armor is practically lower than the Zeus..
I have been in plenty of bad games myself where i did mis position and got myself killed. I have been in bad games where i do about 200 dmg sub par. Even veterans (i am no superman but i know how to pilot it) as myself i make mistakes. New players adapt and move on but it takes alot of time taming it. The CT/ST is the most heard complaint. The AC/20 for example is so huge, a few slaps on it and you got it stripped. It's a teamplayer. It needs walking support to role effectively.
But the reasons i am bringing this up is to bring the Atlas more in line with other mechs. With just after 3 clan packages and all the LL meta and after the Direwolf the Atlas is oldtech. It's a big target, it should move like a wall, it should stand like a wall and it should be a rough teardown because of it's size and scale comparison.
With all respect, I did it more for the new players then for others. The Atlas is still a pilot indepedence mech.
Edited by Sarlic, 16 June 2015 - 05:15 AM.