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Quirk List For The May 19Th Patch


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#321 Knight2416

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Posted 17 May 2015 - 12:35 PM

Question For PGI

Why the focus on beam duration for clan mechs, but IS just reduce the laser range (you boosted so it was at or greater than Clan) and move heat closer to normal? I have those 3 Firestarters and they were just EVIL. I stopped playing FS as they were too OP.

You already broke lore giving IS DHS, ER lasers/PPC, Streaks (admittedly only 2's),XL engines and Ultra AC (only the 5). Time to just allow IS to use Clan tech and Clan to use IS which allows for IIC mechs.

#322 045

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Posted 17 May 2015 - 12:36 PM

It seems odd that this will now horribly affect my 2 medium, 2 large pulse, 2 lrm 15 Timber Wolf. Nothing particularly meta about that. Just a good, solid, fun mech. Now it's gonna be really hard to use. Elizander mentioned quirks that only come into affect when you start boating weapons (like ghost heat). Doesn't that seem more logical? A small step rather than a huge leap that affects even the configs that don't need nerfing? And as for the IS mechs. I have 2 Thunderbolts and sometimes I feel like I'm cheating in those things. It won't take much, just a very small reduction in quirks and they will be nicely balanced.

#323 Yokaiko

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Posted 17 May 2015 - 12:36 PM

View PostAlienized, on 17 May 2015 - 12:29 PM, said:


besides, im totally AGAINST any boating.




So considering mechs like stormcrow prime ONLY have energy slots, in fact the "meta" storm crow only changes a ST and arm to move a LLas up to the ST and two mlas on the arm, that its its damn near a stock loadout.

Hunchback -4P all energy, Awesome -8Q all energy, Banshe, Battlemasters, jenner, spider myst lynx all have pure energy variants....

#324 Alienized

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Posted 17 May 2015 - 12:48 PM

View PostYokaiko, on 17 May 2015 - 12:36 PM, said:



So considering mechs like stormcrow prime ONLY have energy slots, in fact the "meta" storm crow only changes a ST and arm to move a LLas up to the ST and two mlas on the arm, that its its damn near a stock loadout.

Hunchback -4P all energy, Awesome -8Q all energy, Banshe, Battlemasters, jenner, spider myst lynx all have pure energy variants....


you got omnipods to build around. the IS has variants.
also alot of IS mechs will never reach clan tech range, those that do should never reach it.
hunchback has not the speed or XL friendlyness of the SCR. not to talk about that massive hunchback.... banshee? i seen many people complaining about the WHK beeign better in everything even as the stalker 4n as it currently is. how should a banshee be better with the lower hardpoints for ppc etc?

jenners have a massive CT. spider has a whole 3 energy slots (what a massive laserboating capability....), awesome is still a bloody moving wall. a slow moving wall.


i made one thread about splitting up energy weapons into high energy and low energy hardpoints to get rid of boating large lasers, ppcs etc but no one wants to hear something about it.

boating small weapons like IS medium lasers on everything but lights has enough downsides after all. they are either fragile but fast or slow as crap. SCR is neither slow nor fragile + the better range.

#325 surgetank

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Posted 17 May 2015 - 12:55 PM

well i will not be spending any more money on clan mechs if pgi just think they can screw them up mechs like the timberwolfs,etc with unfair nerfs , getting sick of this so called balancing they keep on ranting about, pgi you are killing this game

#326 Yokaiko

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Posted 17 May 2015 - 12:56 PM

View PostAlienized, on 17 May 2015 - 12:48 PM, said:


you got omnipods to build around. the IS has variants.
also alot of IS mechs will never reach clan tech range, those that do should never reach it.
hunchback has not the speed or XL friendlyness of the SCR. not to talk about that massive hunchback.... banshee? i seen many people complaining about the WHK beeign better in everything even as the stalker 4n as it currently is. how should a banshee be better with the lower hardpoints for ppc etc?

jenners have a massive CT. spider has a whole 3 energy slots (what a massive laserboating capability....), awesome is still a bloody moving wall. a slow moving wall.


i made one thread about splitting up energy weapons into high energy and low energy hardpoints to get rid of boating large lasers, ppcs etc but no one wants to hear something about it.

boating small weapons like IS medium lasers on everything but lights has enough downsides after all. they are either fragile but fast or slow as crap. SCR is neither slow nor fragile + the better range.



My -4p goes 92kph with a standard engine and 9 mlas on it, it quite literally out alpha's a stock stormcrow.

#327 Knight2416

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Posted 17 May 2015 - 01:00 PM

View PostYokaiko, on 17 May 2015 - 12:56 PM, said:



My -4p goes 92kph with a standard engine and 9 mlas on it, it quite literally out alpha's a stock stormcrow.

Agreed and the HBK can torso twist other side torso and arm (1 med laser) to soak up damage which crow can not

#328 Window

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Posted 17 May 2015 - 01:04 PM

PGI needs to hold off on these, put them on public test and refine the numbers.
This is far too knee jerk of a change.

#329 xMEPHISTOx

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Posted 17 May 2015 - 01:04 PM

they really do like to sh*t on clan mechs don't they...longer laser burn times...lame, they are already ridiculously long as is.

#330 Moldur

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Posted 17 May 2015 - 01:05 PM

At least the Orion is still OP

#331 Alienized

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Posted 17 May 2015 - 01:05 PM

View PostYokaiko, on 17 May 2015 - 12:56 PM, said:



My -4p goes 92kph with a standard engine and 9 mlas on it, it quite literally out alpha's a stock stormcrow.


thats 15 kph slower than a stormcrow. which can mount a stupid amount of srms, large lasers + mediums or whatever atm.
then it has the range advantage anytime.
the hunchie has go in very close into enemies. thats an disadvantage on its own a scr dont has to do that, it can stay at 400+ with full damage from med lasers.

