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Mech That Needs A Remodel The Most?


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#81 GeneralArmchair

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Posted 13 May 2015 - 09:59 PM

View PostGallowglas, on 13 May 2015 - 08:26 PM, said:


1000000x this. I love the Cat's model more than any other, particularly the K2. However, in today's gameplay it's not really even close to competitive for an array of reasons including the model. Give me a competitive Cat and I'll be a happy guy.

Maybe catapults could be quirked to have classic beta lrmageddon headcapper LRMs. :P

I joke, I joke.

Please just scale her down to something appropriate for a 65 ton mech. Give her back her JJ mobility while you're at it. She's an agile heavy mech on the lighter end of the heavy specturm, not an assault for crying out loud.

Edited by GeneralArmchair, 13 May 2015 - 10:01 PM.


#82 Black Ivan

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Posted 13 May 2015 - 11:28 PM

Catapult
Dragon
Hunchback
Griffin

#83 LordKnightFandragon

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Posted 14 May 2015 - 02:16 AM

Warhawk and Awesome

Give the Awesome the Zeus treatment. Zeu is 80t but akot thinner overall.

Warhawk, thin its STs, decrease how far the Warhawk arms dangle and how far they stick out. make the barrels longerThen give its entire upper torso section the Maddog Treatment a little.....

#84 Juodas Varnas

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Posted 14 May 2015 - 05:21 AM

View PostLordKnightFandragon, on 14 May 2015 - 02:16 AM, said:

Warhawk and Awesome

Give the Awesome the Zeus treatment. Zeu is 80t but akot thinner overall.

Warhawk, thin its STs, decrease how far the Warhawk arms dangle and how far they stick out. make the barrels longerThen give its entire upper torso section the Maddog Treatment a little.....

The Warhawk, i feel, could use having his entire torso section reduced in size, just to make it look less like Daishi. Higher arms would be good for it, too.

#85 Adamski

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Posted 14 May 2015 - 09:16 AM

Another idea I had that would be very simple for PGI to do was to just use Quirks.

The Catapult is a 65t mech that has a model the size of a 78t mech, so give it Armor & Structure quirks to match a 80t mech. (It will still be under powered compared to a true 80t mech because of a smaller weapons payload)

#86 Juodas Varnas

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Posted 14 May 2015 - 09:25 AM

View PostAdamski, on 14 May 2015 - 09:16 AM, said:

Another idea I had that would be very simple for PGI to do was to just use Quirks.

The Catapult is a 65t mech that has a model the size of a 78t mech, so give it Armor & Structure quirks to match a 80t mech. (It will still be under powered compared to a true 80t mech because of a smaller weapons payload)

Yay for more bandaids instead of fixing the underlying issues!
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That's basically all they seem to do...

#87 Adamski

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Posted 14 May 2015 - 10:27 AM

I agree, its not optimal, but its super fast and easy to do compared to resizing models and rehooking animations and rebuilding skins. And the resize can still come at a later date and just remove the quirks.

#88 LordKnightFandragon

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Posted 14 May 2015 - 12:00 PM

View PostJuodas Varnas, on 14 May 2015 - 05:21 AM, said:

The Warhawk, i feel, could use having his entire torso section reduced in size, just to make it look less like Daishi. Higher arms would be good for it, too.



The Warhawk doesnt look anything like a Daishi, or shouldnt.

Google Warhawk Mechwarrior, a Warhawk, while it does share a boxy appearance, takes on more of an upside down triangular shape over the Direwolf's big square on legs look...And the Arms are mounted such that the bottom barrel is just about at the top of the leg joints, not with the top gun dangling around its knees, and the guns are long and sucked in tight, not sticking out flapping in the breeze like MWO has it. Its legs are what are huge in proportion to the body....

#89 WrathOfDeadguy

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Posted 14 May 2015 - 12:27 PM

Catapult, hands down. It's huge, squishy, has terrible hitboxes, and comically oversized missile racks.

Posted Image

Posted Image

That's what the Catapult should look like. Not a hunched-over '90s punk with a freakin' boom box on each shoulder.

#90 CDLord HHGD

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Posted 14 May 2015 - 12:33 PM

View PostPS WrathOfDeadguy, on 14 May 2015 - 12:27 PM, said:

Catapult, hands down. It's huge, squishy, has terrible hitboxes, and comically oversized missile racks.

Posted Image

Posted Image

That's what the Catapult should look like. Not a hunched-over '90s punk with a freakin' boom box on each shoulder.

Sorry, but I MUCH prefer MWO's catapult (before the VCRs ofc).

Posted Image

#91 LowSubmarino

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Posted 14 May 2015 - 01:04 PM

I just ran circles around a spider.

My aim is very good I would say. I think I landed 30 - 40 er lls on its upper body.

No ****. At least 30, maybe even 40 - 45.

And that thing was running around with both side torsos yellow. The center red but not yet totally cored. Both legs reddish and one arm off.

In the end, as i was swarmed, I hit override and exploded by overheating.

But honestly...this is just utter crap hahaha.

Really. Wtf?

Ive been playing mwo for so friggin long now but this was a new level or broken.

Awesomes go down 10 times faster. Jesus, even banshees or battlemasters I have taken down quicker.

How can a frigging light mech take that amount of dmg? How is that even possible? That thing just keeps running and Im telling you, he was running very slow curves.Like a light pilot that hasnt played lights very much yet or a generally new player.

I hit him, goddamn I hit him for like 2 minutes and that little tiny light mech just wouldnt go down.

