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Storm Crow And Timber Wolf Nerfs Incoming?


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#181 Mystere

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Posted 16 May 2015 - 02:31 PM

View PostProject_Mercy, on 16 May 2015 - 02:27 PM, said:

His number is somewhat hyperbole.


That's what I figured.

View PostProject_Mercy, on 16 May 2015 - 02:27 PM, said:

He's not really taking into account that the increase in burn time will decrease Heat-per-second some, so the change in cooldown is not fully additive.


Well, improved heat-per-second doesn't really mean much if you're already dead because your weapon took too long to reach full burn. ;)

#182 KuroNyra

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Posted 16 May 2015 - 02:38 PM

View PostProject_Mercy, on 16 May 2015 - 02:14 PM, said:

Those quirks are seriously poorly thought out. If a Tier 1 IS mech was comperable to a clan mech, and they DIDN'T get a 25% bonus to cooldown and heat; why exactly is the opposite true?



A Tier 1 IS mech was largely comparable to a Clan Mech, heck. Only 3 (4 counting the ECM of the Hellbringer) are holding there ground.

Only morons would dare to say A Stalker who is a Tier 1 Mech is not comparable to a Tier 1 Clan Mech.

#183 Nightshade24

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Posted 16 May 2015 - 03:44 PM

View PostMystere, on 16 May 2015 - 06:50 AM, said:


All that usually does is consume ammo 30% faster. ;)

and does 30% more crits over time and 30% more damage per second. Unlike SOME people here on the forums I do not put a half ton of MG ammo on a mech then complain why I keep running out of ammo.

#184 Mystere

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Posted 16 May 2015 - 03:57 PM

View PostNightshade24, on 16 May 2015 - 03:44 PM, said:

and does 30% more crits over time and 30% more damage per second. Unlike SOME people here on the forums I do not put a half ton of MG ammo on a mech then complain why I keep running out of ammo.


Only when armor has been opened. In the meantime, it does nothing but provide nice sound effects.

#185 Nightshade24

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Posted 16 May 2015 - 04:14 PM

View PostMystere, on 16 May 2015 - 03:57 PM, said:


Only when armor has been opened. In the meantime, it does nothing but provide nice sound effects.

Yes, it does not do crits when the armour is still present, but it still does the astronomical damage.

#186 Kilo 40

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Posted 16 May 2015 - 06:00 PM

View PostCoolant, on 16 May 2015 - 08:10 AM, said:


No you didn't, you just like to argue.


k.

View PostXX Sulla XX, on 16 May 2015 - 11:51 AM, said:

This explains so much. :)


if you say so :)

#187 Yokaiko

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Posted 16 May 2015 - 06:04 PM

View PostDeathlike, on 16 May 2015 - 02:29 PM, said:


I had been advocating for a nerf in some form for the Stormcrow+Timberwolf... just not to this level (or even the type of nerf in some cases).

This is PGI, so this shouldn't have surprised anyone. I should stop reacting with shock and awe, and go straight to disappointment.


More like straight to refund.

#188 MrMadguy

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Posted 17 May 2015 - 12:32 AM

View PostProject_Mercy, on 16 May 2015 - 02:27 PM, said:


His number is somewhat hyperbole. I think he meant that there's a 20% increase in burn time and there's a 20% increase in heat generation. So from his POV it's a "40% change from what was". He's not really taking into account that the increase in burn time will decrease Heat-per-second some, so the change in cooldown is not fully additive.

That's why I said it's more like 25-30%.

The more important issue is, a 20% increase in burn time; in a game that already can't track laser hits to save itself, and requires an additional 20% face time for a mech; is actually a pretty huge change. So not only is it a DPS reduction, it's also a survivabilty reduction.

So it's back to Gauss and PPC or all SRMs in public queue and even less people will play CW. Mission accomplished?

Not heat generation - cooldown! I.e. the time, needed for weapon to become available again after being fired. You should clearly understand, that DPS = Damage / (Duration + Cooldown). Therefore nerf to both Duration and Cooldown -> double nerf to DPS. Yeah, it improves heat efficiency, but indirectly. But at the end it's just plain 40% nerf to lasers' DPS.

Edited by MrMadguy, 17 May 2015 - 12:35 AM.


#189 KuroNyra

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Posted 17 May 2015 - 01:35 AM

View PostKilo 40, on 16 May 2015 - 06:00 PM, said:


k.



if you say so :)

Don't try anymore, theses guys are walls.

Quircks can really put the AC/20 of an Atlas up his shoulder anyway, we were blind all this time.

Now, I'm going to put with theses quircks all weapons above the had of my mech, especially for my DireWolf.

Edited by KuroNyra, 17 May 2015 - 02:03 AM.






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