Jump to content

Lastkhan's Art Thread


117 replies to this topic

#81 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 08 March 2017 - 12:45 PM

View PostLastKhan, on 04 March 2017 - 07:04 PM, said:

Conjurer took a backseat for a moment for the Thug. I have it almost finished as well.

Posted Image

Never really understood the reasoning behind the Thug. It literally is a worse Warhammer. Heavier, less firepower, backup weapons all require ammo, and zero anti-infantry capabilities.

#82 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 March 2017 - 12:56 PM

View PostRequiemking, on 08 March 2017 - 12:45 PM, said:

Never really understood the reasoning behind the Thug. It literally is a worse Warhammer. Heavier, less firepower, backup weapons all require ammo, and zero anti-infantry capabilities.

It's not meant to fight infantry. Pure AntiMech/Vehicle. With 150% the armor of a Warhammer, and enough heat capacity to literally fire everything, every turn.... while covered in Napalm. In a straight up fight, a Thug will trash a Warhammer pretty much every time... and I'm a huge Warhammer fan.

#83 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 08 March 2017 - 01:13 PM

View PostBishop Steiner, on 08 March 2017 - 12:56 PM, said:

It's not meant to fight infantry. Pure AntiMech/Vehicle. With 150% the armor of a Warhammer, and enough heat capacity to literally fire everything, every turn.... while covered in Napalm. In a straight up fight, a Thug will trash a Warhammer pretty much every time... and I'm a huge Warhammer fan.



Well in the Warhammer's defence, it's not a true assault mech.... That being said, a Warhammer will still put some hurt on the Thug before it goes down...

#84 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 March 2017 - 02:33 PM

View PostMetus regem, on 08 March 2017 - 01:13 PM, said:



Well in the Warhammer's defence, it's not a true assault mech.... That being said, a Warhammer will still put some hurt on the Thug before it goes down...

Certainly. And an SLDF tech WHM will be even closer. But the Thug does what it's meant to do, and is overall one of the best 80 tonners out there. And upgrading them to 3060s tech? Very nice. Also works well with Clan Tech... Thug IIC? 400xl, 20 DHS, 12.5 tons Ferro Armor, 2x ERPPC, 2x SSRM6 w/15 shots each.

54 dmg, no heat, 85 kph, near max armored Assault Mech? What's not to love?

Edited by Bishop Steiner, 08 March 2017 - 02:37 PM.


#85 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 08 March 2017 - 02:50 PM

View PostBishop Steiner, on 08 March 2017 - 02:33 PM, said:

Certainly. And an SLDF tech WHM will be even closer. But the Thug does what it's meant to do, and is overall one of the best 80 tonners out there. And upgrading them to 3060s tech? Very nice. Also works well with Clan Tech... Thug IIC? 400xl, 20 DHS, 12.5 tons Ferro Armor, 2x ERPPC, 2x SSRM6 w/15 shots each.

54 dmg, no heat, 85 kph, near max armored Assault Mech? What's not to love?



Would be interesting to watch a WHM-IIC-4 Vs a Thug IIC...

#86 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 March 2017 - 02:58 PM

View PostMetus regem, on 08 March 2017 - 02:50 PM, said:



Would be interesting to watch a WHM-IIC-4 Vs a Thug IIC...

2x ERPPC and 2x ATM6? Good matchup. It's my preferred Clan Assault Mech,tbh. Armor and firepower is going to be close, and same heat dissipation. Thug would have the speed advantage, but would make for a good fight.

#87 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 08 March 2017 - 03:06 PM

View PostBishop Steiner, on 08 March 2017 - 02:58 PM, said:

2x ERPPC and 2x ATM6? Good matchup. It's my preferred Clan Assault Mech,tbh. Armor and firepower is going to be close, and same heat dissipation. Thug would have the speed advantage, but would make for a good fight.



Just ran it on MegaMek, the WHM IIC-4 won, but not with out taking a major beating... Killed the Thug IIC by taking out both ST's, .. the added punch from HE AMT/6's I think was the deciding factor... still it was a really, really even match up.

#88 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 March 2017 - 03:15 PM

View PostMetus regem, on 08 March 2017 - 03:06 PM, said:



Just ran it on MegaMek, the WHM IIC-4 won, but not with out taking a major beating... Killed the Thug IIC by taking out both ST's, .. the added punch from HE AMT/6's I think was the deciding factor... still it was a really, really even match up.


I'm wondering if the Thug had kept some distance, if that would have flipped? With a 3 hex farther range on the SSRMs vs the HE on the ATMs, it would not be possible to always keep the gap, but wondering if enough between that and the ATMs not hitting with every missile, every time. Sounds like it boils down to tactics and a bit of luck, which would indeed indicate well matched mechs.

#89 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 08 March 2017 - 03:40 PM

View PostBishop Steiner, on 08 March 2017 - 03:15 PM, said:


I'm wondering if the Thug had kept some distance, if that would have flipped? With a 3 hex farther range on the SSRMs vs the HE on the ATMs, it would not be possible to always keep the gap, but wondering if enough between that and the ATMs not hitting with every missile, every time. Sounds like it boils down to tactics and a bit of luck, which would indeed indicate well matched mechs.



