People who complained about knockdowns needed to l2p. I want 3025, single heatsinks only, full melee combat... well I could live with just collisions...


Just Curious But The Biggest Mistake...
Started by Darian DelFord, May 11 2015 04:38 PM
47 replies to this topic
#41
Posted 13 May 2015 - 05:14 AM
#42
Posted 13 May 2015 - 05:54 AM
Darian DelFord, on 11 May 2015 - 04:38 PM, said:
I am just curious to know if others share my sentiment. I personally feel that the release of Clan Mechs was the biggest mistake IGPGI ever did.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
I feel that sometimes.
I believe that if they would have balanced the IS mechs to begin with before introducing clan tech, then there would have been a baseline to compare to with the release of the clans and better calculated balancing instead of this "50% increase vs. 2.5% increase" lopsided buffs/nerfs.
Though I think the BIGGEST mistake is not realizing a lot of the balancing issues stem from external factors outside of the mechs themselves, biggest one being "User Error." When people complain about being "one shotted" because they choose to stand out in the open and not move... well, you can take an idiot to school, but you can't make them think. No quirk, balance, or buff will ever change that.
#43
Posted 13 May 2015 - 06:02 AM
Darian DelFord, on 11 May 2015 - 04:38 PM, said:
I am just curious to know if others share my sentiment. I personally feel that the release of Clan Mechs was the biggest mistake IGPGI ever did.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
This thinking is old. Many TT players think teh same thing and have for a long time.
#44
Posted 13 May 2015 - 10:41 AM
Their single biggest mistake was taking on a project thats way above their level.
Add countless cases of overpromising and underachieving, aiming for a MVP and constant denial of reality to make matters worse.
The introduction of clan-tech before balancing IS well was a huge mistake. Quirks as we have them now were the next. Quirks, heatscale and convergence wont be tackled anytime soon. Same with role/information warfare, ECM and LRM rework.
While some things improved post-IGP, the madness still continues. Mechpacks instead of balancing the existing ones and general bug fixing. Still ongoing "normalization" of mech geometries ruins more and more mechs optically. Just look at the Cents gun arm. Big facepalm on that.
Add countless cases of overpromising and underachieving, aiming for a MVP and constant denial of reality to make matters worse.
The introduction of clan-tech before balancing IS well was a huge mistake. Quirks as we have them now were the next. Quirks, heatscale and convergence wont be tackled anytime soon. Same with role/information warfare, ECM and LRM rework.
While some things improved post-IGP, the madness still continues. Mechpacks instead of balancing the existing ones and general bug fixing. Still ongoing "normalization" of mech geometries ruins more and more mechs optically. Just look at the Cents gun arm. Big facepalm on that.
#45
Posted 13 May 2015 - 10:52 AM
Darian DelFord, on 11 May 2015 - 04:38 PM, said:
I am just curious to know if others share my sentiment. I personally feel that the release of Clan Mechs was the biggest mistake IGPGI ever did.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
Agreed. They rushed the clan invasion. And just dumped mechs on the market willy-nilly.
Were I do to it again and were I pressured by IGP to release the Clans, I would have treated the IS and Clans as different alien races like in other MMOs. I would have kept the Clans in Clan space with their own map and the IS in IS space with its own map and I would not have had the two mix.
Let the communities of IS and Clan fight it out and work out their own politics and use that time to perfect and debug a full and complete CW experience (none of this public queue nonsense, I'd make all games matter to the galactic map in some way, more than just planet flipping).
Then I'd drop the wall between the two "races" and start the can invasion. I'd even maybe sell it as some kind of add on pack like other MMOs do.
occusoj, on 13 May 2015 - 10:41 AM, said:
Just look at the Cents gun arm. Big facepalm on that.
Catapult's ears and the Jager's guns are far worse offenders.
#46
Posted 13 May 2015 - 04:02 PM
LordBraxton, on 13 May 2015 - 05:14 AM, said:
People who complained about knockdowns needed to l2p....
This is going somewhat off topic but... Really? You joined before I did, you must remember what the 'Dragon bowling' nonsense was like, and the Jenner trolling of Atlases en-mass. You don't think any of that was even slightly detrimental to game play? Really?
The rest I can agree with.
#47
Posted 13 May 2015 - 05:56 PM
Sir Wulfrick, on 13 May 2015 - 04:02 PM, said:
This is going somewhat off topic but... Really? You joined before I did, you must remember what the 'Dragon bowling' nonsense was like, and the Jenner trolling of Atlases en-mass. You don't think any of that was even slightly detrimental to game play? Really?
The rest I can agree with.
And formation was key.
Formation prevented allies from knocking each other down, and a good formation prevents the enemy from getting that close without being neutered.
A jenner can knock an atlas over in TT by doing the same, they just needed to increase the damage the jenner takes by a lot.
With TTK the way it is now, knockdown would be a perfect last ditch effort, not a viable opener.
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