The Battles of Bullock:
The Epic Tale of How CW Became Epic
by Michael Stackpoll
Chapter I: The Fall of the Meta Mechs
Once upon a time, everyone and their mothers all piloted the same few mechs in Community Warfare. It was a dark age, dreadfully boring to many, and downright frustrating to others. Though many OP accusations were hurled back and forth between them, neither Clan nor Succession House was spared as the evil Tryhard Cartels and their meta builds drove fun out of the Inner Sphere.
One day our hero Russ, President of PGI, came home from a hard day's work to find a note waiting for him, and he could tell just by her hand-actuator-writing that it was from his Pretty Baby:
"I'm leaving you, Russ. You never take me out anymore, and I know what your competitive friends say about me. I've had enough of being humiliated by people calling me 'non-viable', and I've met a pug who truly appreciates me. Goodbye."
Russ stood and stared at the note in stunned silence. It fell from his fingertips and drifted gently to the floor as a single tear slowly rolled down his cheek. "What have I done?" he asked the empty house. "I need to make this right." He had trouble sleeping that night, alone, but when he did, he dreamt...
The next day the doors to PGI HQ burst open as Russ strode in and announced, "Attention, everyone! We are abandoning the CW dropdeck tonnage limits!" He heard gasps from all around the office, and saw Lead Designer Paul choke on his coffee. "Come on, people, don't give me that. We all know that pretending we can measure mechs just by tonnage is a total joke, even before considering those garbage Gargoyles and OP FS9's." The Piranhas looked at each other and nodded their heads. It was true. Only nobody had yet dared to say it.
Paul stood and asked, "So what will we use to keep everyone from bringing 4 Direwhales? 1-1-1-1? Maybe even, you know... Battle Value?"
"Hell no!" Russ' face wrinkled in disgust. "Players will find the meta in 1-1-1-1 or BV just like they find it in tonnage, and then they'll be playing all the same mechs as each other again. No static balancing mechanic is ever going to perfectly account for relative mech strength, so we just need to acknowledge that and use a dynamic system instead, one that self-corrects as people start overplaying whatever the OP flavor of the month chassis is."
Paul immediately understood. "So you think each mech should get a variable dropdeck value based on its current usage statistics, so the more people are dropping with it, the tougher it'll be for them all to fit it in their dropdecks?"
"Exactly!" Russ nodded excitedly. "They'll still be able to play any mech they want, but if they really want to bring an OP meta mech, they'll need to also bring some underplayed stuff to balance it out. This way, by moving away from tonnage, we'll bring tons more diversity into the game and keep the meta builds in check, regardless of whether our quirking and weapon balance is out of whack!"
"I like it," Paul said, stroking his chin thoughtfully. "We can actually implement this pretty easily."
...And so they did. The OP variants became less valuable as including them in dropdecks started requiring more sacrifices, and weaker mechs became useful as their dropdeck cost dropped. Casual players loved it because it gave them a place to use their fun variants, and their fun variants got even more fun because they weren't always drowning in a sea of OP anymore. Founders found that even their old Fatlases started being worth something; despite bad hardpoints, their 100 tons was still a lot of weight to throw around so long as it didn't cost 42% of a dropdeck. Mechs began to cost what they were actually worth in a deck, and because the costs adjusted gradually with a rolling window of usage stats, everyone was able to keep up with the dropdeck evolution until costs reached relative stability (unlike those earlier times when PGI would arbitrarily and suddenly change tonnage quotas or quirks in rebalancing attempts, angering players by making their dropdecks instantly unplayable).
Of course, the Tryhard Cartels cared for nothing but winning, so they immediately started trying to beat the new system. However, they found that they could no longer get by with simply copying and playing the same winning combination of meta builds ad nauseam. As those builds were played more by the whole community, they stopped fitting together in dropdecks, and the Tryhards were forced to turn to something else. So they learned to adapt and succeed, continuing to thrash pugs of course, by being better at identifying, building, and deploying undervalued variants, rather than by simply being more ruthless in pursuing what was obviously OP. There was still a metagame they could win through their effort and skill, but it was a tremendously rich and diverse one, no longer so stale and brutal.
Russ was elated. Community Manager Tina reported that people were still moaning about things in the forums, but whaddayagonnado? "Haters gonna hate," he told her. "Full steam ahead to the Steam release!" Things were looking up, but he knew there was something missing...
He tried calling his Pretty Baby to tell her all about how much she was appreciated now. He left a voicemail, but she only Tweeted him later: "Glad to see @russ_bullock is trying to change, but u still have so many issues w/ ur CW. Sorry but the pug life is what makes me happy now."
His heart sank, and he hung his head... but only for a moment. He knew what he'd need to win back her love: better maps, better matches, more depth, more even faction populations, and more players in general. And he knew his Piranhas could make it happen.
Look for future installments in Stackpoll's epic space opera parody series, hailed by critics as "The best thing since tabletop"...
Chapter II: Mapping the Path Forward
Chapter III: The Rise of Logistics
Chapter IV: Cue Queue Unification
Edited by Freebrewer Bmore, 18 May 2015 - 10:39 PM.