Edited by kapusta11, 15 May 2015 - 10:23 PM.
Storm Crow And Timber Wolf Nerfs Incoming?
#21
Posted 15 May 2015 - 10:14 PM
#22
Posted 15 May 2015 - 10:14 PM
FupDup, on 15 May 2015 - 10:03 PM, said:
Well, it would be odd if they were buffs, so it's likely a change in the negative; be it minor or not.
I think my greatest concern really comes down to TBR nerfs. I guess in CW it's a problem, but I mostly play solo queue, and it's not really a thing like it used to be. It does draw people into the game though; because it's a poster child for Battletech like the Marauder and Warhammer (both not available).
The TBR is already more of a pro mech, in that if you try laser vomit you mostly overheat and die uselessly (I see it pretty often down in my mouthbreather Elo games). Nerfing it is not going to warm people up to the game; and THAT I'm not a huge fan of.
For me, it's just gauss, gauss, gauss and more gauss.
I see a lot of changes that seem to me to be focused on attempting to balance CW. I feel better options would be to maybe change CW so it was reflective of the game, instead of vice-versa; especially since playerbase for that feature doesn't appear to be very high if they're not giving stuff away for playing it. For me, it feels very horse & cart. Even if the changes are minor; the reasons behind them seem flawed. I mean, why is the DW not on the list?
#23
Posted 15 May 2015 - 10:24 PM
That will totally screw everyones IS dropdeck. Luckily i'm just 1 wolf mechbay away from never playing the broken piece of a gamemode again.
That aside, i can't wait to see if they will pull a victor on the stormcrow and timber. Given PGIs history of over the top knee jerk balance decision, it could be time to get a hellbringer.
Edited by meteorol, 15 May 2015 - 10:25 PM.
#24
Posted 15 May 2015 - 10:26 PM
Project_Mercy, on 15 May 2015 - 10:14 PM, said:
Well, it would be odd if they were buffs, so it's likely a change in the negative; be it minor or not.
I think my greatest concern really comes down to TBR nerfs. I guess in CW it's a problem, but I mostly play solo queue, and it's not really a thing like it used to be. It does draw people into the game though; because it's a poster child for Battletech like the Marauder and Warhammer (both not available).
The TBR is already more of a pro mech, in that if you try laser vomit you mostly overheat and die uselessly (I see it pretty often down in my mouthbreather Elo games). Nerfing it is not going to warm people up to the game; and THAT I'm not a huge fan of.
For me, it's just gauss, gauss, gauss and more gauss.
I see a lot of changes that seem to me to be focused on attempting to balance CW. I feel better options would be to maybe change CW so it was reflective of the game, instead of vice-versa; especially since playerbase for that feature doesn't appear to be very high if they're not giving stuff away for playing it. For me, it feels very horse & cart. Even if the changes are minor; the reasons behind them seem flawed. I mean, why is the DW not on the list?
I do understand the reasoning behind some kind of TBR nerf, I just wish/hope it isn't a copy of the old Victor pass. I still have mental scars from the Victor's days of having Atlas agility. Paul touched my paper doll in a very inappropriate hit location...

There are better ways to go about this if it has to be done...
Also note that the Cauldron Born is coming out next month. Coincidence?
meteorol, on 15 May 2015 - 10:24 PM, said:
That will totally screw everyones IS dropdeck. Luckily i'm just 1 wolf mechbay away from never playing the broken piece of a gamemode again.
That aside, i can't wait to see if they will pull a victor on the stormcrow and timber. Given PGIs history of over the top knee jerk balance decission, it could be time to get a hellbringer.
I've already preemptively prepared for this by developing a strange love affair with the Loki long ago. The 4 ERML + 2 UAC/5 build is actually pretty nice...
Also, Cauldron Born comes out next month to provide another alternative choice if needed.
Edited by FupDup, 15 May 2015 - 10:28 PM.
