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This Is Ridiculous Pgi.


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#81 mogs01gt

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Posted 13 May 2015 - 03:00 PM

View PostMechWarrior5152251, on 13 May 2015 - 12:16 PM, said:



Have you ever played a light? I find it funny that 99% of the people who complain about lights would be unable to break 300 damage actually piloting one....post your best score board and prove me wrong...

First time ever in a KFX,,,300 dmg not hard.
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Lightest mech I own is a Cicada 3M so it doesnt really count.

Edited by mogs01gt, 13 May 2015 - 03:03 PM.


#82 Flak Kannon

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Posted 13 May 2015 - 03:14 PM

No matter how insane the Firestarters are, the Stormcrows and more insane.

They just.. do... not..... die.



And it's not hit registration, its insane hitboxes. I watch them go from 65% to 25%, and are still lethal.. again and again and again..

I drool over that ability from time to time, seeing as how I will NOT play any CLAN MECH until I have every single IS mech fully mastered. 80-85% there, but then here comes Resistance 2.. head slap.

I may never get to play a Clan mech.

#83 bad arcade kitty

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Posted 13 May 2015 - 03:31 PM

>And it's not hit registration, its insane hitboxes. I watch them go from 65% to 25%

so you actually hit them, it's not a bug, you just cannot aim their ct because they are nimble and with a narrow ct

also you can aim their legs, when you pilot a crow those who aim your legs are the most dangerous, but for some reason people rarely do it (thankfully)

Edited by bad arcade kitty, 13 May 2015 - 03:31 PM.


#84 Novakaine

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Posted 13 May 2015 - 03:38 PM

View PostOvion, on 13 May 2015 - 09:12 AM, said:

Hitreg issues or not, lets just share some info for you.

Firestarter - 35T, properly armoured, has the following health values (HP+Armour):
Head - 29
Center Torso - 55 Front (33 Rear)
Side Torsos - 2x 40 Front (24 Rear)
Arms - 2x 36
Legs - 2x 48
Total - 359
Meaning, unless all those were put in one location, it'll be quite capable of tanking 50 damage.

From fresh, it would take 4x Gauss to the CT to drop it, 3 to a single Side Torso,
It would take 3 to destroy an arm, and 4 to each leg.

Any other issues aside, hope this helps.


Once again he was fighting a Dire Wolf also.
Not to mention shutting down 3 damn times.
But I guess the Dire wolf Pilot was a horrible shot too?
Point blank range man all this at point blank range.
Simply Ridiculous.

#85 Ovion

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Posted 13 May 2015 - 03:51 PM

View PostNovakaine, on 13 May 2015 - 03:38 PM, said:

Once again he was fighting a Dire Wolf also.
Not to mention shutting down 3 damn times.
But I guess the Dire wolf Pilot was a horrible shot too?
Point blank range man all this at point blank range.
Simply Ridiculous.
If you read, I wasn't commenting on what other issues may or may not be about.

Just that it is physically capable of taking 5 Gauss rounds.
If just 1-2 weren't in the same place, or it was all on CT, it's entirely possible.

A lot of people forget that there's Armour + HP to deal with, was just giving facts.

The reason I don't comment on the other thing:
There may or may not be lag / hsr / ping / fps issues for the Dire Wolf.
There may or may not be lag / hsr / ping / fps issues for the Firestarter.
There may or may not be lag / hsr / ping / fps issues for the Shadowhawk.
There may or may not be hitbox issues.
There may or may not be hihtreg issues.
The Dire Wolf may or may not have been a bad shot.
The Dire Wolf may or may not have fluffed the Gauss Charge.
The Dire Wolf may or may not have been using backup weapons.
The Direwolf may or may not have been severely underarmoured or damaged to start.
The Dire Wolf may or may not have been fast enough to take advantage of the shutdown and line up a shot on the same component.
The Firestarter may or may not have torso twisted / spread the damage from the Dire Wolf. (Likely as it was jumping around a lot).
The Firestarter may or may not have been damaged to start.
The Shadowhawk may or may not have just been standing there staring.
The Shadowhawk may or may not have been shooting at the Firestarter.
The Shadowhawk may or may not have been a bad shot.
The Shadowhawk may or may not have been severely underarmoured or damaged to start.
The Firestarter may or may not have torso twisted / spread the damage from the Shadowhawk. (Likely as it was jumping around a lot).

