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Daily Missions


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#21 Almond Brown

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Posted 12 May 2015 - 08:15 AM

View Postclownwarlord, on 12 May 2015 - 01:37 AM, said:

I can sorta agree with the to much free stuff, but me personally I just want some objective other than grinding when none of my friends or unit are on to hang with. Some objective to just keep me going for it while I grind daily.


They are called "Achievements". Gotta catch em all. :)

#22 Apnu

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Posted 12 May 2015 - 09:03 AM

Instead of giving up free stuff, why not bonus multipliers on a time decay.

Say get the day's "mission" unlocked and then get a 5% c-bill boost for 1 hour, or something like that.

#23 Kain Demos

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Posted 12 May 2015 - 12:15 PM

Dailes/weeklies would do a lot to add to "role warfare" and even up the queues a bit even if they were pretty simple.

For example, here are some Dailies they could implement:

NARC 25 enemy units while piloting a light 'mech. 500k C-bill reward
Get 25 assists in a light 'mech. 500k C-bill reward

Get 15 kills in a Medium 'mech. 300k C-bill reward.
Get 30 assists in a Medium 'mech. 300k C-bill reward

Get 25 kills in a Heavy 'mech. 200k c-bill reward
Get 50 assists in a Heavy 'mech. 200k C-bill reward

Get 25 kills in an Assault 'mech. 250k C-bill reward
Get 50 assists in an Assalt 'mech. 250k C-bill reward

And then the weeklies could be higher requirements/rewards. Of course, these are pretty simple just for starters and more specific/in-depth ones could be implemented.

#24 Clownwarlord

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Posted 13 May 2015 - 05:30 AM

View PostAlmond Brown, on 12 May 2015 - 08:15 AM, said:


They are called "Achievements". Gotta catch em all. :)

hmmm I have been looking at them out side of getting 20k kill assists in every mech class,, 12 kills in a match, be a stick, and headshots. I have them ...

Edited by clownwarlord, 13 May 2015 - 05:30 AM.


#25 N0ni

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Posted 13 May 2015 - 05:42 AM

As much as i like the idea of daily missions, like others have said... it becomes a grind and make me not want to play as much.

We already have daily double xp for the first win of the day (and frequent enough challenges/tournaments for free stuff), let's not dive into the realm of missions/gamble boxes.

#26 Joseph Mallan

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Posted 13 May 2015 - 06:05 AM

They are interesting ideas. some have no draw on me, but then I don't have to take every mission do I? ^_^

#27 Elizander

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Posted 13 May 2015 - 11:12 AM

I would like them to add a twist to such daily missions to avoid even a small part of the repetitiveness that it brings. I play a lot of other online games and some mobile games and the things those ask you to do each day is always the same.

First win of the day is fine and simple enough, but once we get down to get (x) kills and break (x) components then it starts to be a bit too MMO/mobile game daily/weekly grind to me.

What might be more fun and subtle would be allowing a player to choose at the end of a mission if they want to be assessed and rated for that mission. They can do this once a day and the bonus would depend on the mission performance (score and all that stuff without specific minimum requirements). This way, you can rush and just bonus up your first crappy match of the day and head to work or go to bed OR you can play all day until you get that perfect game to get max bonuses from.

This will both cater to casuals who have no time and to those who want to get the most out of their gaming day.

You can put in a minimum match score of 20-30 to make sure people don't AFK it though.

As for the reward, it can just be C-bills and GXP based on performance and perhaps a very low chance for a cockpit item.

Edit:
  • You can have premium bonuses apply to the rewards.
  • The CW version of this can give extra loyalty.
  • Add an achievement for getting 1/10/25/50/75/100/125/150 daily assessments (please don't make it a consecutive day requirement).
  • Give a free bay at 25/75/125 and a free module or mech or MC/color/camo at 50/100/150. Now you just gave someone incentive to play for nearly half a year. (Just don't go the stupid route and assume that making the leap from 25 days for reward to 100-500 days for a reward is practical or appealing).
  • Give some c-bills or weapons at 1/10 for low hanging fruit goodness.
  • This can all be based on the website without editing the client (like how they do with events and lucky boxes). Player just clicks which match (with score and stuff listed). But still better to click in-game at the end match screen.
  • I know it's rough but PGI needs to start giving away custom camo/geometry mech for achievements while not having these in the store.

