Novakaine, on 13 May 2015 - 03:38 PM, said:
Once again he was fighting a Dire Wolf also.
Not to mention shutting down 3 damn times.
But I guess the Dire wolf Pilot was a horrible shot too?
Point blank range man all this at point blank range.
Simply Ridiculous.
If you read, I wasn't commenting on what other issues may or may not be about.
Just that it
is physically capable of taking 5 Gauss rounds.
If just 1-2 weren't in the same place, or it was all on CT, it's entirely
possible.
A lot of people forget that there's Armour + HP to deal with, was just giving facts.
The reason I don't comment on the other thing:
There may or may not be lag / hsr / ping / fps issues for the Dire Wolf.
There may or may not be lag / hsr / ping / fps issues for the Firestarter.
There may or may not be lag / hsr / ping / fps issues for the Shadowhawk.
There may or may not be hitbox issues.
There may or may not be hihtreg issues.
The Dire Wolf may or may not have been a bad shot.
The Dire Wolf may or may not have fluffed the Gauss Charge.
The Dire Wolf may or may not have been using backup weapons.
The Direwolf may or may not have been severely underarmoured or damaged to start.
The Dire Wolf may or may not have been fast enough to take advantage of the shutdown and line up a shot on the same component.
The Firestarter may or may not have torso twisted / spread the damage from the Dire Wolf. (Likely as it was jumping around a lot).
The Firestarter may or may not have been damaged to start.
The Shadowhawk may or may not have just been standing there staring.
The Shadowhawk may or may not have been shooting at the Firestarter.
The Shadowhawk may or may not have been a bad shot.
The Shadowhawk may or may not have been severely underarmoured or damaged to start.
The Firestarter may or may not have torso twisted / spread the damage from the Shadowhawk. (Likely as it was jumping around a lot).
And these are just the possible variables off the top of my head.
FAR too much unknown to comment on.
I was just trying to spread something factual that hadn't been mentioned yet.
- On a side note, did you know a Locust can have up to 303 total health (HP+Armour), though commonly ran with less head/arm armour (around the 260-270 total) meaning you could potentially have to do 250+ damage to put down a
Locust.
Edited by Ovion, 13 May 2015 - 03:52 PM.