And these are just the possible variables off the top of my head.
FAR too much unknown to comment on.

I was just trying to spread something factual that hadn't been mentioned yet.

- On a side note, did you know a Locust can have up to 303 total health (HP+Armour), though commonly ran with less head/arm armour (around the 260-270 total) meaning you could potentially have to do 250+ damage to put down a Locust.

Edited by Ovion, 13 May 2015 - 03:52 PM.


#86 Pariah Devalis

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Posted 13 May 2015 - 04:13 PM

Denying hit detection errors flat out when the game has a history of it is a little ridiculous. I am uncertain the FS9 has it any worse than other mechs (certainly not as bad as the Raven when it had the hitbox gap), but as it is a smaller, faster mech, you notice it a hell of a lot more often due to how small its hitboxes are vs larger targets. Factor in the servers making a dubious guess where your shots hit on that small target and it seems to happen more often. That said, I have seen missing damage on ON1s, TBWs, FS9, LCTs, AS7s... you name it.

Those wondering why they seem to take damage easily enough, I say the following as a pilot who used to almost exclusively pilot light mechs; you may only be noticing the shots that hit you, but I guarantee more shots than you are even aware of were fired at you. Either the server did not bother to inform you (or was unaware it even happened) that a gauss slug was fired, the round going into packet loss hell, or you were distracted, or what have you.

From your perspective, you should not experience a hit connecting with you and not registering. What the enemy sees hit you, however, might not even exist on your screen (or the server) whatsoever.

Edited by Pariah Devalis, 13 May 2015 - 04:15 PM.


#87 CrushLibs

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Posted 13 May 2015 - 04:18 PM

View Postomessiaho, on 13 May 2015 - 02:42 PM, said:

. You popped off 5 ac20 rounds, 10 erppc shots and 5 full medium laser burns without overheating and neither of you were moving?! It was either the meeting of the two worst players or you are embellishing.


Or a really quirked IS mech

#88 Novakaine

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Posted 13 May 2015 - 05:07 PM

View PostPoisoner, on 13 May 2015 - 12:49 PM, said:


When did I say the firestarter was a Clan mech?

Anyways, it sounds like the players in your elo bracket need to uninstall or L2P.


Man please I lrm lights for target practice
Maybe you should uninstall or LTP.
I'm just stating an issue I thought was just ridiculous.
If your to obtuse to see that well to damn bad.
But coming from a Liao not surprising.

#89 HARDKOR

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Posted 13 May 2015 - 05:10 PM

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#90 White Bear 84

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Posted 13 May 2015 - 05:16 PM

View PostMister D, on 12 May 2015 - 09:26 PM, said:

I get 44 ping to the server, and hitreg is still a joke.

As long as a target is mobile, somehow damage data gets lost between what you see, and what the server is trying to interpret.

But then there are times when no matter how much damage you puke out, stationary target or moving, you keep firing, and nothing gets through, thats the most frustrating times.


Lol you think 46 is a joke, try it out at 200+

It's amazing peeking around a corner and before you have even seen the enemy (though you know exactly where they are), you have taken damage.

Spiders still irk me though, it seriously is hard sometimes to kill a spider with 5/6 mechs chasing it than it is to kill an Atlas 1v1.. ..yes its agile etc etc, but it is also seemingly immune to shots and damage. Firestarter does have a similar issue but imo not to the same extent..

Have friends that have ping up to 400+ and at that point, it literally is practically only viable to run lrms cause everything does so little damage even when on target..

View PostKiiyor, on 12 May 2015 - 09:38 PM, said:

I would love to know how these FireStarters do it. Mine implode if mechs even target them.
"Press R to kill Kiiyor"


Lol Kiiyor, I hear this is an upcoming quirk for all new mechs now? ;p

Edited by White Bear 84, 13 May 2015 - 05:35 PM.


#91 Lightfoot

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Posted 13 May 2015 - 05:23 PM

Hit reg is one of those things that always works against you. (LoL) My FS9 is blown to bits when anything looks it's way. Was easier to dodge PPCs in it than Lasers though.

#92 Nightmare1

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Posted 13 May 2015 - 05:29 PM

@Novakaine: I'd say your buddies blew it. If you can't kill a Light Mech that shuts down three times, you aren't much good at this game. I don't care what Mech the Light is; two Mechs whaling on it with it shutting down thrice should put it in the ground.

