Speed Tweak?
#1
Posted 12 May 2015 - 02:14 PM
#2
Posted 12 May 2015 - 02:17 PM
#3
Posted 12 May 2015 - 02:21 PM
LMP, on 12 May 2015 - 02:14 PM, said:
You unlock it with EXP for that mech variant.
But its an elite skill, so you need to basic 3 mechs from the same chassis to unlock the elite level.
So remember if you want to buy a mech and unlock all the "skills" efficiencies(HIGHLY recommended) you need to buy 3 variants of each chassis.
One you unlock all the ELITE efficiencies, you get double the BASIC efficiencies which is very nice as it increases cooling, agility, and speed.
Also, on a related note:
Dont spend GXP on mech efficiencies, save them for modules
#4
Posted 12 May 2015 - 03:00 PM
#5
Posted 12 May 2015 - 11:23 PM
#7
Posted 13 May 2015 - 03:50 AM
#8
Posted 13 May 2015 - 03:51 AM
LMP, on 13 May 2015 - 03:50 AM, said:
You could, provided they read as TBR-D and TBR-Prime, separate from your TBR-C. (Each would have a unique center torso).
#9
Posted 13 May 2015 - 04:10 AM
#10
Posted 13 May 2015 - 04:16 AM
LMP, on 13 May 2015 - 03:50 AM, said:
almost, the C has a CT energy hardpoint which the Prime and S varients do not, the S has a fixed Jumpjet in the CT but other than that you can just swap over all the omnipods and you can run a near identical loadout on all 3.
but they must start as different variants.
also due to lack of Omnipods this will not work for IS Mechs
Edited by Rogue Jedi, 13 May 2015 - 04:26 AM.
#11
Posted 13 May 2015 - 04:25 AM
LMP, on 13 May 2015 - 04:10 AM, said:
the S has Jumpjets, so if you want to fly take the S (or at least one of its torso omnipods, jumping is still pretty good with 4+ jumpjets),
the Prime has a CT ballistic only good for a single MG or UAC2,
A C and D all have CT energy hardpoints, otherwise it is all down to what weapons you want to use,
if you want 4 Missiles with Jumpjets take the S
if you want 4 missile hardpoints without Jumpjets take the D,
the Prime has 2 energy hardpoints in each arm
you can have a maximum of 3 balistic slots if you put the S Left Torso on the prime, that potentialy gives you 4 lasers, 3 missiles and 3 balistics,
the A has a torso containing 3 lasers
look them up here
http://mwo.smurfy-net.de/mechlab
#12
Posted 13 May 2015 - 04:38 AM
#13
Posted 13 May 2015 - 04:41 AM
Koniving, on 13 May 2015 - 02:53 AM, said:
No wonder there's so much team fire.
Lol! HELPS your teamates. I didn't realize I misspoke there. I'll make sure I fix that when I do the remake for the improved UI that's coming.
#14
Posted 13 May 2015 - 04:46 AM
LMP, on 13 May 2015 - 04:10 AM, said:
The C, D and A have CT 1E. This makes them generally best.
The S has a single CT JJ which opens up some options unique to it.
The Prime has a CT 1B, which is pretty much pointless.
For CB, I'd get C,D and S
#16
Posted 13 May 2015 - 11:38 AM
Edited by Elizander, 13 May 2015 - 11:39 AM.
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