#332 lol lol lol lol lol lol lol lol

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Posted 17 May 2015 - 01:10 PM

View PostRoland09, on 17 May 2015 - 02:50 AM, said:

You know what? I'm actually tempted to buy my first ever clan mechs (the others I own I took as prizes from the battlefield after a Brave Clan Warrior™ abandoned them) and dish out some $$ for a Wave 3 pack. Just to make up for one of these Refunders.


https://mwomercs.com/clans

Feel free to pick up a few gold mechs while you're at it, there's oodles of the left. For some strange reason, it's been almost a year and "the faithful" still haven't bought them all yet.

There IS a gifting section now too. So if people want to donate money in good faith they could just buy a bunch of mechs and gift them to people. I could use... Resistance 1 and 2, Urbanmech, Clan Pack 3, aaaaand the Phoenix pack.

So yeah, anyone wish to put their money where their mouth is, feel free.

I already put forth my $ last year with Top Tier Clan Packs 1 and 2, not counting other MC purchases, so everyone else can foot the bill this year.

#333 The Great Unwashed

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Posted 17 May 2015 - 01:11 PM

Quote

Please cancel and fully (!) refund my Wave III preorder. With the
upcoming patch you seem to have reduced the last bit of value of my
quite expensive Wave I (Wave II was never really worthwhile). With a
price tag 50% higher than for IS packs and constant quirks micromanaging
everything all over the map I really have no idea any more what and
hence why I am buying anything from you.


It's not that I'm angry or disappointed---as I am not---but I just cannot trust PGI anymore with delivering content that changes so often. Why risk spending money on Wave III when the promotional tour of Wave IV means reducing the worth of Wave III? As is the case now for Wave I? I wish I could refund my TBR-A... lot of good that one did me.

Edited by The Great Unwashed, 17 May 2015 - 01:15 PM.


#334 Yokaiko

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Posted 17 May 2015 - 01:12 PM

View PostAlienized, on 17 May 2015 - 01:05 PM, said:

400+ with full damage from med lasers.


That it can no longer use, touch the prime arms and that is a 6 damage llas functionally, with a longer cooldown 1.45 second burn time.

#335 Alienized

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Posted 17 May 2015 - 01:15 PM

View PostYokaiko, on 17 May 2015 - 01:12 PM, said:


That it can no longer use, touch the prime arms and that is a 6 damage llas functionally, with a longer cooldown 1.45 second burn time.


why should it not be usable anymore? you are still alot faster. use it and the terrain around you.
not to mention your teammates.

#336 Kiriesani

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Posted 17 May 2015 - 01:18 PM

>Bring all mechs up to stormcrow/TW/4N/2X values.

>Give everyone more armor value per armor point.

>Raise time to kill

Game is fun again.

#337 Yokaiko

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Posted 17 May 2015 - 01:21 PM

View PostAlienized, on 17 May 2015 - 01:15 PM, said:


why should it not be usable anymore? you are still alot faster. use it and the terrain around you.
not to mention your teammates.



......so how am I hitting back?

#338 Imperius

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Posted 17 May 2015 - 01:22 PM

Sorry I got to do this but it looks it's time to put on that dusty gray armor again...




Julian will save us :P

Edited by Imperius, 17 May 2015 - 01:23 PM.


#339 Alienized

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Posted 17 May 2015 - 01:28 PM

View PostYokaiko, on 17 May 2015 - 01:21 PM, said:



......so how am I hitting back?


when the timing is right.
teamplay you know.
you can trap the enemy pretty easy when he is focused in a hunt....

#340 Telmasa

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Posted 17 May 2015 - 01:30 PM

View Postkka, on 17 May 2015 - 11:01 AM, said:

The pendulum swinging does not mean unbalancing, but simply switching focus, or meta.
For example, at one time they heavily nerfed counter spelling in mtg. Countering was the meta back then. The nerf didn't mean unbalancing, but switching the meta to something else.
There will always be the top tier mechs and the bad mechs. Now laser Timbers have been nerfed and something else will take their place. The meta has been switched.
The switching is what keeps the game interesting.


The pendulum shouldn't be swinging from one extreme to another. It'd be better if it constantly circled a centric point, at most.

There does not always have to be "top tier" mechs and "bad" mechs - there can simply be different mechs with different strengths and weaknesses that are still measurably balanced.

Way too many people are used to the 'easier' method of the swinging pendulum, when really, that's an excuse for not having a balanced system to begin with. That's what the vast majority of games out there go for, and it's terrible.

First you need a balanced system, and *then* you can add onto it, keeping all new additions to it balanced within that system.

That doesn't mean everything would be the same.
It means everything would be in balance.

Things can be completely & utterly different from each other and yet still be in balance.

And if it appears something within that system isn't quite balanced, it's relatively easy to tweak it to retain said balance - but first you need to have standards set.

Battletech *has* those standards set, with a check-and-balance system of trade-offs for everything you can bring:
  • tonnage
  • crit space
  • ammo restrictions
  • heat
  • range
  • power rating for engines
  • line of sight
and in MW:O, we also have:
  • burn time
  • cooldown
  • maneuverability
  • charge time
  • and more.
Now, the tabletop version had its flaws, what with stackpoling & tech eras & power creep (gotta sell more tech manuals man), but they were rectifiable flaws that many players over the last few decades found ways to fix - such as sticking to certain tech eras.

Mechwarrior titles continued to improve on balancing things out, for the most part, and there's no reason to stop now.

TL/DR:
The meta will revolve on its own around a well-grounded & well-balanced game.





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