Personally speaking, I've found Firestarters to be tanky but not invincible. Just leg them. If you can't do that while it's shut down, then you probably need to start looking into playing other video games.

View PostLightfoot, on 13 May 2015 - 05:23 PM, said:

Hit reg is one of those things that always works against you. (LoL) My FS9 is blown to bits when anything looks it's way. Was easier to dodge PPCs in it than Lasers though.


Same goes for me. I have two FS, but I can't seem to make them immortal like so many people claim they are. It must be a special pre-order bonus that only a select few knew existed.

View PostOvion, on 13 May 2015 - 03:51 PM, said:

If you read, I wasn't commenting on what other issues may or may not be about.

Just that it is physically capable of taking 5 Gauss rounds.
If just 1-2 weren't in the same place, or it was all on CT, it's entirely possible.

A lot of people forget that there's Armour + HP to deal with, was just giving facts.

The reason I don't comment on the other thing:
There may or may not be lag / hsr / ping / fps issues for the Dire Wolf.
There may or may not be lag / hsr / ping / fps issues for the Firestarter.
There may or may not be lag / hsr / ping / fps issues for the Shadowhawk.
There may or may not be hitbox issues.
There may or may not be hihtreg issues.
The Dire Wolf may or may not have been a bad shot.
The Dire Wolf may or may not have fluffed the Gauss Charge.
The Dire Wolf may or may not have been using backup weapons.
The Direwolf may or may not have been severely underarmoured or damaged to start.
The Dire Wolf may or may not have been fast enough to take advantage of the shutdown and line up a shot on the same component.
The Firestarter may or may not have torso twisted / spread the damage from the Dire Wolf. (Likely as it was jumping around a lot).
The Firestarter may or may not have been damaged to start.
The Shadowhawk may or may not have just been standing there staring.
The Shadowhawk may or may not have been shooting at the Firestarter.
The Shadowhawk may or may not have been a bad shot.
The Shadowhawk may or may not have been severely underarmoured or damaged to start.
The Firestarter may or may not have torso twisted / spread the damage from the Shadowhawk. (Likely as it was jumping around a lot).

And these are just the possible variables off the top of my head.
FAR too much unknown to comment on.

I was just trying to spread something factual that hadn't been mentioned yet.

- On a side note, did you know a Locust can have up to 303 total health (HP+Armour), though commonly ran with less head/arm armour (around the 260-270 total) meaning you could potentially have to do 250+ damage to put down a Locust.


Good points! If each Gauss struck a different component, then the FS would definitely have been able to survive all five rounds.

#93 Novakaine

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Posted 13 May 2015 - 05:30 PM

View PostMechWarrior5152251, on 13 May 2015 - 12:16 PM, said:



Have you ever played a light? I find it funny that 99% of the people who complain about lights would be unable to break 300 damage actually piloting one....post your best score board and prove me wrong...


Oooopty!
Almost missed your insightful little gem.
I never worry about damage points.
Kills and securing the win is what counts.
Team game my insipid friend.
But at any rate here ya go.........
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#94 Nightmare1

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Posted 13 May 2015 - 05:34 PM

Wow, nobody did very well that round, lol.

#95 White Bear 84

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Posted 13 May 2015 - 05:37 PM

View PostNovakaine, on 13 May 2015 - 05:30 PM, said:

I never worry about damage points.
Kills and securing the win is what counts.


View PostNovakaine, on 13 May 2015 - 05:30 PM, said:

I pay attention to never worry about damage points.
Kills because helping to carry for the team and securing the win is what counts.


Correct version above...

And yes you are spot on its a team game.

Edited by White Bear 84, 13 May 2015 - 05:39 PM.


#96 Kiiyor

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Posted 13 May 2015 - 05:38 PM

View PostWhite Bear 84, on 13 May 2015 - 05:16 PM, said:


Lol Kiiyor, I hear this is an upcoming quirk for all new mechs now? ;p


It's a module, I believe.

PGI pays YOU 2,000,000 cbills to equip it.

It's gaining pupularity.

