Void Angel, on 16 May 2015 - 02:49 PM, said:
It's game balance by democracy, and if you think that phrase is a positive descriptor, you need to take more political science.
Well, if you don't think that additional perspectives have anything to add, I'm really not sure why you bother saying anything. By that logic we should want Russ to ignore everyone's opinions and just get on with it and finish making his perfect game already, right? He must be omniscient, whereas we all know how dumb we are...
There are all sorts of problems with global economics (distribution of pricing power, ugh) and democratic politics (OMG majority voting mechanisms SMH), but the basic idea of using distributed decisionmaking devices like market pricing to enable a system to gather and act upon more and better information is not one of them. Yes, we are
all dumb monkeys, which is precisely why we need to find ways to combine our meager wisdom rather than handing the job to just one dumb monkey. Again, Roland already did a nice job of explaining these conceptual underpinnings in
his thread.
Void Angel, on 16 May 2015 - 02:49 PM, said:
Magical thinking about market economics, or hand-waving away problems like buy-in costs to get to the meta with an unsupported (and unsupportable) assumption that the meta will never shift, isn't going to cut the mustard. For example, re-setting my drop deck to 240 was trivial, and while it's not a top-performing chassis any longer, the Thunderbolt 9S (for example) is still viable.
The thought that you can go into a store and buy something for a relatively stable price that in large part reflects its cost and value is hardly magical. It happens every day.
I wouldn't assert that the meta will never shift. In fact I expect the tryhardiest folks will want to continuously tweak their decks seeking the tiniest advantage, and yes that'll cause price fluctuations. However, once the dynamic system has been fully phased in and the prices have had a chance to stabilize at the approximate value of each variant, the rolling usage data window will prevent those fluctuations from being disruptive to average players. If the competitive players were to devise and propagate some completely revolutionary approach to team composition that nobody had thought of before (and thus was not already priced into the market), yes that would impact average players both by kicking their butt in the short term and altering prices in the long term, but that kind of meta shift would
already cause disruption under our current system anyway (inducing everyone to run out and buy that trendy new stuff or lose).
Speaking of current disruptions, I actually thought the TDR9S de-buff was rather well done myself, and neither that nor the 10-ton drop caused me any personal hardship... but I'm not the only one playing this game. I'm not one of those unfortunate souls who bought heroes during the Tuk sale specifically for a 250-ton deck and then suddenly didn't have a place for them. I still use my 9S sometimes, but the fact that there are so many fewer on the field nowadays tells you that they're spending time rusting in their mechbays or have been resold. So there are a couple concrete examples of how the
present regime regularly causes the inflated buy-in that you're worried about.
All you can really do is speculate that the dynamic system might also incur inflated costs. Neither of us can
prove exactly what will or won't happen. However, I can point to self-correcting features of the dynamic system that are absent from the current system and which you have yet to substantively address (merely being contemptuously dismissive of them as magical thinking and hand-waving isn't going to cut the mustard).
Void Angel, on 16 May 2015 - 02:49 PM, said:
But even ceding that claim for the sake of argument, you're still looking at the same thing, just on a grander scale, and without human oversight. Instead of PGI looking at 'mechs and possibly overshooting a balance point, you're going to have whole ranges of 'mechs nerfed automatically - based not on how good they actually are, but on how much people use them.
PGI isn't going anywhere, so there would still be human oversight should it be needed. And we're not talking about "nerfing" insofar as this doesn't touch combat effectiveness, it only affects meta effectiveness. And overshooting balance points is not merely "possible" with static balance mechanisms, it's guaranteed. And how much people use them already takes into account how good they are. And again this stuff was already well-addressed
by Roland.
Void Angel, on 16 May 2015 - 02:49 PM, said:
Your proposed system contains the same kind of overgeneralizations and possibly (in this case certainly) faulty assumptions that are often used in publicly-discussed economics. You assume that the great mass of people operate according to enlightened self-interest, for example. This is emphatically not the case; look at all the people who use missile boats, or refuse to move from their favorite camping spot in order to counter the enemy's movements.
No, actually I assume that none of us knows everything, so we need to be able to try things and screw up and learn from each other's boneheaded mistakes (and from each other's brilliant insights that we initially boneheadedly dismissed as boneheaded mistakes). It's not that I like market pricing because I have any delusions of optimal allocations via perfect information or even classically "rational" behavior; I like it because it's a way of collectively compensating for our individual idiocy (maybe you could say I'm from the
Black Swan school of anti-economist economics.)
Void Angel, on 16 May 2015 - 02:49 PM, said:
PS: Use of slurs like "tryhard" reduces your credibility out of the gate.
Insofar as the story is clearly parody, it was my hope that those who read it in good faith would recognize a flagrantly cartoonish phrase like "the evil Tryhard Cartels" as being part of the fun, rather than a straightfaced indictment of anyone's lifestyle choices. In fact,
my unit exists for the explicit purpose of making a home to both casual and competitive players. So you might say that some of my best friends are tryhards.
Edited by Freebrewer Bmore, 18 May 2015 - 10:48 PM.