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Victric Forge Worst Spawn Camping Map


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#1 D A T A

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Posted 11 May 2015 - 12:17 PM

you pgi dudes thought you did it in order to avoid spawn camp.


wrong.


attackers jump with JJ into the craters (those craters in which the defenders spawn)


alive defenders can not enter in their own spawns without JJ


defenders respawn in craters


attackers are all in the craters in which defenders respawn

no alive defenders can go in craters because of no jj


attackers do the worst spawn camp ever seen, and we can not help our dudes that get spawn camped, they die in front of us and we can not do anything


GGCLOSE PGI, nice job

Edited by IL MECHWARRIOR, 15 May 2015 - 03:32 AM.


#2 Hydrocarbon

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Posted 12 May 2015 - 02:29 PM

I haven't played the map, but maybe you've found the solution w/o realizing it:

View PostIL MECHWARRIOR, on 11 May 2015 - 12:17 PM, said:

defenders can not go in without JJ


Just in case, can you rephrase that?

View PostIL MECHWARRIOR, on 11 May 2015 - 12:17 PM, said:

no alive defenders can go in craters because of no jj


Ah, okay. Look in the mirror and say "jumpjets" 3 times and maybe a SDR-5D will jump out at you & into your drop deck.

#3 Idealsuspect

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Posted 14 May 2015 - 12:10 PM

PGI ... :rolleyes:

MM troll us.
Some maps troll one of teams >> alpine or canyon.
Even spawning zones troll us now.

#4 Gladewolf

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Posted 14 May 2015 - 12:32 PM

.....spiders vs Timberwolves....hmmm...no thanks

#5 Tarogato

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Posted 14 May 2015 - 12:43 PM

  • A: bring jumpjets, you have no excuse now that the UI explicitly tells you what map you're getting before you even go in.
  • B: don't make such a catastrophic tactical failure that you end up getting spawn camped in the first place.
  • C: take command. When somebody in the camped lance dies, change their lance to a different spawn. If done right, not a single mech will ever die to spawncamping. Guaranteed, 100%.

Edited by Tarogato, 14 May 2015 - 12:44 PM.


#6 Telmasa

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Posted 14 May 2015 - 04:32 PM

or, you know, un-super-quirk the IS jumpjetting lights, since I'm pretty sure nobody sees this happening with Clan lights

#7 Repasy Cooper

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Posted 14 May 2015 - 05:53 PM

For people tuning in right now, if you haven't figured out the solution to OP's problem, here it is:

Stick together.

Use the narrow corridors to your advantage (ie. bring srms, lb-x, and pulse lasers).

Use the top level to your advantage for scouting (ie. bring jump jets).

Watch your heat sig & don't bring laser boats.

Defend respawn craters (ie. don't let the enemy move into them).

Call out targets to better focus fire the enemy when they push.


This would be a good start..

#8 Idealsuspect

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Posted 15 May 2015 - 03:04 AM

View PostTarogato, on 14 May 2015 - 12:43 PM, said:

  • A: bring jumpjets, you have no excuse now that the UI explicitly tells you what map you're getting before you even go in.
  • B: don't make such a catastrophic tactical failure that you end up getting spawn camped in the first place.
  • C: take command. When somebody in the camped lance dies, change their lance to a different spawn. If done right, not a single mech will ever die to spawncamping. Guaranteed, 100%.




A: All mechs can't bring JJs... All players haven't a full 50 mechs collection... You can't go in mechlab while you are in lobby and for finish lots of players haven't all theirs mechs carry modules even they have a full collection AND WELL UI show us the map we will play, after usual CW queue waiting time, for only 1 minute.
PGI's feature one more.

B: you are right in fact being spawnkilled is a part of the game. Something cool on this map is you can stand into spawnzone, only JJ mech can come spawnkill ya also i am ok with that.

C: For attakers if defendor have taken position into or just behind thoses craters near spawn well its really hard for attackers to take back the situation coze just after jumping out from spawnzone they are in open more than in others map and spawnzone are separated also a sniper mech requiered for covering on alpha couldnt come from charlie withtout jump into openspace...

But for real i am ok with this map... spawnzones and others zones. Like always good pilots will adapt and use ground for their advantage when others will try 100 times same thing before maybe learn that "it doesn't work buddy".

Edited by Idealsuspect, 15 May 2015 - 03:06 AM.


#9 Modo44

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Posted 15 May 2015 - 03:12 AM

View PostHydrocarbon, on 12 May 2015 - 02:29 PM, said:

Ah, okay. Look in the mirror and say "jumpjets" 3 times and maybe a SDR-5D will jump out at you & into your drop deck.

Yeah, making half the mechs in the game useless is great map design.





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