Edited by Elizander, 13 May 2015 - 11:21 AM.


#28 Lugh

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Posted 13 May 2015 - 11:16 AM

View PostFlipOver, on 12 May 2015 - 01:21 AM, said:

Don't take this the wrong way but I'm a bit tired of people wanting more and more free stuff to use ingame like weapons, C-Bills and so on.
On something like what you suggested, I'd rather have something like a ranking systems for the adventurous kind of players where if you complete a set number of objectives you would rank up.
Each rank would only mean you are more or less of an adventurous player, more or less accurate, more or less active as a player... and so on.

I don't want to pass as someone raining on your parade here, I do like the idea of the daily missions, but I don't agree with the rewards selected.

I sorta agree, however, there are plenty of consumables to go around you could earn with these daily. And if they added a little to CW, you could accomplish faction based goals daily in CW to earn rank, which would in turn increase payout to you as long as you stay with that faction.

View PostKain Thul, on 12 May 2015 - 12:15 PM, said:

Dailes/weeklies would do a lot to add to "role warfare" and even up the queues a bit even if they were pretty simple.

For example, here are some Dailies they could implement:

NARC 25 enemy units while piloting a light 'mech. 500k C-bill reward
Get 25 assists in a light 'mech. 500k C-bill reward

Get 15 kills in a Medium 'mech. 300k C-bill reward.
Get 30 assists in a Medium 'mech. 300k C-bill reward

Get 25 kills in a Heavy 'mech. 200k c-bill reward
Get 50 assists in a Heavy 'mech. 200k C-bill reward

Get 25 kills in an Assault 'mech. 250k C-bill reward
Get 50 assists in an Assalt 'mech. 250k C-bill reward

And then the weeklies could be higher requirements/rewards. Of course, these are pretty simple just for starters and more specific/in-depth ones could be implemented.

Rewards are too high for a daily.

#29 Kain Demos

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Posted 13 May 2015 - 11:22 AM

View PostLugh, on 13 May 2015 - 11:16 AM, said:

I sorta agree, however, there are plenty of consumables to go around you could earn with these daily. And if they added a little to CW, you could accomplish faction based goals daily in CW to earn rank, which would in turn increase payout to you as long as you stay with that faction.


Rewards are too high for a daily.


I just pulled those out of my ass to quickly make a post--I am sure you see where I was going. Promoting more even play among the weight classes to get rid of the 9% 19% 51% 21% we see as well as give people short term goals and ways to make the grind a little less grindy.

#30 BoldricKent

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Posted 13 May 2015 - 12:41 PM

I think its a great idea, it could be well used in upcoming Steam roll, as teaching both lore and play style for new players,
for that it has to meet certain criteria.
-it should be rendome and non grinding (for grind we have achivments) : so objective should be done within an hour of play time,
let say 3-5 drops, it should be relative (like getting most spot assist in match, recapping, counter ECM, flanking..etc)
and mech/weapon/system specific (its not meant to be played every day,with every mech...more like giving spot
light to certain mech/weapon/system)
- it should be story backed and independent : we dont want to be crossing paths with weekend events or cw ones, so
its goal mechanic should be different, when you fill it with some kind of story frame, you might end up with something
like much requested PVE and make it stand aside of usual events
-rewards should be undirect : not usual c-bills, gxp,etc... but lets say time limted bonuses per certain mech/weapon/system,
like extra cooldown for a day, longer range, no minmum range...spendable quirks, usable in next drop/day.. it would help you level faster if you play it right. Other benefit, quirking could be tested quite effectivly in such way.

I cant tell if my suggestion are valid, for i dont know the system of MWO, so i cant judge how much work load
would implamitation require.....but stories sells, background counts and making game less repetative.

#31 blood4blood

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Posted 13 May 2015 - 01:10 PM

Daily's too often turn into chores in other games, I wouldn't want to see that here in MWO. Dailies that give in-game effects like quirks, unique rewards that can't be duplicated elsewhere, or just very large rewards compared to other things, would almost instantly become "must-do" tasks for every competitive player. I've already got a full-time job, and having to grind dailies just to stay competitive gets really old really fast.

