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Help For The Gargoyle.


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#61 Deathlike

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Posted 12 May 2015 - 11:21 AM

View PostUltimatum X, on 12 May 2015 - 08:44 AM, said:

It's not an option for a good reason, because allowing full customization to Clan mechs would basically be the final nail in the coffin for any sembelance of balance between factions.

I know people don't like it, they want full customization - but it's a Pandora's box unless huge swaths of Clan tech just gets nerfed across the board.


I don't believe I've asked for full customization, rather that they alter the rules a bit to bridge the gap between the bad Clan mechs to the better Clan mechs. Engines are still not part of it, but my example of the 400XL on the Gargoyle speaks to that point.

I'm not against Clan Endo being enabled on them... but at this rate PGI doesn't know or care to answer it.


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There aren't any reasons for IS 400XLs because putting them in IS Assaults is risky - if you could put a 400 Clan XL into any IS assault mech, the tonnage commitment starts to look better because the risk of XL is also mitigated.



Well, obviously Clan XLs would be better, but that's not what we have access to, and it is what it is.

If IS has Clan XL access, all IS XL options would be obsoleted overnight anyways, as well as virtually every standard engine build (forget zombie builds, as increased durability over IS XL and tonnage savings is the reason to have Clan XL in the first place).

Let's just talk about IS XLs OK?


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You say the tonnage commitment is too high and that's why you don't own one yet, even though every single STD engine above 335 weighs even more.

You yourself won't even run anything smaller than a 335 STD in your Atlas - which is only 1 ton less than a 400 XL.



Part of the tonnage commitment being crazy high is mostly due to DHS (actually filling all those slots up).

Consider this... most Atlas builds do not involve long range weapons... so committing to a large engine with medium or medium pulse lasers is a normal deal. In case of the Victor, you would have to do the same, but considering it can do more with Large Lasers (or whatever larger weapons), running a Standard engine is not doable strictly (unless you go all energy, in which case the Zeus or Awesome-9M would do better at this).

A sub-320 engine on a Victor is a bad proposition (especially with no torso twist quirks), and gets worse when using a Standard engine (because that's too much of a tonnage commitment)... and so the common build for many Victors involve XL... which has been shown/proven pre and post quirkening.

The tonnage commitment for XL makes sense in the case of the Victor for that reason.


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So you haven't bought a 400 XL because of the tonnage commitment and yet you commit as much or more already into mechs?

I'm guessing you haven't bought a 400 XL yet because of the risk in putting it into IS assault mechs makes it not worth the tonnage commitment.


So we are effectively talking about a completely different piece of equipment.



Again, it's a little disingenuous when you put it that way.

Let's look at the engine-tradeoffs when we look at this...

400XL <-> STD 335 (+1 ton) @ 33.5 tons
375XL <-> STD 305 @ 26.5 tons
350XL <-> STD 280 @ 22 tons
325XL <-> STD 255 @ 19 tons

Now, there's more that I could probably put together, but sweet spot here is somewhere between 325XL and 350XL.

In the case of the Victor... committing to a 400XL on the DS would be stupid... as that is 40+% of the Victor's (and Gargoyle's) weight. Spending approximately 20 tons on the Victor gets you a 265 STD engine OR a 335XL engine. The former option sucks (because of the engine-torso twisting rules) whereas the latter option is more than enough to accomplish what most players need (with that spare tonnage going to weapons). 20 tons is 25% of an 80-tonners weight.

The side torsos of the Victor can favor this (not so much on the Awesome-9M, due to obvious scaling-hitbox problems).

This is mostly on the min-max side of things, but it's also very practical on usage scenarios as a result. It's hard to put together a decent build on many 80-tonners when so much tonnage is committed to the engine.

In the case of the Atlas, even using a STD 335 (or preferably STD 350) consumes 33% of the mech's overall tonnage (32.5 tons)... which is acceptable for that mech anyways (even with the AC20 + SRM designs that are used).



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I don't remember seeing many poptart builds with bigger than 350s, especially not the UAC 5 variants.

2x UAC 5s with 5 tons ammo, 2x PPCs, 1x JJ and at the something like 4 extra DHS (the minimum, IMO) to run your PPCs is 38 tons - you would need to shave all of the armor off the LA as well as some leg armor to get there.

I saw more builds in the 330 to 340xl range, for more DHS and travelling at roughly the same speed as 280xl CTF-3Ds, and more armor on the LA because once it's gone you're taking damage to a vulnerable XL ST which is dangerous with or without DMG transfer.

They didn't need to be faster, because they were already some of the faster mechs being fielded at that tonnage range.


Most of the usage scenarios required poptarting, and being relatively close together (in a more controlled setting), thus not needing to commit as many to DHS.

Something like this was the basic idea:

DRAGON SLAYER


For the brawling Victor, I was told of something similar to this:

VTR-9S


It is what it is.


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I'm not holding my breath.

PGI clearly has not had consistent plan with quirks, even though not even 1 year has passed since it all started.



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I don't honestly believe in their telemetry (it's probably just whatever NGNG tells them to be in some cases) but it is honestly not hard to figure out what mech goes in what tiers. There is no obvious plan, so it is what it is.

#62 Brody319

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Posted 12 May 2015 - 11:38 AM

I rarely lose any arms or STs in my Gargoyle, I try to keep the battle on flat ground, and make sure to stay on the move and twist. Its the kinda mech that is better if its whole body is Unarmored and red, rather than missing an arm or two. Most of your weapons are in your arms so its important to keep them alive.

#63 Bloody

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Posted 12 May 2015 - 11:46 AM

Compared to other Assaults? Its crap, 26 tons of pod space is about what an Atlas , King Crab has in armour. This would be fine in TT as well running around at 80 while having fully functional actuators means it is a dangerous opponent along with Clan weapoonry. In MW:O it is nice tall target with low hard points which are easily taken off.

#64 Saint Scarlett Johan

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Posted 12 May 2015 - 12:25 PM

I still maintain that stripping all mechs of their quirks, closing the gaps between weapons balance, and introducing IS LFEs will go much farther in striking inter-faction balance more so than any amount of quirks.

IE:

IS MLs:
-5 dam
-3 heat
-320m range
-1 sec beam duration

C ERMLs:
-7 dam
-5 heat
-400m range
-1 sec beam duration


IS LLs:
-9 dam
-8 heat
-550m range
-1 sec beam duration

C LPLs:
-10 damage
-10 heat
-600m range
-1.1 sec beam duration

IS SRM6:
-18 dam (3 per missle)
-4 heat
-270m range

C SRM6:
-12 damage
-4 heat
-270m range

Then use quirks to drag up any outliers like the AWS-9M and pull down any outliers like the TBR. Right now, we have matchstick balance where the best of both tech bases are relatively well balanced against each other, but the others are just all over the place.





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