I parked the Warhammer in woods, I have the rules that let woods eat 2 damage per attack, means SRM's, LB Cluster shot, Small lasers and MG's are useless. This let me remove the threat of the SSRM's, meaning the Thug was down to it's two ERPPC's against my full fire power. Had it gone the other way, with the Thug in the woods, the HE rounds still would've let me put damage on it with each missile. Again, I think it's a very even match up between them.

#90 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 March 2017 - 04:04 PM

View PostMetus regem, on 08 March 2017 - 03:40 PM, said:



I parked the Warhammer in woods, I have the rules that let woods eat 2 damage per attack, means SRM's, LB Cluster shot, Small lasers and MG's are useless. This let me remove the threat of the SSRM's, meaning the Thug was down to it's two ERPPC's against my full fire power. Had it gone the other way, with the Thug in the woods, the HE rounds still would've let me put damage on it with each missile. Again, I think it's a very even match up between them.

More curious as to what would happen with tournament rules.

#91 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 08 March 2017 - 05:18 PM

Man so much bumping lol. I do have a liking for Star League mechs.

#92 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 08 March 2017 - 05:32 PM

View PostBishop Steiner, on 08 March 2017 - 04:04 PM, said:

More curious as to what would happen with tournament rules.


Again, I think it'd be a fair fight, pack 1t of ER, 1t of normal and 2t of HE for the ATM's on the Warhammer IIC, and she will be able to fight at any range....

#93 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 08 March 2017 - 07:46 PM

View PostLastKhan, on 08 March 2017 - 05:18 PM, said:

Man so much bumping lol. I do have a liking for Star League mechs.


How about the Lynx then? It'd be an excellent 55 tonner in game as well.
http://www.sarna.net/wiki/Lynx

#94 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 08 March 2017 - 07:56 PM

View PostTheArisen, on 08 March 2017 - 07:46 PM, said:


How about the Lynx then? It'd be an excellent 55 tonner in game as well.
http://www.sarna.net/wiki/Lynx


lol it looks like its falling over. Its interesting.

#95 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 08 March 2017 - 08:20 PM

Yes, the original art is... special. The miniatures might give you a better impression:
http://camospecs.com...re/Details/5730
also:
Posted Image

Still, there is a lot a good artist could improve...

Edited by FLG 01, 08 March 2017 - 08:22 PM.


#96 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 09 March 2017 - 11:21 AM

View PostBishop Steiner, on 08 March 2017 - 04:04 PM, said:

More curious as to what would happen with tournament rules.



With Tournament rules, and big maps to let the Thug use the 5/8 movement it has over the course of 20 matches discount all matches won by early game head shots or units leaving the battlefield, it came out like this:

Thug Wins: 7
4 wins via devistation
3 wins by Gyro kills

Warhammer IIC-4 Wins: 5
5 wins via Devisation


It's a really even match up, the extra range provided by the ATM's (In terms of ER ammo and normal ATM ammo) let the Warhammer engage from outside of the Thug's ability to answer with full force. When both units got stuck in (ranges 1-6) the extra fire power from HE ATM ammo swung a few fights in the Warhammer's direction. How ever the Thug did have nearly a 400 point BV advantage over the Warhammer, so I'm sure that had something to do with it. Regardless of what mech won, the victor of those matches was in no condition to go looking for another fight, usually missing a ST.... So in that regard, I would concider it a draw between them, as both either killed or crippled the other to the point where combat was not advisable.

#97 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 12 March 2017 - 03:26 PM

View PostFLG 01, on 08 March 2017 - 08:20 PM, said:

Yes, the original art is... special. The miniatures might give you a better impression:
http://camospecs.com...re/Details/5730
also:
Posted Image

Still, there is a lot a good artist could improve...


Well here's my shot at it. Hope it looks up to par. I pitched the hellhound cause i didnt like the way it turned out.

Posted Image

#98 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 12 March 2017 - 03:58 PM

Good work!
This Mech looks nice and it is MWO-ready for sure; XL-save, high hardpoints, good volume distribution. This really should be the next MWO medium mech and your artwork certainly does a good job promoting it.

I always had a soft spot for the Lynx; I am not sure if that is because or despite the Lynx being an almost perfectly matured design. This is almost the best you can do with SL-era Tech, even if a bit hot.

#99 LastKhan

    Defender of Star League

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,346 posts
  • Twitter: Link
  • LocationIn Dropship DogeCafe

Posted 12 March 2017 - 05:05 PM

View PostFLG 01, on 12 March 2017 - 03:58 PM, said:

Good work!
This Mech looks nice and it is MWO-ready for sure; XL-save, high hardpoints, good volume distribution. This really should be the next MWO medium mech and your artwork certainly does a good job promoting it.

I always had a soft spot for the Lynx; I am not sure if that is because or despite the Lynx being an almost perfectly matured design. This is almost the best you can do with SL-era Tech, even if a bit hot.


glad to hear that. I tried to keep to the original mech as much as i can. It would be quite the medium for the IS to have. Now the Starslayer looks neat too.

#100 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 12 March 2017 - 07:36 PM

View PostLastKhan, on 12 March 2017 - 05:05 PM, said:


glad to hear that. I tried to keep to the original mech as much as i can. It would be quite the medium for the IS to have. Now the Starslayer looks neat too.

Your lynx looks amazing! I bet your rendition of the Starslayer would also be epic. =)

I've taken the liberty of posting your Lynx in my strong mech thread.
https://mwomercs.com...l/page__st__220





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users