I dont even know what the devs can or should do but this is so over the top broken that right now its just pathetic.

I have had encounters with fsas that can take a ridiculous amount of dmg. But this spider was virtually immune to my laser fire. I have very good heat dissipation of 1,42 (+ a 7,5 % energy quirk) on the shadow hawk 2k.

And I literally hit that spider again, again, again, then again, and then over and over and over and over and over and over and over and over and over and over and over and over (all of this X 10) again.

How in god's (any god's) name can a spider take way, way, waaaaayyyyyyyyy more damage than fuc**** assault mechs?

What was the intention of making them completly immune to laser fire?

Half the time he wasnt even really aware i was still chasing him. He was a completly new guy or not very good. He face tanked me even.

If this is not broken then I dont know what is broken. Its so broken that it should get some attention, no?

Either the devs have a different opinion and think its not broken at all - and then they are totally and completly wrong - or they choose not to fix it (for whatever reason) or they simply can't fix it.

A light mech that is supposed to scout, tag, provide intel and rely on speed was tanking a pathetic amount of dmg.

Wish I had a video. Im not kidding. I almost hit with every single laser for minute after minute.

Spider just keeps running....

If im lying god may strike me down right now.

Rant over.

#92 Neput Z34

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Posted 14 May 2015 - 06:14 PM

Sadly there is way more then just "one" mech that needs to be remodeled:
Catapult
Quickdraw
Awesome
Grasshopper ( It's a skinnier Atlas )
Almost all the IS Medium mechs ( too tall or too wide or both )
Warhawk / Masakari ( the entire mech is side torsos )
Some Clan and IS Light mechs ( arms on a Myst Lynx, visibility from inside the Locusts cockpit, etc )

I wouldn't hold my breath for acknowledgement and/ or actual action on the "issue". (Just look at how old the CPLT-A1 missile geometry thread, or the CPLT over-sized model).

To me it looks like some one is employing the same cost/ benefit analysis as, Ford Motor Company did when they had a problem with a Ford Pinto. It is cheaper to do nothing at all, then it is to fix it.

Edit: Forgot Nova, it is slightly taller then it should be and and i am not sure it it is too wide.

Edited by Neput Z34, 14 May 2015 - 06:42 PM.


#93 Juodas Varnas

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Posted 15 May 2015 - 06:26 AM

View PostNeput Z34, on 14 May 2015 - 06:14 PM, said:

Sadly there is way more then just "one" mech that needs to be remodeled:
Catapult
Quickdraw
Awesome
Grasshopper ( It's a skinnier Atlas )
Almost all the IS Medium mechs ( too tall or too wide or both )
Warhawk / Masakari ( the entire mech is side torsos )
Some Clan and IS Light mechs ( arms on a Myst Lynx, visibility from inside the Locusts cockpit, etc )

I wouldn't hold my breath for acknowledgement and/ or actual action on the "issue". (Just look at how old the CPLT-A1 missile geometry thread, or the CPLT over-sized model).

To me it looks like some one is employing the same cost/ benefit analysis as, Ford Motor Company did when they had a problem with a Ford Pinto. It is cheaper to do nothing at all, then it is to fix it.

Edit: Forgot Nova, it is slightly taller then it should be and and i am not sure it it is too wide.

Even though i agree with most of the mechs you listed, i don't think Grasshopper needs much changing.
I mean, yes, it IS bloody tall as heck, but i mean its limbs are very thin and its 'hopping' movement animation kind of makes him a pain to shoot at. But yeah, i guess it could use a slight height decrease.

#94 Adamski

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Posted 15 May 2015 - 11:58 AM

Was just in a match with my Shadowhawk, and it was the same size as a Quickdraw, which is already an oversized heavy.

#95 Juodas Varnas

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Posted 15 May 2015 - 01:07 PM

View PostAdamski, on 15 May 2015 - 11:58 AM, said:

Was just in a match with my Shadowhawk, and it was the same size as a Quickdraw, which is already an oversized heavy.

Yeahp, i've ran into a couple of Shadowhawks when taking the Quickdraw for a walk, and they did seem almost as tall as it.
However, they seem nowhere as wide.

#96 FupDup

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Posted 15 May 2015 - 01:19 PM

View PostAdamski, on 15 May 2015 - 11:58 AM, said:

Was just in a match with my Shadowhawk, and it was the same size as a Quickdraw, which is already an oversized heavy.

Russ Bullock said:

55 ton mech size


#97 Juodas Varnas

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Posted 15 May 2015 - 01:26 PM

View PostFupDup, on 15 May 2015 - 01:19 PM, said:


Posted Image

#98 xXBagheeraXx

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Posted 15 May 2015 - 02:13 PM

Catapult. The "strap on" Missile pods are freaking ugly. They need to all be inside the launcher.

#99 LordKnightFandragon

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Posted 15 May 2015 - 03:57 PM

View PostxXBagheeraXx, on 15 May 2015 - 02:13 PM, said:

Catapult. The "strap on" Missile pods are freaking ugly. They need to all be inside the launcher.



Pretty much every new "dynamic" weapon thing PGI has done is a step in the wrong direction.

#100 Juodas Varnas

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Posted 16 May 2015 - 12:24 AM

View PostLordKnightFandragon, on 15 May 2015 - 03:57 PM, said:



Pretty much every new "dynamic" weapon thing PGI has done is a step in the wrong direction.

Well, not all of them are really terrible.
Atlas looks ok. Hunchback too.
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Can't think of anything else, though.





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