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Clans Want Working Acs


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#1 Nuwa

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Posted 12 May 2015 - 06:35 PM

So after much thought I have decided to finally make a post. Clanners have Ultra ACs and normal ACs. The difference being that ultras can double tap for a chance of jamming. I much prefer IS ACs because the single shot AC5 putting 5 points of dmg to a single point is much better than a clan AC5 putting out 5 points of dmg in a burst of shells just to land on enemy mechs all over the place. This has cause the laser meta that we have today in CW. I think that the clan ACs need a major overhaul to bring them up to par with IS ACs and maybe that will bring in a new age of meta to CW. The clan ACs just don't feel as strong as they could be. I am not saying make them stronger than IS just buff them to make them not so...splatty. I feel like I have a ballistic SRM when I use clan ACs. But I leave it to the community to put in their 2 cents and maybe...JUST MAYBE the devs might see it and change their thoughts on the original design that they put in place for clan ballistics.

#2 Anarcho

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Posted 12 May 2015 - 06:37 PM

Why not UACs with fast bursts, more ammo per ton and lighter and regular acs with pp dmg and heavier?

#3 Nuwa

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Posted 12 May 2015 - 06:48 PM

Sorry what do you mean by PP dmg for regular acs?

#4 Cyborne Elemental

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Posted 12 May 2015 - 06:50 PM

I like how UAC's work here.


#5 bad arcade kitty

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Posted 12 May 2015 - 06:51 PM

>CLANS WANT WORKING ACS

seyla!

#6 Andi Nagasia

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Posted 12 May 2015 - 06:53 PM

i think C-U-ACs should have double Velocity, as it would be a new feel,
and C-ACs should fire 2 shells to keep them feeling different than IS,

#7 Mister Blastman

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Posted 12 May 2015 - 07:02 PM

View PostMister D, on 12 May 2015 - 06:50 PM, said:

I like how UAC's work here.



The 'mechs actually felt meaty and big in MW 3.

#8 Darian DelFord

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Posted 12 May 2015 - 07:02 PM

The last thing Clans need are AC's that work like the IS. You will have to excuse me but the AC Meta is still very much there especially on the heavier chassis. And to be honest, you can not spread the AC damage anywhere near as well as you can spread the Laser damage.

#9 Nuwa

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Posted 12 May 2015 - 07:09 PM

Clan AC meta is a Direwhale with 6 UAC 5s....anything less than that is just replace with LLs or LPLs...so get out of a clan talk IS scum

#10 Darian DelFord

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Posted 12 May 2015 - 07:10 PM

http://mwo.smurfy-ne...f15c0e16907158d

Clan U AC's are fine

#11 FupDup

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Posted 12 May 2015 - 07:11 PM

View PostDarian DelFord, on 12 May 2015 - 07:10 PM, said:


Because you're mounting 36+ tons of them. :mellow:

Most mechs don't get that much pod space...


I will say that the 4 ERML + 2 UAC/5 Hellbringer actually makes good use of Clan UACs, but that's an outlier because of various traits that the Loki has which facilitate that build.

Edited by FupDup, 12 May 2015 - 07:16 PM.


#12 Nuwa

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Posted 12 May 2015 - 07:15 PM

Thanks for the MW3 flashback I loved that game

Really triple UAC 20 makes clan UACs viable? that's why you play IS huh

#13 Darian DelFord

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Posted 12 May 2015 - 07:21 PM

View PostNuwa, on 12 May 2015 - 07:15 PM, said:

Thanks for the MW3 flashback I loved that game

Really triple UAC 20 makes clan UACs viable? that's why you play IS huh


It works, and is rather effective.

#14 One Medic Army

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Posted 12 May 2015 - 07:25 PM

It'd be good if they were better.

The clan Guass is already straight up better than the IS gauss. I'm actually interested in seeing how bad it'd be if the normal clan ACs actually did single-hit damage like the IS ones do. Realistically, the only thing to worry about new is the possibility of double AC/5s being good, and double AC/20 becoming prevalent on clan mechs. Looking at how much tonnage a AC-based load out costs (~19tons for 2x AC/5, ~25tons for 2x AC/10, ~29tons for 2x AC/20) and we see that clan mechs don't really have the payload to pull off that much. The new Ebon Jaguar is about the lightest thing that could pull off 2x AC/20, and it weighs the same as the IS Jagermech that already does (Yes, it would be faster, and survive one ST loss, but Jagers get quirks and possibly better hard point locations).

TL:DR, I don't think it'd actually be that overpowering (outside dire whale) to boost the clan Acs to IS levels, or close. Could at least make it a 2-shot burst.

Edited by One Medic Army, 12 May 2015 - 07:26 PM.


#15 Eider

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Posted 12 May 2015 - 07:35 PM

While we are at it why not just give clanners a button they can press to auto win matches, and hey how about a laser that can scratch your ass from space. Other than a few small tweaks the last thing the game needs is clan ballistics to also be op.

Edited by Eider, 12 May 2015 - 07:35 PM.


#16 the hedgehog

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Posted 12 May 2015 - 07:39 PM

View PostEider, on 12 May 2015 - 07:35 PM, said:

While we are at it why not just give clanners a button they can press to auto win matches, and hey how about a laser that can scratch your ass from space. Other than a few small tweaks the last thing the game needs is clan ballistics to also be op.

People complain about the laser boating but don't want to give clan's a reason to NOT BOAT LASERS by having another viable weapon to use that doesn't involve boating it...

yeah a whale boating AC's will be something, but shouldn't it?

I feel like assaults in general don't have the power or fear factor they should have, that includes IS assaults as well.

#17 El Bandito

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Posted 12 May 2015 - 07:46 PM

Clan ACs are lighter and take less space than IS ACs. Buff them if PGI must, but do not make them as good as IS ACs. Cause the Whale is gonna ride that buff train to OP territory.

Since we are trying to make things equal on weapon basis, shorten IS Gauss charge timer. Cause Clanners have Gauss with 3 ton less weight.

Edited by El Bandito, 12 May 2015 - 07:57 PM.


#18 FupDup

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Posted 12 May 2015 - 07:48 PM

View PostEl Bandito, on 12 May 2015 - 07:46 PM, said:

Clan ACs are lighter and take less space than IS ACs. Buff them if PGI must, but do not make them as good as IS ACs. Cause the Whale is gonna ride that buff train to OP territory.

That's precisely why I favor only some velocity bumps instead of reducing the gap between each pellet, so that the effect isn't as drastic. It also slightly differentiates their roles (faster bullet = more accurate sniping, but the frontloaded IS ones still have their uses up closer).

The Whale might even need some negative ballistic quirks to accompany a general Clan [U]AC improvement.

#19 Andi Nagasia

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Posted 12 May 2015 - 07:49 PM

its sad that most IS Talk for how C-ACs are fine comes just from the DireWolf,
cant the DireWolf get Velocity decreasing for its Ballistics sides?

#20 FupDup

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Posted 12 May 2015 - 07:49 PM

View PostEl Bandito, on 12 May 2015 - 07:46 PM, said:

Since we are trying to make things equal, shorten IS Gauss charge timer. Cause Clanners have Gauss with 3 ton less weight.

I'd rather improve IS Goose durability because I think the lethality/usability of both Gauss's is in a decent spot ATM.





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