Knyx, on 20 May 2015 - 03:16 AM, said:
Since IS has superior lasers, ballistics and LRMs, and now they nerfed the only competitive clan mechs while barely touching the extremely overpowered quirk monsters. I think it is fair to ask for an extreme in this area. Clans should get the PPFLD and IS gets the burst, clans should get lower jam chance whilst IS gets more ammo per ton. If they want to complain about something that they can't even prove has an effect (like slot+weight of their weapons), we can easily fire back with their quirks. It's too bad there isn't more clan players to post on the forums and make mass demands like the IS players do, since PGI knee jerk nerfs and buffs based on forum whine and not actual metrics like a real dev
Thank you for showing again how ignorant you are of the game's state, and lack of understanding of what "superior" means. Seriously, stop, you're an embarrassment.
(Really, you can't taste the effect of lighter, and smaller weapons with similar if not better performance?)
El Bandito, on 20 May 2015 - 05:19 AM, said:
See how things get out of hand if we do not limit the balancing to weapon-to-weapon basis, like how I first suggested? This was simply part of my education to you Clanners, and you swallowed it hook, line, and sinker.
In all fairness, tricking someone with the IQ of a half eaten banana is not that difficult. What would be impressive is if he learned a lesson. However, higher brain functionality is yet to be proven in this case, so I doubt it.
Almond Brown, on 20 May 2015 - 06:47 AM, said:
And I thought, based on the thread contents, the problem was there are already to many cAC Shells being fired over to long a time span?
Did I miss something in that video? Did those AC5's not Spray shells like totally crazy...
Those 4 AC5's would need 15 times the ammo to be of any use at all in MWO...
Kind of an exaggeration there. However, the real problem isn't the duration (it's a part of it), the real problem is HSR. When an IS AC fires, it's got a 50/50 shot of dealing it's full damage. Since HSR only needs to check for this one bullet, those odds actually improve dramatically.
However, a clan UAC 5 fires 3 shots. Each starts off at 50/50 odds of being registered by HSR. The problem is that there are multiple bullets fired, which increases the chance of these bullets just disappearing into the ether and not dealing any damage. Suddenly, that UAC 5 has dealt only 3 damage with the first salvo, and the second salvo arrives, with a more stressed HSR, leading to another 1 or maybe 2 bullets missing. Suddenly, that entire salvo instead of dishing out 10 damage, deals 5.
THAT is the real problem with Clan ballistics. It is the same problem with lasers, but missing out 2 or 3 ticks out of 15 is not that big of a deal, since you're losing fractions of damage there. So that's why lasers are a bit more reliable with damage.
If HSR gets fixed, ballistics improve immensely. None more so than clan ballistics.
Edited by IraqiWalker, 20 May 2015 - 10:09 AM.