On the other hand, minor bonuses and stuff like the current x2 daily XP bonus for first victory is fine. It's not game-breaking in any way or subject to abuse, so I could easily see adding similar bonuses for daily missions (whether XP, cbills, or c-bill purchasable items). I'd want to reserve the more special and unique rewards, and anything related to MC, either to the events, or to more long-term tasks with higher goals, in order to keep their incentives separate from and greater than the daily missions.

#32 Elizander

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Posted 13 May 2015 - 01:41 PM

View Postblood4blood, on 13 May 2015 - 01:10 PM, said:

Daily's too often turn into chores in other games, I wouldn't want to see that here in MWO. Dailies that give in-game effects like quirks, unique rewards that can't be duplicated elsewhere, or just very large rewards compared to other things, would almost instantly become "must-do" tasks for every competitive player. I've already got a full-time job, and having to grind dailies just to stay competitive gets really old really fast.

On the other hand, minor bonuses and stuff like the current x2 daily XP bonus for first victory is fine. It's not game-breaking in any way or subject to abuse, so I could easily see adding similar bonuses for daily missions (whether XP, cbills, or c-bill purchasable items). I'd want to reserve the more special and unique rewards, and anything related to MC, either to the events, or to more long-term tasks with higher goals, in order to keep their incentives separate from and greater than the daily missions.


I agree with this. If dailies are too complicated they just become a chore for the non-drone hivemind player and might even backfire when the player decides to not play anymore because the dailies are a chore.

Here's a list from a card browser game I play on the side:

Win 3 arena matches
Finish 3 quests
Upgrade 1 card
Buy 1 silver pack (regular currency, c-bills)
Buy 1 gold pack (premium currency, MC, but they give this out regularly)
Donate to guild
Finish a dungeon
Finish a dungeon with guildmates (yes it's a coop PvE card game dungeon which is my favorite part)

Now to progress easily in the game you gotta do all but 1 and you can't get the top reward unless you do arena. I hate arena though because the MM is bad and makes you fight players with higher upgrade cards than you so I don't do it, but if you don't do it you don't get the upgrade materials needed to progress.

Now this can be easily swapped to cbills or GXP and if it's something a player dislikes they'll just hate the game because it's 'forcing' them to play in a way they don't want to.

Edit:

Daily quests are always in danger of crossing the fine line between "Incentive" and "MUST DO!". Once it crosses that line it becomes tedious.

Edited by Elizander, 13 May 2015 - 01:42 PM.


#33 oldradagast

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Posted 13 May 2015 - 04:08 PM

View PostBigbacon, on 12 May 2015 - 03:32 AM, said:

so you want World of Tanks?


Just because one may not like everything a competitor offers doesn't mean that one should ignore their success or their business strategy.

#34 Rebas Kradd

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Posted 13 May 2015 - 04:39 PM

View PostTheCharlatan, on 12 May 2015 - 02:55 AM, said:

I'm not a fan of dailies.

In other games, they often make me incredibly frustrated.

Like: "Get 5 kills" suddenly everyone KSs all my kills, and the "this should take half an hour" daily becomes a 3 hour grind.

I understand it's just misfortune, but my god is it infuriating.

Even worse, many games make dailies the primary source of income: if that happens, i might as well go play something else.


If it's dialed down sufficiently enough, it becomes a nice stream of supplementary income rather than a must-have. "Get 2 kills" or "Get 5 assists" doesn't seem all that horrible, and it gets people playing on a daily basis.

Of course, then there's the ongoing suspicion that PGI is trying to keep their MC sales up, so I don't know if any of this would happen without a compensatory nerf to regular Cbill earnings.

#35 Johnny Z

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Posted 13 May 2015 - 04:42 PM

Ya since this topic was started its made me think "daily's" do sound like a chore and thats definately not what this game needs. I can think off half a page what would be great to see in this game and chores isnt one of them. Spectating Solaris matches would be cool to do and 100 other things they could add.

#36 Chuanhao

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Posted 13 May 2015 - 06:06 PM

Is OP's suggestion 1) means for more rewards or 2) short term goals to work towards?

All games need something to aim for other than just more in game currency

we presently have five modes

1) levelling up of a mech
2) achievement board
3) faction rank and status of faction
4) personal stats
5) completion in events

The achievement and faction rank are a little too passive IMHO. I am very compelled to master any mech I own. Once I do though, I can get aimless. This grind though is also not sustainable. As there are only so many playstyles (brawler, missile boat, etc) CW and its reset puts paid to efforts on that front. The difficulties of hitting the upper categories in weekend events have seen ita share of complains at not being able to complete that goal. We also see people complain about bad games as it affects their K/D ratio.