I dusted off my FireStarter and was one shot twice in three matches last night. I ended up in my Gauss Yager to get some payback, and the first contact of the match was with an enemy MadCat who popped out from a rock beside me, bunny hopped to the top of it while I squealed like a girl, then as I fired a panic shot that planted firmly into the chest of the friendly Atlas behind me, the Cat pirouetted ever so gracefully over my head, threw a crapload of SRM's into my back and spattered my Yager all over the front of the Atlas.

I wasn't even mad, it was magnificent.

#97 Kristov Kerensky

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Posted 13 May 2015 - 05:40 PM

View Postomessiaho, on 13 May 2015 - 02:42 PM, said:


I mentioned clans because they are slow and easier to hit. I already explained why people single out the firestarter, its the only light without "**** me" taped to its ass. Honestly, I like the whole invulnerable mystic the firestarter has. People run right into danger thinking they will make it. They learn the hard way that the bugs disappear when facing an enemy that can actually aim.




You popped off 5 ac20 rounds, 10 erppc shots and 5 full medium laser burns without overheating and neither of you were moving?! It was either the meeting of the two worst players or you are embellishing.


I didn't overheat because I chain fire my 2 ERPPCs, AC20 and 2 Meds, as long as I don't get stupid and alpha, which I can do 3 of, I'm good, plus it was Frozen City, which really helps the heat issue. I was firing on him so long that I checked the pings multiple times, wondering wtf was going on, as I already stated. BOTH teams were commenting on this while it was happening and afterwards as it was so damn obvious that something was really fubar. And when we saw the damage the 3 of us behind him had done, yeah, that kind of made it real clear that the SCrow has some hitbox issues.

Keep trying to tell me that I'm a bad player, #24 with my Atlas 7-D(F) during the event, with that loadout, obviously I ain't got an effing clue. Same as people kept telling us the Raven was fine, the Spider was fine, we just couldn't aim, we needed to L2P and L2A.

These 2 Mechs are borked, it happens, it's not exactly the FIRST time it's happened after all, and every single time, same bs from people who drive them.

#98 White Bear 84

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Posted 13 May 2015 - 05:42 PM

View PostKiiyor, on 13 May 2015 - 05:38 PM, said:


It's a module, I believe.

PGI pays YOU 2,000,000 cbills to equip it.

I wasn't even mad, it was magnificent.


Lol Troll modules, too funny.

Haha, to die with pride, even though it may not be a dignified death (imagine sprawling jager mess all over back of said Atlai..) is a good quality.

It is the difference between congratulating someone for getting a headshot rather than hackusing them because your so p*ssed off.. (we know they are the most infuriating deaths, particularly if its from arty..)/

Edited by White Bear 84, 13 May 2015 - 05:42 PM.


#99 Novakaine

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Posted 13 May 2015 - 05:53 PM

View PostWhite Bear 84, on 13 May 2015 - 05:37 PM, said:




Correct version above...

And yes you are spot on its a team game.


It was over before I could kill all the rest.
Carry Harder my friend :D

Edited by Novakaine, 13 May 2015 - 05:57 PM.


#100 Kiiyor

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Posted 13 May 2015 - 05:56 PM

View PostWhite Bear 84, on 13 May 2015 - 05:42 PM, said:


Lol Troll modules, too funny.

Haha, to die with pride, even though it may not be a dignified death (imagine sprawling jager mess all over back of said Atlai..) is a good quality.

It is the difference between congratulating someone for getting a headshot rather than hackusing them because your so p*ssed off.. (we know they are the most infuriating deaths, particularly if its from arty..)/


Yeah, people really need to learn how to deal with frustration, and learn from it. The hackusations in game are nuts sometimes.

If someone aces me, I like to try and think about how they did it, and emulate them - I think calling hax is just about one of the most arrogant things you can do. Imagine the Olympics if the silver medal involved pouting on the ground and refusing to move until someone took the gold from the winner.

The only thing that makes me truly angry at a death is Arty. There are so many ways to drop it to make it unavoidable, and it lessens one of my favourite stages of the game; the part where there isn't enough armour left on the survivors to make half a Jenner, and everyone is trying to work out how to get the next shot in without dying themselves. It's tense and awesome, until someone puts an arty strike in front of a rock where the plume can't be seen, and it's over.

Yikes, off topic here! All this talk about hacks though has reminded me to catch up on the awesomeness of that cheating thread.





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