Tarogato, on 14 May 2015 - 12:43 PM, said:
- A: bring jumpjets, you have no excuse now that the UI explicitly tells you what map you're getting before you even go in.
- B: don't make such a catastrophic tactical failure that you end up getting spawn camped in the first place.
- C: take command. When somebody in the camped lance dies, change their lance to a different spawn. If done right, not a single mech will ever die to spawncamping. Guaranteed, 100%.
A: All mechs can't bring JJs... All players haven't a full 50 mechs collection... You can't go in mechlab while you are in lobby and for finish lots of players haven't all theirs mechs carry modules even they have a full collection AND WELL UI show us the map we will play, after usual CW queue waiting time, for only 1 minute.
PGI's feature one more.
B: you are right in fact being spawnkilled is a part of the game. Something cool on this map is you can stand into spawnzone, only JJ mech can come spawnkill ya also i am ok with that.
C: For attakers if defendor have taken position into or just behind thoses craters near spawn well its really hard for attackers to take back the situation coze just after jumping out from spawnzone they are in open more than in others map and spawnzone are separated also a sniper mech requiered for covering on alpha couldnt come from charlie withtout jump into openspace...
But for real i am ok with this map... spawnzones and others zones. Like always good pilots will adapt and use ground for their advantage when others will try 100 times same thing before maybe learn that "it doesn't work buddy".
Edited by Idealsuspect, 15 May 2015 - 03:06 AM.