I am not sure if daily missions adds to this in a meaningful way

what we need are sustainable goals with real long term impact on the game. This may conflict with lore. But if the result of CW was the destruction of a clan, can we accept that?

PGI needs to put some thought into this.

#37 Elizander

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Posted 13 May 2015 - 06:40 PM

View PostChuanhao, on 13 May 2015 - 06:06 PM, said:

Is OP's suggestion 1) means for more rewards or 2) short term goals to work towards?

All games need something to aim for other than just more in game currency

we presently have five modes

1) levelling up of a mech
2) achievement board
3) faction rank and status of faction
4) personal stats
5) completion in events

The achievement and faction rank are a little too passive IMHO. I am very compelled to master any mech I own. Once I do though, I can get aimless. This grind though is also not sustainable. As there are only so many playstyles (brawler, missile boat, etc) CW and its reset puts paid to efforts on that front. The difficulties of hitting the upper categories in weekend events have seen ita share of complains at not being able to complete that goal. We also see people complain about bad games as it affects their K/D ratio.

I am not sure if daily missions adds to this in a meaningful way

what we need are sustainable goals with real long term impact on the game. This may conflict with lore. But if the result of CW was the destruction of a clan, can we accept that?

PGI needs to put some thought into this.


I wouldn't go that extreme but a "Least Played" weight class bonus could build up over time. Say over several days your least played weight class gets c-bills added to its bank and after a week you get a quest to get 3-5 games with a match score of 30 on your least played weight class to get the stored up c-bills. Would mix things up and isn't too intrusive. Perhaps the bonus can build over the course of a month before capping out.

#38 Novakaine

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Posted 13 May 2015 - 08:02 PM

View Postclownwarlord, on 12 May 2015 - 01:10 AM, said:

I know this more of a suggestion, BUT I hate putting my suggestions down in another forum section because I feel it gets ignored. It feels like it is a big round bin for waste and gets ignored more so than read. But that is besides the point because I placed this thread here.

Daily Missions:

It would be nice to have these in game for basic things like a little bonus for completing a specific objective. It would be something small to be required done and the reward would be simple as well.

So here is a list of Objectives which you would only get one a day:
Destroy 5 enemy components.
Get 2 Kills.
Get 5 Kill Assists.
Get 3 Kill Assists in one match.
Get 5 Tag/Narc Assists.
Get 2 Protected Medium in one match.
...
and so on

A list of Rewards, which again you would only get one of these when you complete a daily:
100 GXP
1 Advanced UAV
1 Advanced Artilary Strike
1 Advanced Air Strike
50,000 C-Bills
5 Double Heat Sinks
1 Medium Laser
...
1 Gauss Rifle
and so on

It would be something that automatically gets reset every 24 hours to a random objective and reward, and the greatest part about this is? That anyone can easily participate where as the weekend events not everyone can participate, but this way anyone can get their daily done when they can play. This will boost people wanting to play more on a daily bases than just getting their x2 for each mech they want to get one done for.

I would like to get everyone's opinion (devs, players, and the what nots):
- Would you want a system like this added into the game ontop of everything else?
- What objectives would you think is reasonable for a daily objective that is not already stated?
- What reward would you think is reasonable for a daily reward that is not already stated?
- If you do not like the idea of a daily object system then why not? Give depth to your response please.
- Would you recommend it be a feature to be turned off/on at dev will? So for example if PGI only wanted to give out rewards for the weekend event but not for the daily.
- Any other question and can form with in reason please.

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#39 cSand

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Posted 13 May 2015 - 08:37 PM

"Be the first to die, and then rage at your team"

+ 1 million cbills

plus a tiny violin cockpit item the first time around

#40 Troutmonkey

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Posted 13 May 2015 - 08:38 PM

Halo Reach had a really nice system of daily / weekly challenges that helped to give you some personal goals and to mix game play up a bit. Having something similar would definitely be a step forward for MWO.

Even if the rewards are trivial like small amounts of CBILLs / GXP / Consumables it'd still give you a little goal that you could work towards.

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