#25
Posted 15 May 2015 - 10:32 PM
#26
Posted 15 May 2015 - 10:36 PM
LOL
#27
Posted 15 May 2015 - 10:37 PM
FupDup, on 15 May 2015 - 10:26 PM, said:
I've already preemptively prepared for this by developing a strange love affair with the Loki long ago. The 4 ERML + 2 UAC/5 build is actually pretty nice...
Also, Cauldron Born comes out next month to provide another alternative choice if needed.
I'm sitting on like 50 mio cbills, so i'm ready to get any mech if they are doing a VTR 2.0. I thought about getting the Cauldron Born pack, but i felt like i was already shelling out too much money on a game that makes too little progressin areas that i would like. Preordered the artic cheater, because i just couldn't pass the possibility of a viable clan light... Depending on the TBR quirks i might have to upgrade it.
Edit: wait no i won't. I just remembered why i didn't buy it in first place. Milking players 90$ for the clan heavy pack when you charge 80$ for the clan assault pack is just out of whack.
Edited by meteorol, 15 May 2015 - 10:57 PM.
#29
Posted 15 May 2015 - 10:49 PM
FupDup, on 15 May 2015 - 10:03 PM, said:
I'm expecting the DoomCrows to finally lose the 15% twist speed boost on the CTs, which makes them turn faster than the Light mechs. Perhaps the torso twist range, which makes them twist further than the Light mechs.
TimberGod D arm will likely lose the 5% heat gen. It's a nice arm.
#30
Posted 15 May 2015 - 11:01 PM
Stefka Kerensky, on 15 May 2015 - 10:36 PM, said:
LOL
I actually feel Thunderbolts are sitting in a pretty good spot. The only one I have a problem with is the 5SS, but I kind of deserve it if I let it get close enough to do full damage.
#32
Posted 15 May 2015 - 11:11 PM
joelmuzz, on 15 May 2015 - 11:04 PM, said:
Only 5S is considered viable anymore and it has short range so not all that great.
5SS* is the MPL one.
5S is considered the worst one.
Edited by Juodas Varnas, 15 May 2015 - 11:11 PM.
#33
Posted 15 May 2015 - 11:16 PM
#34
Posted 15 May 2015 - 11:23 PM
Quote
#35
Posted 15 May 2015 - 11:28 PM
BlackhawkSC, on 15 May 2015 - 11:16 PM, said:
That's one reason, the other one is that they should have done it long time ago.
Anyways, this is probably for the better, we get nerfs on both sides. My only worry is the Light power balance after the cheetah arrives and the FS9's & 2X are nerfed.
Edited by Duke Nedo, 15 May 2015 - 11:29 PM.
#36
Posted 15 May 2015 - 11:35 PM
BlackhawkSC, on 15 May 2015 - 11:16 PM, said:
TW, SC, DW are the leading reason quirks were introduced to make other mechs competitive with them.
Every other mech in the game has been quirked up away from their intended design because of them.
About time they started to be brought down so the quirk power creep can be wound back.
Wave3 has already been advertised as getting negative quirks to keep them under the current bar so sanity seems to be returning.
#37
Posted 15 May 2015 - 11:37 PM
XX Sulla XX, on 15 May 2015 - 11:23 PM, said:
You're correct, but that they've taken so long to do anything, and that they still haven't touched the Daishi, is cause for little kudos.
They're also nerfing lights for lord knows what reason as well as the Stalker.
Edited by Adiuvo, 15 May 2015 - 11:37 PM.
#38
Posted 15 May 2015 - 11:40 PM
It smells like a Paulconomy surge.
Maybe I should do the Suckoner on next week's event (if event/tourney series continues as such).
#40
Posted 15 May 2015 - 11:54 PM
Have to accept that lights will damage/kill less.
But they do deserve to take home equal pay for an equally skilled game, and to be valuable to the team with spotting abilitys and such.
Fix the system of damage being so important to reward and lights won't need to be quirked up as much.
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