EvilCow, on 15 May 2015 - 01:23 PM, said:
I agree, the original MW2 DOS without textures was the best, it is incredible what they achieved with few monochrome polygons. It does not look dated, it is in a class of its own.
And yet, people complain about the graphics in MWO. I like them, they look good to me, but I'm running full eye candy, so that makes a difference.
MW2, I ran in the true wireframe, not those gray boxes in the screenshots, because my little 2meg cirrus logic video chip ran it so much faster in true wireframe, and lets face it, those graphics were pretty bland. The cutscenes were amazing, but the actual graphics in the non-specialized video card versions were rather...well...bland if not plain bad, and the specialized video card versions were pretty bad as well. Pretty good for the time however.
It was a great game, I spent hours and hours playing the single player missions, and I can't even count how much time I played it online, and that was BEFORE the NetMech95 release, using the old NetMech DOS Demo, which I actually played in for the Bloodname Trials when I got my Kerensky Bloodname.
However, that game isn't exactly what I remember, I know because I have loaded it up and played it again, and I was very unhappy with the results. Some people enjoy it, more power to them, I wish I did, I rather liked how MW2 used the TT values for things and how fast combat could be even with the pseudo-CoF created by those horrible horrible hitbubbles Activision used in all 3 of the games. Aim for the CT and hit the Left Leg, or maybe the Right Arm, or maybe the Head, who knows! Which, after played games where aim actually means something, drives me clean up the wall